Super Smash Bros. Ultimate

Little Mac (SSBU)/Forward aerial

Hitbox visualization showing Little Mac's forward aerial.
Competitive.png This article or section may require competitive expertise.
You can discuss this issue on the talk page or edit this page to improve it.

Overview

Hitboxes

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
0 0 0 5.0% 0   Standard 25 100 0   4.0 armr 3.0 0.0 0.0 1.0× 1.0× 0%               Punch   All All            
1 0 0 4.0% 0   Standard 25 100 0   2.0 armr -1.0 0.0 0.0 1.0× 1.0× 0%               Punch   All All            
2 0 0 4.0% 0   Standard 25 100 0   2.0 shoulderr 0.0 0.0 0.0 1.0× 1.0× 0%               Punch   All All            

Timing

Attack

Hitboxes 10-12
Ending autocancel 35-
Interruptible 37
Animation length 41
                                                                                 
                                                                                 

Landing lag

Interruptible 14
Animation length 29
                                                         
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Autocancel
 
Interruptible