Super Smash Bros. Brawl

Donkey Kong (SSBB)/Forward tilt

< Donkey Kong (SSBB)
Revision as of 07:33, April 23, 2020 by EXemplary Logic (talk | contribs) (undoing misguided parameter)

Overview

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Hitboxes

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
Angled up
0 0 12% 0   10 100 0 5.0 20   7.4 0.0 0.0 1.0x 1.0x 0%               Punch  
1 0 12% 0   10 100 0 5.5 20   0.0 0.0 0.0 1.0x 1.0x 0%               Punch  
2 0 12% 0   10 100 0 3.5 19   -1.0 0.0 0.0 1.0x 1.0x 0%               Punch  
3 0 12% 0   10 100 0 4.0 33   0.0 -2.4 0.0 1.0x 1.0x 0%               Punch  
Angled forward
0 0 10% 0   10 100 0 5.0 20   7.4 0.0 0.0 1.0x 1.0x 0%               Punch  
1 0 10% 0   10 100 0 5.5 20   0.0 0.0 0.0 1.0x 1.0x 0%               Punch  
2 0 10% 0   10 100 0 3.5 19   -1.0 0.0 0.0 1.0x 1.0x 0%               Punch  
3 0 10% 0   10 100 0 4.0 33   0.0 -2.4 0.0 1.0x 1.0x 0%               Punch  
Angled down
0 0 9% 0   10 100 0 5.0 20   7.4 0.0 0.0 1.0x 1.0x 15%               Punch  
1 0 9% 0   10 100 0 5.5 20   0.0 0.0 0.0 1.0x 1.0x 15%               Punch  
2 0 9% 0   10 100 0 3.5 19   -1.0 0.0 0.0 1.0x 1.0x 15%               Punch  
3 0 9% 0   10 100 0 4.0 33   0.0 -2.4 0.0 1.0x 1.0x 15%               Punch  

Timing

Hitboxes 8-11
Arm intangibile (up) 8-37
Arm intangibile (forward/down) 8-11
Interruptible 34
Animation length 37
Hitboxes                                                                           
Arm (side/down)                                                                           
Arm (up)                                                                           
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Vulnerable
 
Intangible
 
Interruptible