Super Smash Bros. Ultimate

Mr. Game & Watch (SSBU)/Down smash

< Mr. Game & Watch (SSBU)
Revision as of 23:14, January 5, 2020 by Zeckemyro (talk | contribs) (New Page: {{ArticleIcons|ssbu=y}} thumb|600px|Hitbox visualization showing Mr. Game & Watch's down smash. {{competitive expertise}} ==Overview== ==Hitboxes== {...)
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Hitbox visualization showing Mr. Game & Watch's down smash.
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Overview

Hitboxes

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
0 0 0 13.0% 0   Standard 30 80 0   4.5 top 0.0 3.6 -5.0 to 5.0 1.0× 1.0× 0%               Kick   All All            
1 0 0 15.0% 0   Standard 20 55 0   4.5 top 0.0 3.6 -14.2 to -12.2 1.0× 1.0× 0%               Kick   All All            
2 0 0 15.0% 0   Standard 20 55 0   4.5 top 0.0 3.6 14.2 to 12.2 1.0× 1.0× 0%               Kick   All All            
3 0 0 15.0% 0   Standard 60 85 0   4.5 top 0.0 3.6 -14.2 to -12.2 1.0× 1.0× 0%     File:EffectIcon(Unknown).png         Kick   All All            
4 0 0 15.0% 0   Standard 60 85 0   4.5 top 0.0 3.6 14.2 to 12.2 1.0× 1.0× 0%     File:EffectIcon(Unknown).png         Kick   All All            

Timing

Charges between 6-7
Hitboxes 12-16
Interruptible 38
Animation length 40
                                                                               
Legend (1 square = 1 frame)
 
Lag time
  
Charge interval
 
Hitbox
 
Interruptible