Super Smash Bros. Ultimate

Robin (SSBU)

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This article is about Robin's appearance in Super Smash Bros. Ultimate. For the character in other contexts, see Robin.
Robin
in Super Smash Bros. Ultimate
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FireEmblemSymbol.svg
Universe Fire Emblem
Other playable appearance in SSB4


Availability Unlockable
Final Smash Pair Up
Robin (SSBU)
A fighter that wields the Levin Sword and four different Tomes! Like in the original game, these weapons can only be used a certain number of times, so keep a close eye on the battle situation. Both the male and female versions of Robin are available, so you can choose your favorite.
Super Smash Blog, Super Smash Bros. Ultimate Official Site

Robin (ルフレ, Reflet) is a playable character in Super Smash Bros. Ultimate who was confirmed as a playable character on June 12th, 2018. As in the previous game, both male and female versions of Robin are playable, although the male Robin is showcased in promotional material and used as the default palette swap for the character. Robin is classified as fighter #56.

David Vincent and Lauren Landa's portrayals of both male and female Robin from SSB4 were repurposed for Western editions of Ultimate. Additionally, Yoshimasa Hosoya and Miyuki Sawashiro's portrayals of both male and female Robin from SSB4 were repurposed for the Japanese editions of Ultimate, respectively.

How to unlock

Complete one of the following:

  • Play VS. matches, with Robin being the 53rd character to be unlocked.
  • Clear Classic Mode with Kirby or any character in his unlock tree, being the 5th character unlocked after Zelda.
  • Have Robin join the player's party in World of Light.

With the exception of the third method, Robin must then be defeated on Castle Siege.

Changes from Super Smash Bros. 4

Possibly due to his mid-tier placement in SSB4 (37th out of 55), Robin has been given a mix of buffs and nerfs from the transition to Ultimate, but has been buffed overall. The most notable buff is that Robin has received significant mobility improvements: Robin’s walk speed, air speed, run speed (which was the slowest in SSB4) and initial dash speed are all faster, allowing Robin to catch up or escape from opponents. The universal reduction to landing lag now creates safer landing options (especially with the Levin Sword's high shieldstun), and the universal 3-frame jumpsquat allows Robin to take advantage of extremely powerful aerials.

Several attacks have reduced lag or increased KO power, while most formerly situational attacks are more effective due to altered hitboxes: up tilt now has grounded hitboxes, and up smash has much better horizontal reach above Robin, significantly improving their reliability. Neutral aerial can now use the Levin Sword, giving it much better utility. Robin's neutral attack, a staple in the neutral game, also fares significantly better due to the improvements to neutral attacks, with the first two hits now being capable of locking; the Elwind infinite connects significantly better, and the Arcfire finisher transitions earlier, while using half the durability it used to in SSB4.

Robin's special moves have been heavily revamped. With the exception of the uncharged version, all versions of Thunder hit much harder and now function as effective KO moves, especially Thoron; the move can now also be charge-canceled by jumping. Arcfire is much harder to escape from and travels farther, making it even more effective for combo initiating. Elwind can have its trajectory significantly altered and grants more distance, recharges faster, and pushes opponents if the wind blades hit the ground. Finally, Nosferatu has slightly more range, heals and deals damage at a faster rate, and has less uses, allowing it to generate a used tome much faster.

However, Robin's nerfs are also notable. The biggest change is to the Levin Sword, which Robin no longer starts with it at the start of the match, forcing several seconds of downtime before the Levin Sword is usable. Robin's most effective tools have also been nerfed: Arcthunder's significantly lower looping duration now prevents followups unless initiated at a distance, Arcfire is now canceled by any other hitbox and has a smaller flame pillar, Elwind has fewer uses, and down throw has increased knockback, reducing the percent range in which combos (such as the "Checkmate", a down throw to up aerial) can be performed. Finally, Robin still possesses innate flaws that have yet to be addressed, such as a very poor grab, problems with escaping pressure due to awkward hitboxes, and passable mobility (with the second-slowest running speed in the game) despite the buffs received.

Overall, Robin has gained many new KO options, and has gained new benefits that patch up major issues present in SSB4, but at the cost of several previously potent moves being less effective, leading to mixed results. Though Robin has received decent reception in the early metagame, tournament representation has been low, though he has shown signs of success thanks to the efforts of Juuuuul, who recently placed 17th at Shine 2019, and Deci, who placed 9th at Port Priority 5. As a result, it is unknown how Robin currently fares compared to the rest of the cast.

Aesthetics

  • Change As with all veterans returning from SSB4, Robin's model features a more subdued color scheme. Both genders have hair that is more stylized, and eyes that appear sharper.
  • Change The player can now see how many uses Robin's Levin Sword and each Tome has, located above their icon on the HUD.
  • Change Several of Robin's alternate costumes have different hair colors that no longer match the color of Robin's coat. For example, male Robin's green costume now has light brown hair and female Robin's red costume has blonde hair. These typically reference other Fire Emblem characters rather than just Robin's own customization options.
  • Change Robin shares a new victory theme with Lucina and Chrom that is based off "Id (Purpose)" from Fire Emblem Awakening.
  • Change Robin's victory poses have been altered:
    • Change The hand-waving victory pose now causes flames to swirl from both hands.
    • Change The sword-swinging victory pose no longer generates a sword trail.

Attributes

  • Buff Like all characters, Robin's jumpsquat animation now takes three frames to complete (down from 7).
  • Buff Robin runs faster (1.15 → 1.265) going from the slowest in SSB4 to the second-slowest in Ultimate.
    • Buff Robin's initial dash is much faster (1.5 → 1.815).
  • Buff Robin's air speed is slightly faster (1 → 1.05).
  • Nerf Robin no longer starts the match with the Levin Sword, and instead has to wait for it to appear. This only occurs on Robin's first stock, as subsequent stocks start with it.
  • Change The particle effect of Robin regaining tomes and the Levin Sword are more opaque, making it much easier to tell when the weapon in question has recharged.
  • Nerf Discarded tomes deal significantly less damage (18% → 12.3%) and knockback when thrown.

Ground attacks

  • Neutral attack:
    • Buff First two hits of neutral attack have altered animations and can lock.
    • Buff Neutral attack's fire finisher has a reduced cost, allowing for more uses before recharging (6 → 12).
    • Buff Neutral attack's fire finisher has less startup lag (frame 10 → 6).
    • Buff Neutral infinite has less startup lag (frame 9 → 4) and a faster rehit rate (frames between hits: 3 → 1).
    • Buff Neutral infinite keeps opponents on the ground while hitting them. This allows it to connect much more reliably.
    • Nerf Neutral attack deals less damage (3%/3%/5% → 2%/1.5%/5% (hits 1-3), 1% → 0.7% (infinite)).
    • Change Neutral infinite has altered particles.
  • Forward tilt:
    • Buff Forward tilt has more base knockback (50 → 62).
    • Nerf Forward tilt's hitbox has been moved closer to Robin (Z-offset: 15u → 14u), slightly reducing its horizontal range.
  • Up tilt:
    • Buff Up tilt has less ending lag (FAF 36 → 33).
    • Buff Up tilt starts from ground level, allowing it to hit enemies in front.
    • Buff Up tilt has a longer duration.
  • Dash attack:
    • Buff Dash attack has significantly less ending lag (FAF 50 → 42).
  • Buff Smash attacks while the Levin Sword is depleted grant a slightly larger recharge boost.
  • Forward smash:
    • Buff The clean hit of Levin Sword's forward smash has increased knockback (50 (base)/87 (scaling) → 53/90).
  • Up smash:
    • Buff Up smash has an altered animation when holding the Levin Sword. Robin's sword levitates out of the right hand and does a twirl before raising upward. This increases its range, and the move is now capable of hitting opponents on the ground and from behind. It also can combo more reliably from down throw at 0%. [3]
    • Buff The clean hit of Levin Sword's up smash has increased knockback (45 (base)/84 (scaling) → 55/86).

Aerial attacks

  • Buff All aerials have less landing lag (neutral: 18 → 11, forward: 18 → 11, back: 19 → 11, up: 18 → 11, down: 26 → 16).
  • Neutral aerial:
  • Buff Neutral aerial has less startup (frame 9 → 7 (hit 1), 22 → 20 (hit 2)), with its total duration reduced as well (FAF 50 → 48).
    • Buff Robin can now use the Levin Sword for neutral aerial. Like other aerial attacks, this gives it more range, an electric effect and it deals more damage (7% → 11.5%).
      • Nerf Neutral aerial with the Levin Sword uses durability as a result of the change, and Robin can no longer switch to the Bronze Sword while in midair if the Levin Sword is equipped.
      • Nerf Neutral aerial with the Levin Sword cannot autocancel in a short hop.
    • Nerf Neutral aerial deals marginally less damage with the Bronze Sword (7% → 6.9%).
    • Change The player can hold both the special move and attack buttons at the same time to switch to the Levin Sword while using neutral aerial. This only works if the player has the A+B Smash Attack control option enabled.

Throws and other attacks

  • Grab:
    • Change A halo-like indicator appears during Robin's grab, visualizing its range. This halo also appears when successfully grabbing an opponent.
    • Nerf Dash grab and pivot grab have more startup lag (frame 8 → 10 (dash), 9 → 11 (pivot)).
    • Buff Dash grab and pivot grab have less ending lag (FAF 49 → 47 (dash), 46 → 42 (pivot)).
    • Buff All grabs have had their hitboxes moved farther from Robin (Z-offset 2: 8.7u → 9.2u (standing), 10.7u → 11u (dash), 14.7u → 15.7u (pivot)), improving their horizontal range overall.
  • Forward throw:
    • Buff Forward throw deals more base knockback (82 → 95), allowing it to better set up for edgeguards.
  • Down throw:
    • Nerf Down throw deals more knockback (30 (base)/88 (scaling) → 50/108). While it is capable of KOing below 200%, it has less effective follow-up potential at mid percents and hinders the “checkmate” combo, and still does not KO earlier than back throw, even vertically.

Special moves

  • Thunder:
    • Change Thunder charges appear as a shrinking circle, with each stage shrinking until resizing into the next stage with a different color. This makes it easier to tell what level Thunder is at.
      • Change Thunder charges are denoted by different colors: aqua for Thunder, yellow for Elthunder, and purple for Arcthunder.
      • Change The covers for Thunder's tomes change to denote the charge levels of the move.[1]
  • Buff Thunder charges much faster (Elthunder: frame 38 → 33, Arcthunder: frame 108 → 73, Thoron: frame 168 → 133).
    • Buff Thunder, Elthunder, and Arcthunder have less startup lag (frame 11 → 8).
    • Buff Thunder can be charge-canceled midair by jumping.
    • Buff Thunder deals more damage (4.5% → 5.5%).
    • Change Elthunder has a dark purple color.
    • Buff Elthunder deals more damage (10.5% → 11%) and knockback, KOing earlier.
    • Buff Arcthunder deals significantly more damage (10% → 23.6%) and knockback, being a viable KO move.
    • Nerf Arcthunder keeps opponents in place for a much shorter time. As a result, Robin can no longer act fast enough to follow up with the trapping hits, unless the move connects at a distance where Robin can run beside the projectile.
    • Buff Thoron deals much more knockback, making it a powerful KO move at 105% or above.
  • Arcfire:
    • Buff Arcfire's initial fireball has a longer duration (frames 17-50 → 17-77), traveling much farther before expiring.
    • Buff Arcfire deals more damage (10% → 15%).
    • Buff Arcfire is much harder to escape.
    • Buff Arcfire's projectile is slightly bigger (1.6u → 1.8u).
    • Nerf Arcfire's pillar no longer activates when hitting another hitbox.
  • Elwind:
    • Change Elwind projectiles are thicker and more opaque.
    • Buff Elwind's projectiles can be angled, letting Robin go twice in the same direction, improving horizontal recovery by making it less linear and less predictable. Additionally, the move has been sped up and can travel further horizontally.
    • Buff Elwind sends Robin much higher.
    • Buff Robin grabs ledges faster when using Elwind backwards (52 frames → 39).
    • Buff Elwind projectiles push opponents away when they hit the ground.
    • Buff Elwind recharges faster (6 seconds → 4).
    • Nerf Elwind has fewer uses before needing to recharge (9 → 5).
    • Buff When using Elwind while depleted, Robin will gain a short upward boost upward, slightly improving the chance of a successful recovery.
      • Buff The short boost does not render him helpless, meaning Robin can follow up with a midair jump or directional air dodge.
  • Nosferatu:
    • Change Nosferatu is more opaque and has fewer particles, looking more like a dark whirlpool instead of a cloud of particles.
    • Buff Nosferatu has slightly more range.
    • Buff Nosferatu's hits have been sped up, allowing Robin to heal and deal damage at a faster rate than before.
    • Buff Nosferatu has less ending lag (FAF 56 → 50).
    • Nerf Nosferatu has reduced uses (4 uses → 3).
      • Buff However, this allows Robin to expend its charges and use the book as a throwing item faster.
    • Buff Nosferatu recharges faster (40 seconds → 30).
  • Pair Up:
    • Buff The final hit deals more damage (14% → 18%).
    • Nerf The final hit has significantly lower knockback scaling (162 → 118), dealing slightly less knockback overall despite its increased damage.

Update history

Robin has received a mix of buffs and nerfs in game updates, but has been slightly buffed overall. The main and only nerfs come from 3.0.0, in which the universal shield changes with projectiles negatively affected Robin's shield damage. Otherwise, their kit was made more effective, and this is mainly seen in 6.0.0: A Bronze Sword smash attack give a slightly larger charge increase to Levin Sword when using a smash attack, forward tilt was made stronger, neutral aerial was made faster, all of the variations in Thunder charge faster, and Arcfire travels further horizontally and last much longer. Overall, it's unknown on how much the buffs will affect their stance in the metagame, but many unarguably agree that they were made a more effective character.

Super Smash Bros. Ultimate 2.0.0

  • Buff Robin can grab edges earlier when using Elwind backwards (52 frames → 39).

Super Smash Bros. Ultimate 3.0.0

  • Nerf Thunder and Elthunder deal less shield damage.
  • Nerf Arcfire deals less shield damage.

Super Smash Bros. Ultimate 3.1.0

  • Bug fix Fixed a glitch where Robin lost functionality upon being hit by Lucas' PSI Magnet and absorbing Thoron at the same time.

Super Smash Bros. Ultimate 6.0.0

  • Buff Smash attacks while the Levin Sword is depleted grant a slightly larger recharge boost.
  • Buff Forward tilt has more base knockback (50 → 62).
  • Buff Neutral aerial has less startup (frame 9 → 7 (hit 1), 22 → 20 (hit 2)), with its total duration reduced as well (FAF 50 → 48).
  • Buff Thunder charges faster (Elthunder: frame 38 → 33, Arcthunder: frame 88 → 73, Thoron: frame 148 → 133).
  • Buff Arcfire's initial fireball has a longer duration (frames 17-62 → 17-77), traveling much farther before expiring.

Moveset

Robin using a tome, and the durability meter going down as it is used, as shown by a Skill Preview in Ultimate.
  • Robin cannot immediately use the Levin Sword: its durability must reach maximum capacity before being used. This only occurs on Robin's first stock, as subsequent stocks start with it.
  • Robin's tilt attacks solely use the Bronze Sword, while smash attacks use the Levin Sword, provided that it is not broken. All aerials can use either sword—if Robin tilts a direction in midair, the Bronze Sword will be used, but if Robin taps a direction like a smash attack, the Levin Sword will be used instead.
    • Robin can now also use the Levin Sword for a neutral aerial by pressing the attack button and the special move button simultaneously. However, this only works if the player has the A+B Smash Attack control option enabled.
    • If the player has smash attacks mapped to their C-Stick and the Levin Sword is available, the Robin will always use the Levin Sword for aerials if the C-Stick is used for the attack direction, as the game still reads the input as a smash attack despite Robin being in midair. If the C-Stick is mapped to tilt attacks, then using the C-Stick while in midair will always use the Bronze Sword (unless the Levin Sword was brought out beforehand, in which case it will need to be put away and the Bronze Sword brought out- see below).
  • After using the Levin Sword for any attack, Robin will continue to use it for all directional aerial attacks until it either breaks, or Robin uses an attack that resets the current sword to the Bronze Sword (i.e. neutral attack, tilt attacks, dash attack, floor attacks, and edge attack).
  • KOing opponents will speed up the recharging time for all of Robin's weapons.
    • Using aerials and smash attacks will speed up the recharging time for the Levin Sword.

For a gallery of Robin's hitboxes, see here.

Note: All numbers are listed as base damage, without the 1v1 multiplier.

  Name Damage Description
Neutral attack   2% An upward slash followed by a downward slash. The move can then proceed to a third finishing hit or into a neutral infinite, depending on whether the attack button is held or button mashed. The former is a fiery explosion, and the latter is a barrage of blade-shaped blasts of wind magic that hits multiple times and ends with a more powerful blast. Each of the third hits consume durability of the Arcfire and Elwind tomes, respectively. If both tomes are depleted, Robin will only be able to use the first two sword slashes.
1.5%
5% (Arcfire)
0.7% (Elwind loop), 2% (Elwind final hit)
Forward tilt   7.5% An outward turning, downward slash.
Up tilt   6% An inward turning, upward slash.
Down tilt   6% A crouching, outward slash.
Dash attack   10% (clean), 6% (late) Slides forward, thrusting the Bronze Sword at a low angle.
Forward smash   Bronze: 9.6%
Levin: 16%
An underhanded outward thrust.
Up smash   Bronze: 9%
Levin: 10% (early), 15% (clean), 10% (late)
The animation differs depending on the sword that is used: if it is the Bronze Sword, Robin thrusts it upward. If it is the Levin Sword, it will levitate out of Robin’s hand, and twirls it before raising it upward. The Levin Sword version of has great coverage, capable of hitting opponents on the ground and behind Robin. Its large hitbox also allows it to combo reliably from down throw at 0%.
Down smash   Bronze: 8%
Levin: 15% (clean), 12% (late)
Kneels and strikes the floor via a slash with the equipped sword. The Levin Sword generates brief sparks on both sides of Robin, which can hit opponents even after getting up, thus warding off punishment attempts on either side. It can also break full shield at full charge if all of its hitboxes connect.
Neutral aerial   Bronze: 6.9%
Levin: 11.5%
An inward slash forwards, followed by an outward slash backwards. If the special move and attack button are pressed (provided the A+B control setting is turned on), Robin will switch to the Levin Sword. The Levin Sword version of this move deals increased damage and covers both sides with increased range, but it cannot autocancel in a short hop. Unlike in SSB4, using neutral air will not put away the Levin Sword.
Forward aerial   Bronze: 7.5%
Levin:12.5% (clean), 5% (late)
An upward swipe. Because of its arc, it can catch grounded opponents while in the air. It has very poor KO potential with the Bronze Sword, but its knockback makes it easy to combo with, usually into itself, or other aerials.
Back aerial   Bronze: 9%
Levin: 15% (clean), 5% (late)
A backward thrust. Fast, but has a somewhat narrow hitbox which can make landing it awkward, though it still autocancels from a short hop. It can hit a few frames after ending while using the Levin Sword, which can surprise opponents.
Up aerial   Bronze: 7.8%
Levin: 13% (clean), 5% (late)
An upward overhead slash. It is a great juggling option with the Bronze Sword due to its low knockback and large arc, while it is one of Robin's most effective aerials with the Levin Sword due to its massive range and KO potential. It has lingering hitboxes with the Levin Sword.
Down aerial Undercut Bronze: 7.8%
Levin: 11% (clean), 8% (late)
A downward slash. It also hits slightly in front of Robin. The sweetspot in the middle of the Levin Sword can meteor smash while it is swung down, while the Bronze Sword cannot meteor smash at all. The move has a lingering hitbox if the Levin Sword is used.
Grab   Wraps the opponent in a whirling stream of magic. The grab's range is visualized by a halo. This halo also appears when Robin successfully grabs an opponent.
Pummel   1.5% A small blast of magic. Although weaker, it is also much faster compared to its previous iteration.
Forward throw   8% Magically shoves the opponent forward.
Back throw   11% Turns around and magically tosses the opponent backward. Robin's strongest throw, with very high base knockback and decently high knockback growth.
Up throw   9% Magically heaves the opponent upwards.
Down throw   6% Magically slams the opponent onto the ground, launching them vertically upward. Its knockback has been increased from the previous game, which allows for KOs below 200%. However, this removes Robin's ability to perform effective follow-ups at 100% or higher.
Forward roll
Back roll
Spot dodge
Air dodge
Techs
Floor attack (front)
Floor getups (front)
  7% Swipes forward with the Bronze Sword, then backward.
Floor attack (back)
Floor getups (back)
  7% Same as frontal floor attack, but strikes backwards first.
Floor attack (trip)
Floor getups (trip)
  5% Same as back floor attack.
Edge attack
Edge getups
  9% Performs a thrust with the Bronze Sword while climbing up.
Neutral special Thunder 5.5% (Thunder), 11% (Elthunder), 23.6% (Arcthunder), 15.6% (Thoron), 18.2% (Thoron, held) Robin casts thunder magic from a Thunder tome. It is a chargeable projectile with distinct properties for each charge level: Thunder (a fast, weak, and short-ranged spark) is produced when the move is uncharged, followed by Elthunder (a stronger ball of lightning with more range) which is cast when briefly charged, then Arcthunder (a gradually accelerating and multiple hitting sphere), and finally Thoron (a long-ranged, powerful and electrical energy beam) when fully charged. Both Arcthunder and Thoron are very powerful, with Arcthunder KOing at 120% from the edge of Final Destination, and Thoron doing so at 90%. Like other chargeable moves, Robin can cancel the charge with a jump, airdodge, or offensive option.
Side special Arcfire 2% hit 1), 1.2% (hits 2-8), 4% (hit 9) Robin casts fire magic from an Arcfire tome. It creates a tiny fireball that travels diagonally downward from above Robin’s head and bursts into a pillar of flame on impact. It usually hits 8 times, but can hit 9 times if an opponent does not mash out of the looping hits. It is primarily useful for disrupting approaches and capitalizing on the opponent's reaction, while it can also be used for edgeguarding, either by directly attacking the opponent or covering the edge as they attempt to grab it.
Up special Elwind 5% (first blade), 7% (second blade) Robin casts wind magic twice from the Elwind tome, which propels Robin upwards. Elwind's projectiles can be angled, letting Robin go twice in the same direction, providing a great horizontal recovery. If used while depleted, Robin will gain a short upward boost, slightly improving the chance of survival. Each wind blade generates a push effect on impact with the ground.
Down special Nosferatu 2% (loop) Robin casts Nosferatu on a nearby opponent to drain their health and heal Robin. Inflicts constant damage and cannot be shielded due to acting like a grab. Nearby opponents will take damage as well.
Final Smash Pair Up 3% (initial hit), 26% (combo), 18% (final hit) Summons Chrom via warp magic to pair up and attack. Chrom slashes the opponent upward into the air and then he and Robin relentlessly attack the opponent, with Chrom repeatedly slashing with his Falchion, while Robin casts thunder and fire magic, including Bolganone. After they finish their barrage, they perform a final simultaneous strike that spikes the opponent to the ground, which deals enough recoil to launch them towards the upper blast line. Upon successful use, all of Robin's weapons (including the ones that have yet to break) will have their durability restored.

Durability system

Robin has a unique fighter ability: true to the Fire Emblem series, where items break after being used too many times, Robin's tomes and Levin Sword do the same if they are used too often. If Robin attempts to use an attack that uses durability-affected weaponry and is interrupted by an attack while attempting to use it, then that will count as one use of the weapon, even if no damaging hitbox is produced. Robin always carries the last tome and sword that was used in each hand, provided their durability has not depleted. The amount of remaining durability is displayed in the form of a bar that appears above their icon on the HUD. Once a depleted weapon is restored, a unique animation of the weapon appearing in one hand with a flash of light will start, provided that Robin is standing completely still; tomes appear in the left hand while holding it up in the air, while the Levin Sword reappears in the right hand while flicking it in a manner similar to one of Robin’s idle poses. These poses can be cancelled, similarly to taunts.

If Robin fully depletes a weapon, it will be tossed backwards, hitting any opponents before it disappears. In the case where Robin is sent flying by knockback immediately after depleting a weapon, the used weapon will be dropped on the ground before Robin is knocked back. They disappear almost immediately after hitting the ground once, but they can also be picked up and thrown. The Levin Sword deals 15% when smash thrown, while the tomes deal 12.3% when smash thrown, making both attacks decent surprise KOing options due to their high base knockback. The discarded weapons can also lock if Z-dropped on an opponent.

If Robin does not have the proper tome for a given special move and tries to perform it, Robin will perform the animation but will not produce any hitboxes. For the Levin Sword, all such attacks will instead use the Bronze Sword, which cannot break, but has shorter range, deals considerably less damage and knockback, and also lacks the Levin Sword's lingering electrical hitboxes.

Weapons restore gradually after they have been depleted, which is displayed as the meter refilling its units. When Robin scores a KO, it reduces the respawn timer for all currently-regenerating weapons by a small amount. Alternatively, aerials and smash attacks will hasten the respawn time for the Levin Sword.

Durability points for weapons do not replenish while Robin is using a tome, and the only way to replenish a weapon is to get a new copy of it. Respawning after being KO'd also replenishes all weapons, as does Pair Up, though only if it is used successfully.

Note: All weapons' durability meters are composed of 20 "units". However, different weapons can only be used so many times.

  • Even if Thunder has less durability than the desired spell requires, it can still be performed, though the tome will be immediately depleted afterward. Thunder respawns after 10 seconds, minus 1.5 seconds per KO.
    • Thunder consumes 1 durability unit. Thunder can be used 20 times by itself before the tome breaks.
    • Elthunder consumes 3 durability units. Elthunder can be used 7 times by itself before breaking the tome.
    • Arcthunder consumes 5 durability units. Arcthunder can be used 4 times by itself before breaking the tome.
    • Thoron consumes 8 durability units. Thoron can be used 3 times by itself before breaking the tome.
      • If Kirby copies Robin, he will lose the Copy Ability altogether once he consumes all of his Thunder's 20 durability units.
  • Arcfire consumes 3.3 units of durability, while neutral attack hit 3 consumes 1.67 units. Arcfire can be used 6 times before breaking the tome, while neutral hit 3 can be used 12 times. Arcfire respawns 10 seconds after being depleted, minus 1 second per KO.
  • Elwind consumes 4 units of durability (2 per blast), while Robin’s neutral infinite uses 2 durability units for every second. Elwind can be used 5 times before breaking, while continuing a neutral infinite will last 10 seconds before breaking the tome. It respawns 4 seconds after being depleted, minus 2 seconds per KO.
  • Nosferatu consumes 6.67 units of durability. Nosferatu can be used 3 times before depletion. It respawns 30 seconds after being depleted, minus 1 second per KO.
  • Levin Sword consumes 2.5 durability units, breaking after 8 uses. It respawns 6 seconds after breaking, minus 3 seconds per KO, and minus 1 second for every aerial and smash attack used.

On-screen appearance

Warps onto the stage using warp magic.

Taunts

  • Up taunt: Points the currently held sword upward. Male Robin says "Let's tip the scales!" (戦局を変える., I'll change the state of war.), while female Robin says, "Time to tip the scales!" (戦局を変えます., I'll change the state of war.)
  • Side taunt: Magically suspends the active sword and tome in the air, rotates the sword in place and flips through the tome's pages using magic, and says, "Prepare yourself!" In Japanese, male Robin says 覚悟はいいかい?, (Are you prepared?), while female Robin says 覚悟はいいですか?, (Are you prepared?)
  • Down taunt: Magically encircles themself with the active sword and tome before pointing a hand towards the camera. Male Robin says "You're not ready!" (やってやるさ., Let's do it then.), while female Robin says, "Here I go!" (いきますよ!, Let us go!)

Idle poses

  • Closes both eyes and turns around, opening the active tome to read it briefly.
  • Slowly waves the active sword forwards with a flourish.

Victory poses

  • Left: Generates flames with a wave of their hands, then spreads out the free arm. Male Robin says "The key to victory lies within." ("勝利の秘策はここにある, The secret to victory is here.). Female Robin says "Ha! Checkmate." ("私の策にはまりましたね!, According to plan!).
    • If Lucina is present after a match, male Robin sometimes says "Lucina, I hope I didn't hurt you." ("ルキナ、痛くなかったかい?, Lucina, are you hurt?). This is rather glitchy, as it can play even if Lucina does not participate in a match.
  • Up: Crosses arms with weapons in hand, then spins clockwise and swings the Levin Sword. Male Robin says "I'm always three steps ahead." ("常に三手先を考えるんだ.", I always think three steps ahead.). Female Robin says "A good tactician has nothing to fear." ("戦略を練れば、恐るるに足りません., If you have a strategy, there is nothing to fear.).
  • Right: Faces the screen while back to back with Chrom, before turning around posing with their weapons. Male Robin says "It seems our fates are joined." ("僕たちは互いに絆で結ばれているんだ., We are bonded by mutual ties.). Female Robin says "I've got your back." ("私が、あなたの半身になります., I'll be your other half.).
    • If Lucina is present after a match, female Robin sometimes says "How can you protect Chrom if you can't protect yourself?" ("そんなことじゃ、クロムさんを守れませんよ!, You can't protect Chrom like that!).
    • If Robin's Final Smash has been used during the match, Chrom will sometimes say "My strength is yours!" (お前は俺が守る!, I'll protect you!), the same quote Chrom shouts when a unit pairs up with him in Awakening.
A short orchestral cover of "Id (Purpose)" from Fire Emblem Awakening.

In competitive play

Notable players

Classic Mode: Thunder and Flames

Robin's congratulations screen.

Robin fights each round against two fighters: one that wields electricity, and one that wields fire.

Round Opponent Stage Music Notes
1 PichuPichu (SSBU) and CharizardCharizard (SSBU) Pokémon Stadium Prelude (Ablaze) Charizard's Pokémon Trainer is absent.
2 Zero Suit SamusZero Suit Samus (SSBU) and RoyRoy (SSBU) Coliseum Winning Road - Roy's Hope
3 PikachuPikachu (SSBU) and IncineroarIncineroar (SSBU) Pokémon Stadium 2 Destiny (Ablaze)
4 R.O.B.R.O.B. (SSBU) and KenKen (SSBU) Norfair Conquest (Ablaze)
5 Dr. MarioDr. Mario (SSBU) and BowserBowser (SSBU) Mushroom Kingdom II Duty (Ablaze)
6 Opposite-gender Robin Robin (SSBU)(Robin (SSBU)) Arena Ferox Id (Purpose)
Bonus Stage
Final Master Hand Final Destination Master Hand (Less than 7.0 intensity)
Master Hand / Crazy Hand (Intensity 7.0 or higher)
On intensity 7.0 and higher, Crazy Hand fights alongside Master Hand.

Note: Every round except the bonus stage and boss plays a track from Fire Emblem.

Credits roll after completing Classic Mode. Completing it as Robin has Id (Purpose) (Remix) accompany the credits.

Role in World of Light

Finding Robin in World of Light

Although neither gender of Robin appears in the World of Light opening cutscene, they were vaporized and later imprisoned alongside the rest of the fighters (except Kirby) when Galeem unleashed his beams of light.

Male Robin was one of the many fighters that fell under Dharkon's control upon Galeem's first defeat. He can be found in the Dracula's Castle sub-area as the last fighter to be awakened aside from Richter before confronting Dracula; a ghost blocks Robin on the ladder below, and if Wario had been previously awakened by rotating the lever blocking him, said lever must be switched back to its original orientation for the cannon to ricochet off and destroy the ghost.

Fighter Battle

No. Image Name Type Power Stage Music
56
Robin SSBU.png
Robin Grab 10,700 Castle Siege (Ω form) Prelude (Ablaze)

Template:-

Spirits

Robin's Fighter Spirits can be obtained by completing Classic Mode. They are also available periodically for purchase in the shop for 500 coins. Unlocking Robin in World of Light allows the player to preview the first spirit below in the Spirit List under the name "???". As Fighter Spirits, they cannot be used in Spirit Battles and are purely aesthetic. Unlike most fighters, the Spirits for Robin only use their artwork from Ultimate, rather than also having alternative artwork from a previous appearance.

In Spirit battles

As the main opponent

Spirit Battle parameters
No. Image Name Series Enemy Fighter(s) Type Power Stage Rules Conditions Music
103
Mallow Spirit.png
Mallow Super Mario RPG: Legend of the Seven Stars Robin Robin (SSBU) (x3)
Attack
4,100 Magicant •Item: Lightning •The enemy's magic attacks have increased power
•The enemy favors neutral specials
Time's Running Out!
111 Antasma Mario & Luigi series Robin Robin (SSBU)
Grab
4,300 Peach's Castle (Battlefield form) •Item: Food
•Hazard: Slumber Floor
•The floor is sleep-inducing
•The enemy becomes more powerful after eating
•The enemy is easily distracted by items
The Grand Finale
185 Agahnim The Legend of Zelda series Robin Robin (SSBU) (×2)
Shield
3,600 Temple (Ω form) •Reflect-Damage Buffed •The enemy's magic attacks have increased power
•The enemy favors special moves
•All fighters' reflected projectiles have increased power
Dark World (Brawl)
224
Zant.png
Zant The Legend of Zelda series Robin Robin (SSBU)
Attack
4,100 Bridge of Eldin (Battlefield form) •Giant •The enemy is giant after a little while
•Timed battle
•Only certain Pokémon will emerge from Poké Balls (Abra)
Main Theme - The Legend of Zelda: Twilight Princess
317
Hongo Spirit.png
Hongo Yoshi series Robin Robin (SSBU)
Shield
2,000 Super Happy Tree •Sudden Final Smash •The enemy will suddenly have a Final Smash after a little while Yoshi's Story (64)
355
Magolor.png
Magolor Kirby series Robin Robin (SSBU)
Attack
9,300 Halberd •Hazard: Screen Flip •The screen will suddenly flip
•The enemy's magic attacks have increased power
CROWNED
359
The Three Mages Spirit.png
The Three Mage-Sisters Kirby series Robin (×3) (Robin (SSBU)Robin (SSBU)Robin (SSBU))
Grab
3,600 Dream Land (hazards off) N/A •The enemy's special moves have increased power A Battle of Friends and Bonds 2
376
Plasma Wisp Spirit.png
Plasma Wisp Kirby series Robin Robin (SSBU)
Grab
2,300 Prism Tower (Battlefield form) •Item: Hothead
•Hazard: Zap Floor
•The floor is electrified
•The enemy favors neutral specials
City Trial
605
The Skull Spirit.png
The Skull F-Zero series Robin Robin (SSBU)
Shield
1,900 Big Blue N/A •The enemy's magic attacks have increased power
•The enemy favors down specials
Brain Cleaner
626
Merric.PNG
Merric Fire Emblem series Robin Robin (SSBU)
Grab
1,700 Castle Siege N/A •The enemy's magic attacks have increased power
•The enemy favors special moves
Shadow Dragon Medley
628
Linde Spirit.png
Linde Fire Emblem series Robin Robin (SSBU)
Shield
4,100 Temple (Battlefield form) •Hazard: Zap Floor •The floor is electrified
•The enemy's magic attacks have increased power
Shadow Dragon Medley
636 Gharnef Fire Emblem series Robin Robin (SSBU)
Attack
2,700 Unova Pokémon League (Battlefield form) •Hazard: Slumber Floor •The floor is sleep-inducing
•Timed battle
•The enemy favors down specials
Lords-A Chance Encounter
643
Julius Spirit.png
Julius Fire Emblem series Robin Robin (SSBU)
Neutral
2,200 Castle Siege (Battlefield form) •Hazard: Lava Floor •The floor is lava
•The enemy's explosion and fire attacks have increased power
Stamina battle
Power-Hungry Fool
652
Nino.png
Nino Fire Emblem series Robin Robin (SSBU)
Grab
3,600 Arena Ferox N/A •The enemy's magic attacks have increased power
•The enemy favors up specials in the air
Attack - Fire Emblem
655
Larachel Spirit.png
L'Arachel Fire Emblem series Robin Robin (SSBU)
Sheik Sheik (SSBU)
Wario Wario (SSBU)
Shield
1,600 Castle Siege •Health Recovery •The enemy is healed when the enemy's at high damage Preparing to Advance
656
Lyon.png
Lyon Fire Emblem series Robin Robin (SSBU)
•Giant Ridley Ridley (SSBU)
Grab
3,700 Unova Pokémon League N/A •Reinforcements will appear after an enemy is KO'd
•The enemy is giant
Preparing to Advance
658
Soren.png
Soren Fire Emblem series Robin Robin (SSBU)
Ike Ike (SSBU)
Shield
1,800 Temple (Battlefield form) •Magic and PSI Unleashed •The enemy favors special moves
•All fighters' magic and PSI attacks have increased power
Victory Is Near
684
Leoo.png
Leo Fire Emblem series Robin Robin (SSBU)
Attack
9,200 Reset Bomb Forest •Hazard: High Gravity •Your jumping power decreases
•The enemy starts the battle with a Black Hole
•The enemy's melee blows will heal them when they hit
Lost in Thoughts All Alone (for 3DS / Wii U)
793 Blaze the Cat Sonic the Hedgehog series Robin Robin (SSBU)
Shield
4,100 Green Hill Zone (Battlefield form) •Hazard: Lava Floor •The floor is lava
•The enemy's explosion and fire attacks have increased power
•The enemy starts the battle with a Fire Flower
Reach for the Stars
1,017 Balder Bayonetta series •Giant Robin Robin (SSBU)
Shield
4,200 Umbra Clock Tower N/A •The enemy's special moves have increased power
•Stamina battle
•The enemy's FS Meter charges quickly
The Legend Of Aesir
1,060
Yoko Belnades.png
Yoko Belnades Castlevania series Robin Robin (SSBU)
Grab
3,800 Spear Pillar (Battlefield form) N/A •The enemy's magic attacks have increased power
•The enemy's special moves have increased power
Lost Painting
1,063 Hector (Castlevania) Castlevania series Robin Robin (SSBU)
Ridley Ridley (SSBU)
Shield
3,700 The Great Cave Offensive (Battlefield form) •Item: Battering Types •Reinforcements will appear during the battle Lament of Innocence
1,071 Death Castlevania series Robin Robin (SSBU)
Attack
9,400 Dracula's Castle •Hard to Launch
•Sudden Damage
•You take serious damage after a little while
•You are hard to launch
•The enemy starts the battle with a Death's Scythe
Nothing to Lose
1,074
Shaft.png
Shaft Castlevania series Robin Robin (SSBU)
Shield
1,700 Dracula's Castle (Ω form) •Move Speed ↓
•Invisibility
•You have reduced move speed
•The enemy is invisible
Dance of Gold
1,171
Ivan Spirit.png
Ivan Golden Sun series Robin Robin (SSBU)
Attack
2,300 Onett •Hazard: Heavy Wind •Dangerously high winds are in effect after a little while
•The enemy starts the battle with a Gust Bellows
Battle Scene / Final Boss - Golden Sun
1,246
Orville Spirit.png
Orville Takt of Magic Robin Robin (SSBU)
Pit Pit (SSBU)
Zelda Zelda (SSBU)
Grab
3,400 PictoChat 2 N/A •Defeat the main fighter to win Struggle Against Chaos
1,274
Nintendoji.png
Kageshina Kurabe Nintendoji Robin Robin (SSBU)
Neutral
1,800 The Great Cave Offensive •Item Tidal Wave •Certain items will appear in large numbers after a little while Boss 1 - Sakura Samurai: Art of the Sword
1,307 Igor Persona series Robin Robin (SSBU)
Ridley Ridley (SSBU) x3
Neutral
10,600 Kalos Pokémon League •Health Recovery
•Item: Assist Trophy
•Defeat the main fighter to win
•Start with 300% damage
•You are healed significantly after a little while
Aria of the Soul

As a minion

Spirit Battle parameters Inspiration
No. Image Name Series Enemy Fighter(s) Type Power Stage Rules Conditions Music Character
667
LissaSpirit.png
Lissa Fire Emblem series Isabelle Isabelle (SSBU)
Robin Robin (SSBU)
Chrom Chrom (SSBU)
Neutral
3,300 Arena Ferox N/A •Take your strongest team into this no-frills battle Duty (Ablaze) Robin
1,064
Jonathan Morris Spirit.png
Jonathan Morris Castlevania series Richter Richter (SSBU)
Robin Robin (SSBU)
Grab
9,300 Dracula's Castle N/A •The enemy's throwing-type items have increased power Jail of Jewel Charlotte Aulin
1,168 Isaac Golden Sun series Mii Swordfighter Mii Swordfighter (SSBU) (Moveset 1222, Isaac Wig, Isaac's Outfit, High Voice Type 1)
Palutena Palutena (SSBU)
Robin Robin (SSBU)
Roy Roy (SSBU)
Grab
8,900 Wuhu Island (Swaying Bridge) Assist Trophy Enemies (Isaac) •The enemy's magic attacks have increased power
•Hostile assist trophies will appear
•Reinforcements will appear during the battle
Battle Scene / Final Boss - Golden Sun Ivan
1,247 Frey & Freya Zangeki no Reginleiv Link Link (SSBU)
Robin Robin (SSBU)
Attack
3,700 Reset Bomb Forest •Giant •The enemy's melee weapons have increased power
•The enemy's magic attacks have increased power
•You are giant
Save the World, Heroes! Freya
1,328 Hero's Comrades DRAGON QUEST series Ike Ike (SSBU)
King Dedede King Dedede (SSBU)
Zero Suit Samus Zero Suit Samus (SSBU)
Sheik Sheik (SSBU)
Robin Robin (SSBU)
Zelda Zelda (SSBU)
Link Link (SSBU)
Shield
13,300 Yggdrasil's Altar N/A •The enemy has increased melee-weapon damage and move speed
•The enemy's smash attacks have increased power
•Stamina battle
The Hero Goes Forth with a Determination Veronica

Alternate costumes

Palette swap (SSBU)
Robin (SSBU) Robin (SSBU) Robin (SSBU) Robin (SSBU) Robin (SSBU) Robin (SSBU) Robin (SSBU) Robin (SSBU)

Gallery

Character Showcase Video

Trivia

  • Female Robin's pose in her official art resembles the third hit of her Arcfire neutral attack.
  • Despite now being a playable character, Chrom still appears in Pair Up and Robin's victory poses, even if Chrom is in the fight with Robin. [2]
    • This makes Robin one of the two characters who have a separate (and playable) character in one of their victory poses, the other being Piranha Plant (which has Mario in its case).
  • Male Robin will sometimes say the quote: "Lucina, I hope I didn't hurt you." when fighting against Lucina. However, this may occur even when his opponent is entirely someone else.
    • Additionally, when the victory quote is used, the flame effects will not play.
  • Robin, along with Cloud, Wii Fit Trainer, and Pokemon Trainer, is the only character to have their Fighter Spirit be only their artwork in the game and not from their original game.
    • A possible explanation could be that Robin has no official artwork of them in Fire Emblem: Awakening as they are a customizable avatar and don't appear on any promotional material compared to Corrin, as Fire Emblem Awakening, the game where Robin originates, mainly features Chrom and Lucina instead.
      • Despite this, however, the characters of Tharja and Garon, from Fire Emblem: Awakening and Fire Emblem: Fates respectively, use their conversation portraits from their games as spirits in Ultimate, and Nintendo's former official site for promoting Awakening used the default male Robin portrait on the characters section.
  • Interestingly, both the thigh armor and leg warmers around Robin's boots appear to completely vanish when looked at from the inside.[3] [4] This oddity was not present in either gender's Super Smash Bros. for Wii U in-game models or on their official Ultimate artworks.
  • In Sound Test, most characters with male and female alternate costumes have two identical announcer voice clips, as placeholders to accommodate for languages with gendered nouns (for example, Inkling in Spanish is "Inkling chica" for female costumes and "Inkling chico" for male costumes). Unusually, Robin also has two announcer voice clips, even though their name is the same between genders in all languages. Furthermore, Corrin only has one voice clip, meaning this is unique to Robin.
  • Robin is the only character who travels to Mushroom Kingdom II in Classic Mode.
  • Robin is the only Fire Emblem Awakening fighter representative who is never fought on Arena Ferox for their unlocking battle, they are instead fought on Castle Siege. Lucina is always fought on that stage no matter which method, while Chrom switches his unlock battle stages depending on whether one is playing World of Light (fought on Castle Siege) or otherwise (Arena Ferox).
  • With the addition of the DLC Igor Spirit, Robin is now one of the few characters who can appear in their default costume as a puppet in Spirit battles. The others are Mr. Game & Watch, Bowser Jr., Yoshi, Peach, Mario, Luigi, R.O.B., Inkling, and Joker. Like Inkling and Joker, the Spirit battle is exclusive to DLC spirits.
    • This is not counting Alph and female Corrin, who use their main colors in a few spirit battles, but themselves are alternate costumes.

References