Super Smash Bros. Ultimate

Roy (SSBU)/Up special

< Roy (SSBU)
Revision as of 03:05, February 6, 2020 by Zeckemyro (talk | contribs) (New Page: {{ArticleIcons|ssbu=y}} {{competitive expertise}} {| class="wikitable" style="float:right; margin:4pt;" |- !colspan=5| Roy Up Special Hitbox Visualizations. |- ! Grounded || Aerial |- |...)
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Roy Up Special Hitbox Visualizations.
Grounded Aerial
RoyBlazerGroundedSSBU.gif RoyBlazerAerialSSBU.gif

Overview

Hitboxes

Grounded

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Hit 1
0 0 0 5.5% 0   Standard 0 100 120   5.1 top 0.0 11.0 to 7.0 10.0 1.0× 1.0× 0%               Fire   All All            
Multihits
0 0 3 1.1% 0   Standard 0 100 85   6.0 top 0.0 17.0 10.0 1.0× 1.0× 0%               Fire   All All            
1 0 3 1.1% 0   Standard 0 100 85   5.3 top 0.0 12.0 10.0 1.0× 1.0× 0%               Fire   All All            
Final hit
0 1 0 8.0% 0   Standard 75 93 0   6.5 top 0.0 17.0 to 12.0 10.0 2.3× 1.0× 0%               Fire   All All            

Aerial

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Hit 1
0 0 0 4.5% 0   Standard 0 100 120   4.6 top 0.0 11.0 to 7.0 10.0 1.0× 1.0× 0%               Fire   All All            
Multihits
0 0 3 1.0% 0   Standard 0 100 85   5.6 top 0.0 17.0 10.0 1.0× 1.0× 0%               Fire   All All            
1 0 3 1.0% 0   Standard 0 100 85   5.0 top 0.0 12.0 10.0 1.0× 1.0× 0%               Fire   All All            
Final hit
0 1 0 6.0% 0   Standard 75 78 0   6.3 top 0.0 17.0 to 12.0 10.0 2.0× 1.0× 0%               Fire   All All            

Timing

Super Armor (grounded only) 4-8, 10
Intangible 9
Hit 1 9
Multihits 11-19
Final hit 20-21
Animation length 49
Hitboxes                                                                                                   
Grounded                                                                                                   
Aerial                                                                                                   
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Hitbox change
 
Vulnerable
 
Intangible
 
Armour