List of spirits (Mega Man series)

Revision as of 13:38, January 31, 2020 by YoshiRyu (talk | contribs) (→‎Primary Spirits: Removal of the Origin Game column (moved to the Spirit Origin section) + Stats separation into 6 columns)

The following is the list of the Spirits from the Mega Man series in Super Smash Bros. Ultimate.

Primary Spirits

No. Image Name Type Class Slot Min   Max   Min   Max   Min   Max   Ability Acquisition
865 Proto Man ★★★★ ⬡⬡⬡ 4,011 10,029 1,484 3,711 2,527 6,318 No Effect Summon with cores from Dr. Light, Roll, and any   core
866 Bass ★★★ ⬡⬡⬡ 2,544 7,652 1,374 4,132 1,170 3,520 No Effect •Battle via Spirit Board
•Purchase from the Vault Shop for 6000G
872 Duo ★★ 1,768 7,097 807 3,241 893 3,583 Fist Attack ↑ •Battle via Spirit Board
•Purchase from the Vault Shop for 1000G
874 Wily Capsule ★★★ ⬡⬡⬡ 2,683 8,071 1,073 3,228 1,610 4,843 No Effect •Purchase at Funky Kong's Shack for 4000SP
•Battle via Spirit Board
875 Mettaur 1,256 6,282 302 1,510 906 4,531 Jump ↓ •Battle via World of Light (The Light Realm)
•Battle via Spirit Board
•Purchase from the Vault Shop for 500G
876 Cut Man ★★ ⬡⬡ 1,716 6,885 1,081 4,338 635 2,547 No Effect •Battle via Spirit Board
•Purchase from the Vault Shop for 1000G
877 Guts Man ★★ 1,741 7,006 975 3,923 766 3,083 No Effect •Battle via World of Light (The Light Realm)
•Battle via Spirit Board
•Purchase from the Vault Shop for 1000G
880 Fire Man ★★ ⬡⬡ 1,885 7,589 1,013 4,076 733 2,951 Water Weakness •Battle via Spirit Board
•Purchase from the Vault Shop for 1000G
881 Elec Man ★★ ⬡⬡ 1,749 7,001 916 3,666 734 2,939 Electric Attack ↑ •Battle via World of Light (Power Plant)
•Battle via Spirit Board
•Purchase from the Vault Shop for 1000G
882 Yellow Devil ★★★ 3,794 11,429 1,229 3,704 2,284 6,879 Speed ↓ Summon with cores from Waddle Doo and Diskun
883 Metal Man ★★ ⬡⬡ 1,700 6,824 595 2,388 1,105 4,436 No Effect •Battle via Spirit Board
•Purchase from the Vault Shop for 1000G
888 Wood Man ★★ ⬡⬡ 1,816 7,315 786 3,165 961 3,869 Fire Weakness •Battle via World of Light (Sacred Land)
•Battle via Spirit Board
•Purchase from the Vault Shop for 1000G
891 Snake Man 1,104 5,521 635 3,175 469 2,346 No Effect •Battle via World of Light (The Light Realm)
•Battle via Spirit Board
•Purchase from the Vault Shop for 500G
896 Skull Man ★★ ⬡⬡ 1,552 6,229 590 2,367 962 3,862 No Effect •Battle via World of Light (Dracula's Castle)
•Battle via Spirit Board
•Purchase from the Vault Shop for 1000G
898 Napalm Man 1,008 5,044 549 2,749 459 2,295 No Effect •Purchase at Sheldon's Place for 500SP
•Battle via Spirit Board
900 Knight Man ⬡⬡ 989 4,949 485 2,425 504 2,524 No Effect •Battle via World of Light (Dracula's Castle)
•Battle via Spirit Board
•Purchase from the Vault Shop for 500G
902 Slash Man 1,001 5,009 606 3,031 395 1,978 No Effect •Battle via World of Light (The Light Realm)
•Battle via Spirit Board
•Purchase from the Vault Shop for 500G
905 X ★★★ 2,858 8,575 1,486 4,459 1,372 4,116 Can Be Enhanced at Lv. 99 •Battle via World of Light (The Final Battle - Light)
•Battle via Spirit Board
•Purchase from the Vault Shop for 6000G
906 Full Armor X ★★★★ 3,418 8,548 1,567 3,918 1,282 3,206 Super Armor •Enhance the X spirit
907 Zero (Zero Buster) ★★ ⬡⬡ 1,781 7,149 1,051 4,218 730 2,931 Can Be Enhanced at Lv. 99 •Battle via World of Light (The Final Battle - Dark)
•Battle via Spirit Board
•Purchase from the Vault Shop for 1000G
908 Zero (Z-Saber) ★★★★ ⬡⬡ 4,810 12,026 2,447 6,118 1,736 4,340 Weapon Attack & Move Speed ↑ •Enhance the Zero (Zero Buster) spirit
910 Sigma ★★★ ⬡⬡⬡ 2,949 8,869 1,961 5,898 988 2,971 No Effect •Battle via World of Light (The Light Realm)
•Battle via Spirit Board
•Purchase from the Vault Shop for 6000G
911 MegaMan Volnutt ★★★ ⬡⬡⬡ 2,665 8,015 1,399 4,208 1,266 3,807 No Effect •Battle via World of Light (The Dark Realm)
•Battle via Spirit Board
•Purchase from the Vault Shop for 6000G
913 Tron Bonne ★★ ⬡⬡⬡ 1,656 6,626 704 2,816 952 3,810 No Effect •Battle via World of Light (The Light Realm)
•Battle via Spirit Board
•Purchase from the Vault Shop for 1000G
914 MegaMan.EXE ★★★★ ⬡⬡⬡ 4,015 10,039 2,128 5,321 1,887 4,718 No Effect •Battle via World of Light (The Dark Realm)
•Battle via Spirit Board (unlocked after obtaining spirit once)
•Purchase from the Vault Shop for 15,000G (unlocked after obtaining spirit once)
915 ProtoMan.EXE ★★★ ⬡⬡ 2,945 8,860 1,299 3,907 1,379 4,148 Sword Attack ↑ •Battle via World of Light (The Light Realm)
•Battle via Spirit Board (unlocked after obtaining spirit once)
•Purchase from the Vault Shop for 6000G (unlocked after obtaining spirit once)
916 Geo Stelar & Omega-Xis ★★ ⬡⬡⬡ 1,350 5,404 749 2,999 601 2,405 Can Be Enhanced at Lv. 99 •Complete Challenge (Adventure): Awaken 25 fighters.
•Battle via Spirit Board (unlocked after obtaining spirit once)
•Purchase from the Vault Shop for 1000G (unlocked after obtaining spirit once)
917 Star Force Mega Man ★★★ ⬡⬡⬡ 3,079 9,239 1,554 4,663 1,351 4,053 Shooting Items ↑ •Enhance the Geo Stelar & Omega-Xis spirit
918 Mega Man Zero ★★★ ⬡⬡ 3,224 9,697 1,773 5,334 1,158 3,482 Sword Attack ↑ •Battle via Spirit Board
•Purchase from the Vault Shop for 6000G
919 Model X ⬡⬡⬡ 845 4,229 549 2,749 296 1,480 Can Be Enhanced at Lv. 99 •Battle via World of Light (The Light Realm)
•Battle via Spirit Board
•Purchase from the Vault Shop for 500G
920 Model ZX ★★ ⬡⬡⬡ 1,720 6,958 910 3,680 744 3,011 Transformation Duration ↑ •Enhance the Model X spirit

Support Spirits

No. Image Name Class Cost Ability Origin Game Acquisition
867 Dr. Light ★★★ ⬢⬢ Zap-Floor Immunity Mega Man
(Artwork: Mega Man 9)
•Battle via World of Light (Power Plant)
•Battle via Spirit Board
•Purchase from the Vault Shop for 6000G
868 Roll ★★★ ⬢⬢ Autoheal Mega Man
(Artwork: Mega Man 9)
•Battle via Spirit Board
•Purchase from the Vault Shop for 6000G
869 Rush ★★★ Up Special ↑ Mega Man 3 Summon with cores from Chibi-Tot, Boney, and any   core
870 Beat ★★ Air Attack ↑ Mega Man 5
(Artwork: Mega Man 9)
•Purchase at Timmy and Tommy's for 1000SP
•Battle via Spirit Board
871 Auto ★★ ⬢⬢ Super Scope Equipped Mega Man 7 •Treasure Chest in World of Light (Power Plant)
•Battle via Spirit Board (unlocked after obtaining spirit once)
•Purchase from the Vault Shop for 1000G (unlocked after obtaining spirit once)
873 Dr. Wily ★★★★ ⬢⬢ Jam FS Charge Mega Man
(Artwork: Mega Man 10)
•Battle via World of Light (Base)
•Battle via Spirit Board
•Purchase from the Vault Shop for 15,000G
878 Ice Man ★★ Lava-Floor Resist Mega Man
(Artwork: Rockman Complete Works)
•Battle via Spirit Board
•Purchase from the Vault Shop for 1000G
879 Bomb Man ★★ Bob-omb Equipped Mega Man
(Artwork: Rockman Complete Works)
•Battle via World of Light (Base)
•Battle via Spirit Board
•Purchase from the Vault Shop for 1000G
884 Air Man ★★ ⬢⬢ Fog Immunity Mega Man 2
(Artwork: Rockman Complete Works)
•Battle via Spirit Board
•Purchase from the Vault Shop for 1000G
885 Quick Man ★★ Move Speed ↑ Mega Man 2
(Artwork: Rockman Complete Works)
•Battle via World of Light (The Dark Realm)
•Battle via Spirit Board
•Purchase from the Vault Shop for 1000G
886 Crash Man ★★ Bomber Equipped Mega Man 2
(Artwork: Rockman Complete Works)
•Battle via Spirit Board
•Purchase from the Vault Shop for 1000G
887 Flash Man ★★ ⬢⬢ Screen-Flip Immunity Mega Man 2
(Artwork: Rockman Complete Works)
•Battle via Spirit Board
•Purchase from the Vault Shop for 1000G
889 Hard Man ★★ Weapon Attack ↑ Mega Man 3
(Artwork: Rockman Complete Works)
•Battle via Spirit Board
•Purchase from the Vault Shop for 1000G
890 Top Man ⬢⬢ Screw Attack Equipped Mega Man 3
(Artwork: Rockman Complete Works)
•Battle via World of Light (The Light Realm)
•Battle via Spirit Board
•Purchase from the Vault Shop for 500G
892 Spark Man ★★ ⬢⬢ Energy Shot Attack/Resistance ↑ Mega Man 3
(Artwork: Rockman Complete Works)
•Battle via Spirit Board
•Purchase from the Vault Shop for 1000G
893 Shadow Man ★★ Killing Edge Equipped Mega Man 3
(Artwork: Rockman Complete Works)
•Battle via World of Light (Molten Fortress)
•Battle via Spirit Board
•Purchase from the Vault Shop for 1000G
894 Drill Man Drill Equipped Mega Man 4
(Artwork: Rockman Complete Works)
•Purchase at Sheldon's Place for 500SP
895 Dive Man ⬢⬢ Steel Diver Equipped Mega Man 4
(Artwork: Rockman Complete Works)
•Battle via World of Light (The Light Realm)
•Battle via Spirit Board
•Purchase from the Vault Shop for 500G
899 Dark Man 4 Rage Blaster Equipped Mega Man 5 •Battle via Spirit Board
•Purchase from the Vault Shop for 500G
901 Wind Man ⬢⬢ Instadrop Mega Man 6
(Artwork: Rockman Complete Works)
•Battle via World of Light (Temple of Light)
•Battle via Spirit Board
•Purchase from the Vault Shop for 500G
903 Sword Man Fire Bar Equipped Mega Man 8 •Battle via Spirit Board
•Purchase from the Vault Shop for 500G
904 Galaxy Man Energy-Shot Resist ↑ Mega Man 9 •Battle via World of Light (The Light Realm)
•Battle via Spirit Board
•Purchase from the Vault Shop for 500G
909 Axl ★★ Ray Gun Equipped Mega Man X7 •Battle via World of Light (The Dark Realm)
•Battle via Spirit Board
•Purchase from the Vault Shop for 1000G
912 Roll Caskett ★★ Shooting Attack ↑ Mega Man Legends •Battle via World of Light (The Light Realm)
•Battle via Spirit Board
•Purchase from the Vault Shop for 1000G

Master Spirit

No. Image Name Facility Origin Game Acquisition Music
897 Gravity Man Dojo (Gravity Style) Mega Man 5
(Artwork: Rockman Complete Works)
•Battle via World of Light (The Dark Realm) Gravity Man Stage

Fighter Spirits

No. Image Alternate Artwork Name Acquisition
864 Mega Man •Complete Classic Mode with Mega Man
•Purchase from the Vault Shop for 300G (after unlocking Mega Man)

Spirit Battles

Most Mega Man spirit battles are stamina battles, representing how the series' numerous bosses possess a health bar akin to Mega Man's, which must be depleted to defeat them.

Spirit Battle parameters Inspiration
No. Image Name Enemy Fighter(s) Type Power Stage Rules Conditions Music
866 Bass Mega Man  
•Metal Duck Hunt  
9,100 Wily Castle (Battlefield form) N/A Stamina battle
•The enemy's shooting items have increased power
•The enemy is metal
We're Robots (Dr. Wily Stage 2) •Duck Hunt references Treble, Bass's canine partner.
867 Dr. Light Dr. Mario  
Mega Man  
10,000 Wily Castle (Battlefield form) N/A •Defeat the main fighter to win
Stamina battle
•The enemy tends to avoid conflict
Mega Man 2 Medley •Dr. Mario avoiding conflict references Dr. Light's pacific personality, as he wishes that Robot Masters do not cause harm.
868 Roll Villager  
Mega Man  
9,800 Living Room N/A •Defeat the main fighter to win
•Timed battle
•The enemy heals over time
Mega Man Retro Medley •Although Roll has not been shown to have regenerative capabilities, she appears in Dr. Light's lab in games such as Mega Man 9, where she can craft healing items for Mega Man such as Energy Tanks.
•The stage choice is a reference to Roll's role as a housekeeping robot in the series.
870 Beat Falco  
Mega Man  
3,900 Wily Castle (Ω form) •Hazard: Heavy Wind •Dangerously high winds are in effect
•The enemy favors grabs and throws
Mega Man 4 Medley •The enemies favoring grab and throws represent the Beat Call feature from Mega Man 7 onward, which allows Beat to carry Mega Man out of pits and through the air if he falls into one.
871 Auto R.O.B.   3,600 Moray Towers (Ω form) •Item: Shooting Types •The enemy starts the battle with a Super Scope We're Robots (Dr. Wily Stage 2) •The Super Scope is similar to the bazooka Auto wields in the flying sections of Mega Man 8.
872 Duo Captain Falcon   (×2) 3,700 Wily Castle (Ω form) N/A •The enemy's neutral special has increased power
•The enemy has super armor and is hard to launch or make flinch
Stamina battle
We're Robots (Dr. Wily Stage 2) •The presence of two Captain Falcons is a pun on Duo's name, as well as a reference to his evil counterpart in Mega Man 8.
•Captain Falcon favoring his neutral special (Falcon Punch) represents one of Duo's main attacks: an energy-infused punch with his large left hand.
873 Dr. Wily Dr. Mario  
•Metal Mega Man   (×8)
12,600 Wily Castle (hazards off) N/A Stamina battle
•Reinforcements will appear after an enemy is KO'd
•The enemy is metal
Mega Man 2 Medley •The eight Mega Men reference the rematches against the eight Robot Masters near the end of most Mega Man games, which often lead to the battle against Dr. Wily after they are all defeated.
874 Wily Capsule •Metal R.O.B.   9,700 Wily Castle (Ω form) •Assist Trophy Enemies (Wily Capsule) Stamina battle
•Hostile assist trophies will appear
•The enemy is metal
Mega Man 2 Medley •The giant metal R.O.B. references Wily Machine 7, a giant machine Mega Man must defeat before fighting Wily Capsule
875 Mettaur Pac-Man   1,800 Wrecking Crew N/A Stamina battle
•The enemy shields often
•The enemy doesn't like to jump
Cut Man Stage •Pac-Man shielding often represents the Mettaurs' behavior of hiding their bodies inside their helmets until an enemy comes near, and their invulnerability to most attacks while in this state. Pac-Man avoiding jumps is also similar to how most Mettaur variations cannot jump.
•Wrecking Crew resembles Guts Man's stage, which is where Mettaurs are first seen in the original Mega Man.
876 Cut Man Young Link   (×2) 3,700 Wily Castle (Ω form) N/A •The enemy's side special has increased power
Stamina battle
•The enemy favors side specials
Cut Man Stage •Young Link favoring his side special (Boomerang) represents Cut Man's weapon, Rolling Cutter, which has similar properties.
877 Guts Man •Giant Mega Man   4,500 Gerudo Valley (Ω form) •Earthquake
•Item Tidal Wave
•The enemy has super armor and is hard to launch or make flinch
Stamina battle
•The enemy favors grabs and throws
Guts Man Stage •Mega Man favors his grabs and throws, which are based on Guts Man's ability, Super Arm.
•The earthquakes represent Guts Man's ability to shake the screen when he lands, temporarily immobilizing Mega Man if he is on the ground.
878 Ice Man Ice Climbers   4,600 Summit (Battlefield form) •Hazard: Ice Floor •The floor is frozen
•The enemy's ice and water attacks have increased power
•The enemy has super armor and is hard to launch or make flinch
Ice Man Stage •Ice Man's battle room in Mega Man features a frozen floor.
879 Bomb Man Young Link   (×2) 3,500 Wily Castle (Ω form) N/A •The enemy's explosion and fire attacks have increased power
Stamina battle
•The enemy favors down specials
Bomb Man Stage •Young Link favoring his down special (Bomb) represents Bomb Man's weapon, Hyper Bomb.
880 Fire Man Mega Man   4,200 Norfair •Hazard: Lava Floor •The floor is lava
Stamina battle
•The enemy favors down smash attacks
Fire Man Stage •Mega Man's down smash is not based on Fire Man's weapon, but that of a similar Robot Master from Mega Man 6, Flame Man.
881 Elec Man Pikachu   4,400 Wily Castle (Battlefield form) •Hazard: Zap Floor •The floor is electrified
•The enemy's electric attacks have increased power
Stamina battle
Guts Man Stage
883 Metal Man Mega Man   (×3) 3,600 Wily Castle N/A •The enemy's neutral special has increased power
Stamina battle
•The enemy favors neutral specials
Metal Man Stage •Mega Man favors his neutral special, Metal Blade, which is the weapon he obtains from Metal Man.
884 Air Man Mega Man   4,400 Skyworld •Hazard: Heavy Wind •Dangerously high winds are in effect
Stamina battle
•The enemy starts the battle with a Gust Bellows
Air Man Stage •The heavy wind and Gust Bellows represent Air Man's version of Air Shooter, which pushes Mega Man back as the tornados fly away from him.
•Skyworld as the stage selection references Air Man's stage from Mega Man 2, which is also a sky-based stage featuring clouds as platforms.
885 Quick Man Mega Man   3,700 Wily Castle (hazards off) •Item: Boomerang Stamina battle
•The enemy is easily distracted by items
Quick Man Stage •The Boomerang item represents Quick Man's weapon, Quick Boomerang.
886 Crash Man Mega Man   (×3) 3,400 Wrecking Crew N/A •The enemy's side special has increased power
Stamina battle
•The enemy favors side specials
Crash Man Stage •Mega Man favors his side special, Crash Bomber, which is the weapon he obtains from Crash Man.
887 Flash Man Mega Man   3,900 Wily Castle (Battlefield form) •Item: Timer •Timed Stamina battle
•Items will be pulled toward the enemy
•The enemy is easily distracted by items
Flash Man Stage •The Timer references Flash Man's weapon, Time Stopper.
888 Wood Man Mega Man   (×2) 3,600 Duck Hunt (hazards off) N/A •The enemy's down special has increased power
Stamina battle
•The enemy shields often
Wood Man Stage •Mega Man shielding often represents how Wood Man's Leaf Shield renders him invulnerable to attacks.
889 Hard Man Mega Man   (×3) 3,500 The Great Cave Offensive (Ω form) •Earthquake Stamina battle
•Periodic earthquakes will shake the stage
•The enemy favors down air attacks
Hard Man Stage •Mega Man favors his down aerial, Hard Knuckle, which is the weapon he obtains from Hard Man.
•The earthquakes reference Hard Man's dive attack, which shakes the screen and temporarily freezes Mega Man in place.
•The stage selection references the mining tunnels from Hard Man's stage in Mega Man 3.
890 Top Man Mega Man Team   (×4) 1,700 Distant Planet (Ω form) N/A •The enemy's dash attacks have increased power
Stamina battle
Top Man Stage •Mega Man favors his dash attack, Top Spin, which is the weapon he obtains from Top Man.
•The stage selection references Top Man's stage from Mega Man 3, which has a emphasis on plants and leaves.
891 Snake Man Snake   (×2) 1,900 Kongo Jungle (Ω form) •Item: Bombchu Stamina battle
•The enemy is easily distracted by items
Snake Man Stage •Snake being the opponent is a pun on Snake Man's name.
•The Bombchu represents Snake Man's weapon, Search Snake, which generates robotic snakes that similarly crawl across solid surfaces.
892 Spark Man Mega Man Team   (×4) 4,400 Midgar •Hazard: Zap Floor •The floor is electrified
Stamina battle
•The enemy favors up smash attacks
Spark Man Stage •Mega Man favors his up smash, Spark Shock, which is the weapon he obtains from Spark Man.
893 Shadow Man Greninja   (×3) 3,500 Norfair (Battlefield form) N/A •The enemy's neutral special has increased power
Stamina battle
•The enemy favors neutral specials
Shadow Man Stage •Greninja favoring its neutral special (Water Shuriken) represents Shadow Man's weapon, Shadow Blade.
•The stage is a reference to the lava located in Shadow Man's stage from Mega Man 3.
895 Dive Man Mega Man   (×2) 1,600 Great Bay (Battlefield form) N/A Stamina battle
•The enemy starts the battle with a Steel Diver
Mega Man 4 Medley •The Steel Diver represents Dive Man's weapon, Dive Missile.
896 Skull Man •Reflect Samus   3,900 Wily Castle (Ω form) •Reflect-Damage Buffed •The enemy reflects projectiles
Stamina battle
•All fighters' reflected projectiles have increased power
Mega Man 4 Medley •The enemy reflecting projectiles reference Skull Man's weapon, Skull Barrier, which negates enemy projectiles, and appeared as a custom move for Mega Man in Super Smash Bros. 4 with the ability to reflect projectiles.
897 Gravity Man Dark Samus   7,500 Mario Galaxy •Hazard: High Gravity
•Hazard: Low Gravity
Stamina battle
•Gravity is reduced
•All fighters have reduced jump ability after a little while
Gravity Man Stage •The stage and hazards revolve around gravity alterations, representing the prominent gravity gimmicks in Gravity Man's stage.
898 Napalm Man Snake   (×3) 1,600 Wily Castle (hazards off) N/A •The enemy's explosion and fire attacks have increased power
Stamina battle
•The enemy favors neutral specials
Napalm Man Stage •Snake favoring his neutral special (Hand Grenade) represents Napalm Man's weapon, Napalm Bomb, which similarly bounces along the ground before exploding.
899 Dark Man 4 Mega Man  
Samus   (×3)
1,400 Wily Castle (Battlefield form) N/A Stamina battle
•The enemy's shield has extra durability
•Reinforcements will appear after an enemy is KO'd
Dark Man Stage •The extra shield durability references Dark Man 4's electromagnetic barrier (also used by Dark Man 2), which orbits around him and blocks enemy shots.
•The three Samuses represent the three other Dark Men.
900 Knight Man •Metal Simon   2,500 Castle Siege (Throne Room) N/A Stamina battle
•The enemy favors smash attacks
•The enemy is metal
Mega Man 4-6 Retro Medley •Simon favoring smash attacks references Knight Man's weapon, Knight Crusher, which fires a metallic spiked ball much like that at the end of the Vampire Killer.
•The stage selection references the boss room for Knight Man from Mega Man 6, featuring similar banners.
901 Wind Man Mega Man   2,200 Skyworld •Hazard: Heavy Wind •Dangerously high winds are in effect after a little while
Stamina battle
•The enemy loves to jump
Air Man Stage •The heavy wind represents Wind Man's vacuum attack, as well as the various wind hazards seen in his stage.
902 Slash Man Mega Man   (x3) 2,100 Garden of Hope (Battlefield form) •Hazard: Sticky Floor •The floor is sticky
Stamina battle
•The enemy favors back air attacks
We're Robots (Dr. Wily Stage 2) •The floor being sticky represent Slash Man's battle, where he drops eggs containing a red adhesive substance that prevents Mega Man from moving if he touches it.
•Mega Man favors his back aerial, Slash Claw, which is the weapon he obtains from Slash Man.
•The stage selection references the appearance of Slash Man's stage from Mega Man 7, Jurassic Jungle.
903 Sword Man Mega Man   (×2) 1,800 Find Mii (Ω form) N/A •The enemy's explosion and fire attacks have increased power
Stamina battle
•The enemy favors forward air attacks
We're Robots (Dr. Wily Stage 2) •Mega Man favors his forward aerial, Flame Sword, which is the weapon he obtains from Sword Man.
904 Galaxy Man R.O.B.   2,100 Lylat Cruise •Hazard: Low Gravity
•Item: Black Hole
•Timed battle
•Gravity is reduced
•The enemy starts the battle with a Black Hole
Flash In The Dark (Dr. Wily Stage 1) •The Black Hole references Galaxy Man's weapon, Black Hole Bomb.
•Lylat Cruise represents the space aesthetic of Galaxy Man's stage, as well as the spaceship themed enemies fought in it, including Galaxy Man himself.
905 X Mega Man   9,400 New Donk City Hall (Battlefield form) N/A •The enemy's energy attacks have increased power
•The enemy has super armor and is hard to launch or make flinch
Stamina battle
Opening Stage •The super armor references X's armor upgrades throughout the Mega Man X series, which reduce the damage he takes from attacks, and grant him resistance to knockback in certain games.
•New Donk City Hall resembles Central Highway, the opening stage in the original Mega Man X.
907 Zero (Zero Buster) Mega Man   3,800 Big Blue (Battlefield form) Assist Trophy Enemies (Zero) •The enemy's energy attacks have increased power
Stamina battle
•Hostile assist trophies will appear
X vs ZERO •The increased energy attacks references the power of Zero's arm cannon, the Zero Buster, in the first few Mega Man X games. In those games, Zero's arm cannon is much stronger than X's.
909 Axl Mega Man   (×2) 3,800 Midgar (Ω form) N/A Stamina battle
•The enemy's shooting items have increased power
•The enemy starts the battle with a Ray Gun
Opening Stage •The Ray Gun is similar to Axl's default handgun weapon, and also represents the various rapid fire weapons he can use in Mega Man X8.
•Midgar resembles the various dystopian cities from the Mega Man X series, in particular the first stage of Axl's first game, Mega Man X7.
910 Sigma Ganondorf   9,500 Midgar (hazards off) N/A •The enemy's melee weapons have increased power
Stamina battle
X vs ZERO •The increased power of melee weapons represents the various weapons Sigma uses throughout the Mega Man X series, such as a lightsaber in the original game, and a scythe in Mega Man X4.
911 MegaMan Volnutt Mega Man   (×4) 9,400 The Great Cave Offensive •Hazard: High Gravity
•Item: Exploding Types
•Timed battle
•Your jumping power decreases
Light Plane (Remix) •The time limit references the timed trials in the Mega Man Legends series.
•The stage references Volnutt's job as a Digger, an occupation that involves exploring underground ruins.
•The decreased jumping may be a reference to the Legends games' shift in genre from platforming to 3D action-adventure, and the lack of emphasis on jumping that came with it.
•The explosive items may be a reference to a mission from Mega Man Legends that involved diffusing bombs.
912 Roll Caskett Isabelle  
Diddy Kong  
3,700 Pilotwings •Item: Hocotate Bomb •Take your strongest team into this no-frills battle Light Plane (for 3DS / Wii U) •Diddy Kong references Data, a supporting character in the Mega Man Legends series that is often seen alongside Roll Caskett.
•The Hocotate Bomb references the ending of Mega Man Legends 2, where Mega Man Volnutt gets stuck on the planet Elysium, and Roll Caskett alongside other characters build a rocket in an attempt to rescue him.
•The stage choice references Roll's role as a mechanic and airship pilot in the Legends games, piloting the Flutter and other vehicles.
913 Tron Bonne Wendy  
•Tiny R.O.B.   (×2)
3,600 Wuhu Island (Talon Rock) N/A •Take your strongest team into this no-frills battle We're Robots (Dr. Wily Stage 2) •Wendy's Koopa Clown Car references the various machines Tron Bonne pilots in the Mega Man Legends series, such as the Gustaff.
•The two tiny R.O.B. represent Servbots, Tron Bonne's robotic servants.
914 MegaMan.EXE Mega Man   (×3) 13,600 Hanenbow (Battlefield form) •Hazard: Zap Floor •The floor is electrified
•Reinforcements will appear after an enemy is KO'd
Shooting Star
915 ProtoMan.EXE Shulk   9,300 Mute City SNES (Battlefield form) •Item: Swords •The enemy has increased melee-weapon damage and move speed Zero (Theme of ZERO (from Mega Man X))
916 Geo Stelar & Omega-Xis Richter  
Wolf  
3,900 Moray Towers •Hazard: Zap Floor •The floor is electrified Shooting Star
918 Mega Man Zero Zero Suit Samus   9,400 Midgar (hazards off) Assist Trophy Enemies (Zero) Stamina battle
•Hostile assist trophies will appear
•The enemy starts the battle with a Beam Sword
Zero (Theme of ZERO (from Mega Man X)) •The Beam Sword represents Zero's Z-Saber.
•Mega Man Zero uses Zero Suit Samus as a puppet fighter due to their similar blonde ponytails.
919 Model X Mega Man Team (×4) (    ) 1,700 Moray Towers N/A •The enemy favors smash attacks Opening Stage •The four differently colored Mega Men represent several Biometals that can be used by Vent and Aile in Mega Man ZX, these being Model X, F, H, and ZX in order.
•The Mega Men favoring smash attacks represent the Biometals' abilities; forward smash is akin to the same charge shot Model X and ZX possess, up smash is akin to Model H's electricity, and down smash is akin to Model F's fire.

Spirits Origin

No. Image Name Spirit Origin Artwork Origin Series
864 Mega Man Mega Man Mega Man 10 Mega Man Series
865 Proto Man Mega Man 3 Mega Man 10
866 Bass Mega Man 7 Mega Man 10
867 Dr. Light Mega Man Mega Man 9
868 Roll Mega Man Mega Man 9
869 Rush Mega Man 3 Mega Man 3
870 Beat Mega Man 5 Mega Man 9
871 Auto Mega Man 7 Mega Man 7
872 Duo Mega Man 2: The Power Fighters Mega Man 8
873 Dr. Wily Mega Man Mega Man 10
874 Wily Capsule Mega Man 4 Mega Man 7
875 Mettaur Mega Man Rockman Complete Works
876 Cut Man Mega Man Rockman Complete Works
877 Guts Man Mega Man Rockman Complete Works
878 Ice Man Mega Man Rockman Complete Works
879 Bomb Man Mega Man Rockman Complete Works
880 Fire Man Mega Man Rockman Complete Works
881 Elec Man Mega Man Rockman Complete Works
882 Yellow Devil Mega Man Mega Man
883 Metal Man Mega Man 2 Rockman Complete Works
884 Air Man Mega Man 2 Rockman Complete Works
885 Quick Man Mega Man 2 Rockman Complete Works
886 Crash Man Mega Man 2 Rockman Complete Works
887 Flash Man Mega Man 2 Rockman Complete Works
888 Wood Man Mega Man 2 Rockman Complete Works
889 Hard Man Mega Man 3 Rockman Complete Works
890 Top Man Mega Man 3 Rockman Complete Works
891 Snake Man Mega Man 3 Rockman Complete Works
892 Spark Man Mega Man 3 Rockman Complete Works
893 Shadow Man Mega Man 3 Rockman Complete Works
894 Drill Man Mega Man 4 Rockman Complete Works
895 Dive Man Mega Man 4 Rockman Complete Works
896 Skull Man Mega Man 4 Rockman Complete Works
897 Gravity Man Mega Man 5 Rockman Complete Works
898 Napalm Man Mega Man 5 Rockman Complete Works
899 Dark Man 4 Mega Man 5 Mega Man 5
900 Knight Man Mega Man 6 Rockman Complete Works
901 Wind Man Mega Man 6 Rockman Complete Works
902 Slash Man Mega Man 7 Mega Man 7
903 Sword Man Mega Man 8 Mega Man 8
904 Galaxy Man Mega Man 9 Mega Man 9
905 X Mega Man X Mega Man Maverick Hunter X Mega Man X Series
906 Full Armor X Mega Man X Mega Man Maverick Hunter X
907 Zero (Zero Buster) Mega Man X Mega Man X
908 Zero (Z-Saber) Mega Man X2 Mega Man X5
909 Axl Mega Man X7 Mega Man X7
910 Sigma Mega Man X Mega Man Maverick Hunter X
911 MegaMan Volnutt Mega Man Legends Mega Man Legends Mega Man Legends Series
912 Roll Caskett Mega Man Legends Mega Man Legends
913 Tron Bonne Mega Man Legends Mega Man Legends
914 MegaMan.EXE Mega Man Battle Network Rockman.EXE Operate Shooting Star Mega Man Battle Network Series
915 ProtoMan.EXE Mega Man Battle Network Mega Man Battle Network
916 Geo Stelar & Omega-Xis Mega Man Star Force Mega Man Star Force Mega Man Star Force Series
917 Star Force Mega Man Mega Man Star Force Mega Man Star Force
918 Mega Man Zero Mega Man Zero Mega Man Zero 2 Mega Man Zero Series
919 Model X Mega Man ZX Mega Man ZX Mega Man ZX Series
920 Model ZX Mega Man ZX Mega Man ZX

Trivia

  • Prior to the 1.1.0 update, Duo was ordered between Bass and Dr. Light rather than between Auto and Dr. Wily.
  • The Mega Man series has the most spirits out of any third-party franchise.
  • Discounting custom moves in SSB4, Flame Man is the only Robot Master whose weapon is used by Mega Man in Super Smash Bros., but does not appear as a spirit.
  • Knight Man and Wind Man are the only Mega Man series spirits not to be made in Japan; they were instead created by Daniel Vallée (of Québec, Canada) and Michael Leader (of Philadelphia, Pennsylvania) respectively as part of a contest held by Nintendo Power.
  • Full Armor X is the only enhanced spirit with less power than its original form when at level 99.