Super Smash Bros. Ultimate

Peach (SSBU)

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This article is about Peach's appearance in Super Smash Bros. Ultimate. For the character in other contexts, see Princess Peach.
Peach
in Super Smash Bros. Ultimate
Peach SSBU.png
MarioSymbol.svg
Universe Mario
Other playable appearances in Melee
in Brawl
in SSB4
Availability Unlockable
Final Smash Peach Blossom
Peach (SSBU)
THE super princess. Watch out for her powerful kicks while she's airborne. Using her down special, she picks vegetables and throws them at her opponents. Sometimes she even gets items...like a Bob-omb!
Super Smash Blog, Super Smash Bros. Ultimate Official Site

Peach (ピーチ, Peach) is a playable character in Super Smash Bros. Ultimate. Peach was revealed for the game along with the rest of the veterans on June 12th, 2018. However, unlike previous Smash Bros. games since Melee (her first playable appearance in the Super Smash Bros. series), Peach is now an unlockable character rather than being available from the start. She is classified as fighter #13.

As in SSB4, Samantha Kelly's portrayal of Peach from Brawl was repurposed for Ultimate.

How to unlock

Complete one of the following:

With the exception of the third method, Peach must then be defeated on Princess Peach's Castle.

Attributes

Statistic Value
Weight 89
Walk speed 0.924
Run speed 1.595
Dash speed 1.826 - Traction 0.111
Air speed 1.029
Air acceleration 0.12
Air friction 0.01
Jump speed 16.5165
Number of jumps 2
Jump heights 30.03
Gravity 0.07
Falling speed 1.15
Fastfall speed 1.904

Statistics are from the version 5.0.0 fighter parameter spreadsheet[1]

Peach is a somewhat light character who is quite slow in terms of walking speed and dashing speed, and has an extremely slow falling speed, poor jumping speed and jump height, and very low gravity, while her air speed and attack range are only average. These unfavourable combination of traits make her difficult to master , it is compensated by her unique floating ability and her very high air acceleration. Her float ability grants her the power to hover at any height she chooses, giving her a distinct advantage in combat. This, combined with a potent aerial moveset and fast attack speed, makes her mobility above average overall, and a force to be reckoned with.

Peach can play an effective keep-away game. Vegetable serves as her projectile, and as a throwable item, it is quite a versatile one; the move also has a 1/250 chance of spawning a powerful Bob-omb and a 1/166 chance of spawning a shield-shattering Mr. Saturn. Peach's floating ability also helps her to control space; floating low to the ground and using retreating aerials makes her difficult to punish, and this greatly helps her own approach as well, as with good spacing she can attack the opponent's shield with little fear of reprisal. Float can increase her mobility and movement options, allowing her to frustrate her opponents with quick and unpredictable mixups. Her tilt attacks are less safe, but given the right opportunity have decent combo potential; down tilt in particular, is one of her best grounded combo starters. She has a decent grab game, as her down throw can be followed up with a variety of moves and her back throw is relatively strong. All of this gives her a solid set of options in the neutral game.

Peach does not have trouble KOing, either. Her forward aerial's high knockback makes it her best finishing move, and it can be used while floating to "fish" for a kill with relative safety. Back throw is also a good KO option. Floating allows for effective edgeguarding as well, potentially leading to early KOs. Peach also has a potent if somewhat situational set of smash attacks: her forward smash can be angled up or down, giving her access to three different weapons (golf club if unangled, frying pan if angled up, or tennis racket if angled down), each with their own useful properties; her down smash is a multi-hit attack good for catching rolls and edge recovery options; and her up smash is a particularly powerful move when sweetspotted.

Peach does of course have drawbacks, mainly relating to her somewhat slow top speed and relatively poor range. Faster opponents may be able to overwhelm her before she can begin throwing vegetables or otherwise defend herself. If thrown into the air, she can have difficulty landing, and this along with her low weight makes her susceptible to juggling and vertical KOs. Peach's ability to approach suffers against characters with long reach, potent zoning games, and disjoints, as she lacks the speed to get in close before they can hit her. Her recovery is also a potential point of failure, as while she can travel a great deal of horizontal distance, she is left vulnerable if forced to rely on Peach Parasol, and her vertical recovery is average at best (discounting the incredibly dangerous and situational Bob-omb), as well as predictable and slow, making it possible for her to be gimped. Although Peach possesses mutliple safe KO options in the form of her aerial attacks and Peach Bomber, her knockback power overall isn't remarkable. Her golf club attack is one of the weakest side smash attacks in the entire game, and comes out relatively slowly with an upwards arcing hitbox. The tennis racket and frying pan have short ranges, making them even harder to hit with, and her down smash attack cannot KO at reasonable percentages.

Overall, Peach is a technical character that, once mastered, is a major threat to any opponent. Her floating ability, very high air acceleration, and solid aerial attacks give Peach a fantastic air game that allows her to easily outmaneuver her opponents, and initiate devastating set-ups. Peach's specials grant her a disruptive projectile, two good recovery options—one of which has good KO potential—and a counterattack. However, Peach players have to be weary of her top speed, somewhat light weight, and extreme floatiness by maximizing her floating ability to constantly switch between the ground and the air, and carefully utilize her moveset to avoid being punished for even a simple mistake. Peach's strengths outweigh her weaknesses, and alongside her Echo Fighter, Daisy, she has received excellent results in tournaments thanks to players such as Samsora, MuteAce, CaptainZack and Umeki.

Changes from Super Smash Bros. 4

Despite her high-tier placement in SSB4, Peach has recieved a mixture of buffs and nerfs in the transition to Ultimate, but has been buffed overall.

As with most characters, Peach's mobility has been improved, aiding her approach and combo game. The new 0.85× damage multiplier for aerial attacks performed in a short hop affects Peach less than other returning veterans, as she can use her float to bypass the multiplier and still attack low to the ground with her aerials. This not only makes them more damaging, but combined with the lower landing lag on her aerials, considerably strengthens her shield pressure.

Although most of her moves remain largely identical to their SSB4 counterparts, some of them have seen noticeable improvements. Her new down tilt has faster startup, and it benefits from the removal of teching for grounded meteor smashes, making it a consistently powerful combo tool that is also safer to use. Forward smash allows Peach to choose which weapon to use via angling, instead of having to use it repeatedly to cycle weapons, greatly increasing its reliability. Toad is also faster as a counterattack and deals more damage, and Peach Bomber is faster in the air and stronger, improving its recovery and KO potential. Lastly, her Vegetables are faster to both pluck and throw, and have greater range and speed, improving her projectile game.

Peach has received a few nerfs, however. Her forward aerial, previously one of her most effective KO moves, is weaker and has received a sourspot, making it more difficult to use effectively. Her dash attack and back throw both have reduced knockback as well, and the changes to rage have removed Peach Parasol's infamous ability to one-hit KO opponents by landing only the first hit if Peach is at a high percentage. Finally, she still retains some of her weaknesses from the previous game, such as her overall poor top speeds, difficulty landing safely, and her somewhat light weight and extreme floatiness rendering her vulnerable to vertical KOs and juggling, the latter which is exacerbated by the changes to air dodges, as hers are now among the slowest in the game in terms of ending lag.

Overall, Peach has been considerably improved from her SSB4 incarnation with her superior mobility and combo game, and the changes to Ultimate's mechanics have benefited her more than they have hindered her. Together with her Echo Fighter, Daisy, Peach has achieved excellent results at high levels of competitive play so far thanks to players such as Samsora, CaptainZack, MuteAce and Zinoto. Due to her overwhelming advantages and excellent results, players have not only debated as to whether or not Peach is a top tier like she was in Melee, but have also talked about her potentially being the absolute best character in the game, akin to Pikachu in Smash 64, Fox in Melee, Meta Knight in Brawl and Bayonetta in SSB4. However, this is still greatly up for debate, especially as she has seen various nerfs over time.

Aesthetics

  • Change As with all veterans returning from SSB4, Peach's model features a more subdued color scheme. Her hair and gloves now feature simple detailing, similar to her design in Brawl. Her dress retains its design from the previous iteration, but now features a glossy satin texture.
  • Change Peach has a new alternate costume—a golden dress. It replaces her Princess Daisy-inspired costume, most likely due to Daisy now being a separate character as Peach's Echo Fighter.
  • Change Peach now faces the foreground at an angle, instead of facing directly forward. In addition, her stance, moveset, and animations are now mirrored as a result.
    • Buff This allows the player to see which turnip face is held when facing left.
  • Change Like other fighters, Peach is more expressive, having angrier facial expressions during many of her attacks.
  • Change Peach's dress now has independent physics, like in Melee. Her dress also no longer puffs up when floating.
  • Change Peach's particle effects have been enhanced. Her pink heart effects are larger and more visually striking.
  • Change Peach's taunts have been tweaked.
    • Change Up taunt is much faster.
    • Change Side taunt has been shortened, as she now only dances back and forth once instead of three times, though the music notes still appear.
    • Change Down taunt now has a heart pop up next to her head. She also no longer spins, and winks immediately.
  • Change Peach's victory poses have been changed.
    • Change Her first one is completely new. She twirls once while leaning on her parasol and raises it, while saying "Aw, did I win?". This replaces her old one where she swings her arm out and puts it behind her.
    • Change Her second one has her walking towards the screen waving before blows a kiss and continuing to wave with her left hand, as opposed to spinning before waving with her right hand. She also now says "Peachy!".
    • Change Her third one has her perform a more elegant twirl before striking the pose.
  • Change Peach's stun animation is sped up.
  • Change Double jump and air dodge animation has changed slightly.

Attributes

  • Buff Like all characters, Peach's jumpsquat animation takes 3 frames to complete (down from 5).
  • Buff Peach walks slightly faster (0.86 → 0.924).
  • Buff Peach runs faster (1.4175 → 1.595).
    • Buff Her initial dash is significantly faster (1.5 → 1.826).
  • Buff Peach's traction is much higher (0.068 → 0.111).
  • Buff Peach's air speed is faster (0.95 → 1.029), which also increases her floating speed and distance.
  • Buff Peach's base air acceleration (0.01 → 0.015), and additional air acceleration has been increased (0.1 → 0.105). This increases her total air acceleration (0.11 → 0.12)
  • Change Peach's falling speed (1.15 → 1.19) and fast falling speed (1.84 → 1.904) are slightly faster.
  • Change Peach's gravity has been increased (0.068 → 0.07).
  • Nerf Forward roll grants less intangibility (frames 4-17 → 4-15).
  • Nerf Back roll has more startup with less intangibility (frames 4-17 → 5-16), and more ending lag (FAF 31 → 36).
  • Buff Spot dodge has less ending lag (FAF 28 → 27).
  • Nerf Spot dodge grants slightly less intangibility (frames 3-18 → 3-17).
  • Buff Air dodge grants more intangibility (frames 3-28 → 3-30).
  • Nerf Air dodge has significantly more ending lag (FAF 34 → 62), now being tied with her Echo Fighter Daisy for the third slowest air dodge in the game duration-wise, only behind Rosalina and Jigglypuff.

Ground attacks

  • Neutral attack:
    • Buff The first hit has altered angles (74°/78° → 361°/180°), allowing it to lock opponents.
    • Buff The first hit transitions slightly faster into the second hit (frame 8 → 7).
    • Buff The second hit launches at a lower angle (361° → 35°) and has different knockback values (30 base/100 scaling → 60/70), making it safer on hit.
    • Nerf Both hits have a higher hitlag multiplier (1× → 1.2× (hit 1), 1.8× (hit 2)), giving opponents more time to SDI the first hit and DI the second hit.
    • Nerf The first hit has a shorter hitbox duration (frames 2-3 → 2).
    • Nerf The second hit's inner hitbox is smaller (4u → 3u).
    • Nerf The first hit no longer uses set knockback (20 set/100 scaling → 30/20 base/25/15 scaling), causing it to connect less reliably into the second hit at higher percents without giving it jab cancel setups.
  • Up tilt:
    • Change The stronger and weaker hits have been reversed: the hitbox on the heart is stronger than the hitbox on her shoulders, much like in Brawl.
  • Down tilt:
    • Change Peach has a down tilt: a sweep kick rather than an arm sweep.
    • Buff It has noticeably less startup (frame 13 → 8), with its total duration reduced as well (FAF 28 → 24). Combined with grounded meteor smashes no longer being techable, this allows it to start combos much more effectively.
    • Nerf It no longer grants intangibility.
  • Dash attack:
    • Buff Dash attack's first hit uses different hitboxes for grounded and aerial opponents, which change in angle (70°/50° → 40°/68° (grounded)/30°/40° (aerial)) and set knockback values (50/70 → 55/40 (grounded)/45/25 (aerial)), and use weight-independent knockback. This allows it to connect better into the second hit.
    • Buff The first hit has gained a shieldstun multiplier of 2.9×, preventing shielding opponents from escaping before the second hit comes out.
    • Buff The second hit's outermost hitbox is slightly larger (4u → 4.5u).
    • Nerf The second hit has lower knockback scaling (140 → 130), hindering its KO potential.
    • Change Hearts appear at the end of the move.
  • Forward smash:
    • Buff Forward smash no longer cycles between its three weapons in a set order, instead being determined by which angle the control stick is held into. This greatly improves its reliability, letting Peach freely choose what weapon to use without having to telegraph it. This also allows her to change weapon while charging the move.
    • Buff The golf club's tipper hitbox deals more knockback (60 base/65 scaling → 65/68).
    • Buff The tennis racket deals more damage (13% → 13.5%) and is consistent throughout.
    • Nerf The golf club launches at a higher angle (361° → 45°), hindering the sourspots' KO potential.
    • Nerf The tennis racket deals less knockback (80/86 base/56/60 scaling → 65/60), hindering its KO potential despite its increased damage and marginally lower launch angle (28° → 27°).
    • Nerf The frying pan has less base knockback (70 → 68).
  • Down smash:
    • Buff Down smash hits up to seven times instead of five, and deals consistent damage (2%/3% (hits 1-4) → 2% (hits 1-6), 11%-15% → 15% (total)).
      • Buff This also gives it more active frames (6-7, 11-12, 16-17, 21-22, 26-27 → 6-7, 10-11, 14-15, 18-19, 22-23, 26-27, 30-31).
    • Buff The looping hits keep opponents on the ground (15°/170° → 0°/180°), have different set knockback values (30/20 → 20/25), and lower hitlag and SDI multipliers (1× → 0.5×), allowing them to connect more reliably.
    • Change The final hit's hitbox is higher up (Y offset: 1.6 → 1.8), improving its range against onstage opponents but weakening it against opponents below the ledge.
    • Change Its animation has been reversed, with Peach spinning towards the screen rather than away from it.

Aerial attacks

  • Buff All aerials have less landing lag (11 frames → 7 (neutral), 22 → 13 (forward), 18 → 11 (back), 12 → 7 (up), 13 → 8 (down)).
  • Buff The introduction of the 0.85× damage multiplier for short hopped aerials benefits Peach, as unlike the rest of the cast (besides her Echo Fighter, Daisy), she can do a full hop and still attack with her aerials at a low height thanks to her floating ability, effectively bypassing the damage multiplier.
  • Forward aerial:
    • Nerf Forward aerial has gained a sourspot on Peach's arm that deals less damage (15% → 14%) and takes priority over the sweetspot, with both also dealing less knockback (45 base/84 scaling → 50 base/71/74 scaling), greatly hindering its KO potential.
    • Change It has a different angle (361° → 42°), making it slightly higher against grounded opponents, but slightly lower against aerial opponents.
    • Change It has a magic-like trail of red and turquoise sparkles emerging from Peach's crown.
  • Back aerial:
    • Change Back aerial has hearts emerging from near Peach's rear.
    • Buff The late hitbox is larger (5u → 6u), no longer being smaller than the clean hit, improving its range.

Throws and other attacks

  • Grabs:
    • Nerf All grabs have more ending lag (FAF 32 → 37 (standing), 40 → 45 (dash), 38 → 40 (pivot)).
    • Nerf Dash grab has more startup (frame 8 → 9).
    • Nerf Dash grab's grabbox does not extend as far (Z offset: 4-10.6 → 4-10.4), slightly reducing its range.
  • Change When Peach grabs an opponent, Toad appears to attack alongside her when she uses her pummel and throws.
  • Pummel:
    • Change Peach has a new pummel, where Toad punches the opponent.
    • Buff It deals more hitlag (4 frames → 14), but has less startup (frame 4 → 1) and much less ending lag (FAF 19 → 7), shortening its duration.
    • Nerf It deals less damage (2% → 1.3%).
  • Forward throw:
    • Change Peach has a new forward throw, where Toad headbutts the opponent away.
    • Buff It deals much more knockback to bystanders (12 base/0 scaling → 55/50) and launches them more horizontally (80° → 361°), allowing it to force them off the stage.
  • Back throw:
    • Nerf Back throw has less knockback scaling (95 → 88), no longer KOing opponents until around 150% at the edge.
  • Down throw:
    • Change Peach has a new down throw, where Toad headbutts the opponent onto the ground.
    • Buff It has increased combo potential due to her faster jumpsquat and jump speed.
  • Edge attack:
    • Buff Edge attack deals more damage (7% → 9%).

Special moves

  • Toad:
    • Change Toad has a different set of animations animation. Peach now ducks down in fear, covering her ears while Toad angrily appears in front of her.
    • Change The spores are individual projectiles rather than hitboxes attached to Peach.
      • Buff As a result, Peach no longer takes any hitlag from the move, allowing it to transition faster and connect more reliably, despite each hit having a higher hitlag multiplier (0.4× → 1×).
      • {{nerf|However, this greatly decreases its shieldstun.}
    • Buff Due to Toad being a seperate model disjointed from Peach, the move has greatly improved horizontal range
    • Buff Toad has less startup with a longer counter window (frames 10-34 → 8-34), and grants intangibility sooner (frame 11 → 8).
    • Buff It hits up to six times, down from nine, but deals more damage per hit (2% → 3.5%), increasing its total output (18% → 21%), with knockback compensated on the last hit (15 base/300 scaling → 40/210).
    • Change The last hit launches at a higher angle (361° → 45°).
    • Nerf It no longer grants slight vertical distance on its first midair use, instead merely stalling Peach in place, and subsequent uses cause her to start falling immediately rather than stall, worsening the move's edgeguarding and recovery abilities.
    • Nerf The move has a shorter intangibility duration (frames 11-14 → 8-10).


  • Peach Bomber:
    • Buff Peach Bomber has less startup (frame 14 (grounded), frame 20 (aerial) → 13 (both)) and ending lag (FAF 65 → 63 (grounded), 95 → 88 (aerial)).
    • Buff The move has increased power, dealing more damage (10% → 12%) with no compensation on shield damage, and has more knockback scaling (69 → 73), greatly improving its KO potential.
    • Buff Peach can control her drift much earlier after a missed aerial Peach Bomber.
    • Nerf It has more ending lag if it connects (FAF 21 → 25).
  • Peach Parasol:
    • Buff Peach Parasol has less landing lag if the parasol is open (41 frames → 26).
    • Buff The looping hits use weight-independent knockback, with the last one also having a different autolink angle (366° → 368°), and all of them having different set knockback values (180/160 (hit 1), 90 (hit 2-5) → 160/130 (hit 1), 160/80/70 (hits 2-4), 80/70 (hit 5)), allowing them to connect more reliably.
    • Nerf Due to rage being changed to not affect set knockback, and the first hit's lower values, it can no longer one-hit KO opponents, removing Peach's early KO setups.
    • Nerf The open parasol during Peach's descent deals less damage (3% → 2%) and significantly less knockback (90 base/100 scaling → 65/15), making a single hit much less safe.
    • Buff The open parasol no longer deals any hitlag, and has a faster rehit rate (30 → 18), which combined with the previous change allows Peach to more effectively hit opponents multiple times with it, much like in Melee.
  • Vegetable:
    • Buff Vegetable has less ending lag (FAF 43 → 40).
    • Buff Peach's item throw has less ending lag (FAF 27 → 25), allowing for easier followups.
    • Change Vegetable damage values and formulas have been adjusted to make the final damage output more consistent.
    • Buff Vegetables travel faster and have a faster falling speed.
    • Buff Vegetables can now be smash thrown when Peach is airborne, drastically increasing the move's range
    • Buff Turnips have less base knockback (30 → 25), but more knockback scaling (35 → 45) improving weaker turnips' combo potential and stronger turnips' KO potential.
    • Change Upon hitting the ground, turnips bounce off it before vanishing, although they still lose their hitbox and cannot be grabbed upon doing so.
    • Nerf Vegetables deal less shield damage
    • Change Like most items, Vegetables can now be picked up by the player and opponents tilt attacks.
  • Peach Blossom:
    • Change Peach Blossom now has a deep pink background with hearts falling.
    • Buff Peach Blossom has more knockback scaling (120/90/60 (clean), 100/80/60 (late) → 230/130/100 (clean) , 200/130/100 (late)), putting opponents to sleep for longer as a result.

Update history

Most likely as a result of her potency in Ultimate, Peach has been nerfed overall by patch updates. In the day one patch 1.1.0, her dash attack's knockback scaling has been reduced, hindering its effectiveness as a fast KO option. As of patch 3.0.0, her notorious Final Smash has had it's sleep duration scaling reduced, Toad can no longer be used to stall indefinitely in the air, now only stalling at its first use, and her Vegetables deal less shield damage, hindering the projectiles' shield pressure capabilities.

Patch 3.1.0 mainly nerfed her safest tools to KO opponents. Both back throw and forward aerial deal less knockback, further weakening what was considered to be her more effective KOing options, Peach Bomber has more endlag when connected, hindering its safety against shields, and Vegetable has more endlag, leaving Peach more vulnerable to enemy attacks when plucking turnips. Moreover, the removal of held item attacks makes her options when holding a turnip less versatile.

Peach has received a few buffs, however. Thanks to its changes in 2.0.0 and 3.1.0, Peach Parasol connects more reliably against opponents, patch 3.1.0 allows jab to connect more efficiently, and forward smash's golf club swing deals more knockback, improving its KO potential.

Super Smash Bros. Ultimate 1.1.0

  • Nerf Dash attack's knockback scaling has reduced (140 → 130).

Super Smash Bros. Ultimate 2.0.0

  • Buff Peach Parasol is easier to grab ledges with.
  • Change Peach Parasol's multi-hits have reduced knockback. This allows it to connect more reliably, but reduces its ability to one-hit KO near the upper blast line.
  • Bug fix Peach Blossom's camera has been adjusted. The borders will now always display correctly in scrolling stages.

Super Smash Bros. Ultimate 3.0.0

  • Nerf Toad no longer stalls continuously in the air after the first use.
  • Bug fix The launch angles of Peach Parasol's multi-hits have been adjusted, preventing scenarios where the opponent would be launched at a great distance when hit from the ledge.
  • Nerf Vegetable deals less shield damage.
  • Nerf Peach Blossom's sleep duration scaling has been notably reduced.
  • Change The animations for Peach's ledge attack and swinging animation have been adjusted.

Super Smash Bros. Ultimate 3.1.0

  • Change Peach's dress physics were adjusted. It is now less likely for her animations to show visible seams or artifacts.
  • Buff Neutral attack's first hit has gained an additional hitbox that pulls opponents towards Peach, allowing it to connect more reliably into the second hit.
  • Buff Forward smash has more knockback scaling when using the golf club (61/63 → 65/68).
  • Nerf Forward aerial has less knockback scaling (78 (clean)/76 (sourspot) → 74/71).
  • Nerf Back throw has less knockback scaling (95 → 88).
  • Nerf Peach Bomber has more ending lag if it connects (FAF 19 → 25).
  • Buff Peach Parasol's penultimate hit uses a different autolink angle (87°/367° → 368°), allowing it to connect more reliably into the last hit.
  • Nerf Vegetable has more ending lag (FAF 37 → 40).

Super Smash Bros. Ultimate 4.0.0

  • Change Various grounded movement animations have been adjusted to prevent her dress from clipping:
    • Walking
    • Initial dash
    • Initial dash turnaround
    • Running
  • Buff Toad's counterattack connects more easily when blocking an attack from behind.
  • Bug fix Peach Parasol's autolink angle knockback has been reduced, no longer launching opponents at an unusually high speed if the move fails to connect.
  • Change A rare bug with Peach Parasol when self-destructing has been created where the hitboxes of the move would be misplaced as well as respawning in a shadow form.

Super Smash Bros. Ultimate 5.0.0

  • Buff Peach Parasol's linking hits connect more reliably.

Moveset

  • Fighter ability: Peach can float in mid-air for 150 frames (2.5 seconds) at a time, by holding the jump button or upwards on the control stick when airborne, or crouching.
    • Peach can float once at a time when airborne, and this doesn't replenish when she is hit, unlike midair jumps.
    • She can perform aerial attacks in this state even when floating at ground level. These moves are not subject to the short hop aerial damage multiplier.
    • Peach cannot drop or throw held items when floating, even whilst attacking.


Note: All numbers are listed as base damage, without the 1v1 multiplier.

  Name Damage Description
Neutral attack   2% Slaps the enemy twice with her leading arm: the first being an inward forehand slap, and the second being an outward backhand slap. At low percentages, the first hit can lock.
3%
Forward tilt   7% (early, clean leg), 8% (clean foot) Kicks forward 180 degrees from low to high. Has good range for a forward tilt, and unusually for an attack of its type, launches opponents vertically, allowing it to perform air combos and juggles.
Up tilt   10% (blast), 8% (arm) Extends her arm upward, creating a discharge of pink magic in the form of a heart.
Down tilt   7% A low sweep kick. This move meteor smashes grounded opponents. A decently strong attack with moderate startup that can follow up into a forward smash at lower percents, forward or up aerials at mid-percents, and into an up special at higher percents. Due to the removal of teching for grounded meteor smashes, Peach's down tilt has better combo potential.
Dash attack   4% (hit 1), 6% (hit 2) Creating magical sparks in her hands, Peach strikes with both arms extended forward, then quickly spreads her arms out.
Forward smash   18% (frying pan), 15% (golf club), 13.5% (tennis racket) Strikes with a bludgeon, depending on the angle of the attack: angling upward uses the frying pan, angling downward uses the tennis racket, and no angling uses the golf club. Each weapon has different properties—the frying pan has more vertical knockback (and the most damage), the golf club has more diagonal knockback (and the most range), and the tennis racket has more horizontal knockback and is a strong semi-spike.
Up smash Ribbon Dance 12% (ribbon), 17% (heart) Raises her arm and twirls a pink ribbon. A heart appears at the tip of the ribbon along with various sparkles, which is where the sweetspot is located. Her head and arm become intangible for the duration of the move (frames 14-20).
Down smash   2% (hits 1-6), 3% (hit 7) Peach does a counterclockwise spin on her leg and utilizes the edge of her dress, slashing multiple times.
Neutral aerial   13% (clean), 6% (late arms), 5% (late body) Spins around at an angle with arms extended, dealing damage to her left and right sides. The late hit can lock.
Forward aerial   15% (crown), 14% (arm) Peach grabs the crown off her head and strikes with it in a vertical arc with red and turquoise magic sparkles emerging from the crown. Has the slowest startup out of all her aerial attacks. However, it is also her strongest aerial if sweetspotted. Her arm possesses a sourspot that deals 1% less damage, and KOs much later.
Back aerial   12% (clean), 10.2% (mid), 7% (late) Peach strikes behind her by thrusting her rear. She creates a heart, although it is aesthetic, and possesses no hitbox. At low percentages, even the clean hit can lock.
Up aerial   4% (hit 1), 6% (hit 2) Swipes above her head with her arms from left to right, creating two magic rainbow trails. When low floating, only the second hit will hit medium to large opponents, while small characters avoid it entirely.
Down aerial   2% (hits 1-3), 5% (hit 4) Rapidly kicks straight downwards four times. Easier to land whilst floating. Depending on how the last hit lands, may launch opponents behind her. From a short hop, it can even combo another down aerial after her double jump.
Grab   Reaches out with her arm. An average grab, though Toad appears when Peach has grabbed an opponent.
Pummel   1.3% Toad angrily punches the opponent.
Forward throw   2% (hit 1), 8% (throw) Toad leaps forward, headbutting the opponent away.
Back throw   2% (hit 1), 9% (throw) Places opponent behind her and bumps them away with her rear. Toad is present, mimicking Peach's rear thrust, but does not contribute any damage. Peach's strongest throw, and the only one that can KO at reasonable percents.
Up throw   2% (hit 1), 6% (throw) Puts opponent above her, and strikes them upward. Toad leaps up with Peach, but does not hit the opponent.
Down throw   1% (hit 1), 7% (throw) After putting the opponent on the ground, Toad leaps up and headbutts them, sending them upward and behind Peach. Good for starting combos, as it can lead to her back air and forward tilt at low to mid percents.
Forward roll
Back roll
Spot dodge
Air dodge
Techs
Floor attack (front)
Floor getups (front)
  7% Swirls around in a similar fashion to Mario's down smash.
Floor attack (back)
Floor getups (back)
  7% Swings her legs around.
Floor attack (trip)
Floor getups (trip)
  5% Two kicks to either side.
Edge attack
Edge getups
  9% While getting up, swipes forward with a hand at ground level.
Neutral special Toad 3.5% (per hit) 21% (max) Peach covers her ears with a terrified expression and turns away as Toad appears in front of her, arms spread out. If hit, Toad will retaliate with a spray of spores, and Peach will wince. If attacked from behind, Peach and Toad switch places.
Side special Peach Bomber 12% Peach lunges her body forward with a stream of pink hearts to deliver a powerful bash with her rear. Missing has considerable endlag unless autocancelled. Upon impact, she rebounds away from the victim, making the move safe on block and allowing for hit-and-run tactics. Deals considerable shield damage. Smash-inputting the move has her travel further.
Up special Peach Parasol 3% (first hit), 1% (hits 2-5), 2% (last hit), 9% (max) , 2% (open) Peach jumps upward and then opens her parasol, jabbing those above her in the process. It can then be used as a directional glide but can also be opened or closed at will.
Down special Vegetable Varies Plucks a Super Mario Bros. 2 Vegetable from the ground. She can then throw it as a projectile item. Its face determines how much damage it will do; with some turnips dealing heavy damage and having the potential to KO opponents at higher percents. Along with turnips, Peach can rarely pull out Mr. Saturns and Bob-ombs.
Final Smash Peach Blossom 30% (close), 20% (mid), 10% (far) Peach performs a dance, causing all of her enemies to fall asleep. The closer they are to her when she activates it, the more damage they will take and the longer they will slumber. Sleeping time also depends on the opponent's damage and Peach's rage, though not by the fighter's weight. Three giant peaches appear, healing 20%. This Final Smash fails to affect anyone outside the range of the screen borders.
Vegetable Damage Data
Face Damage (thrown forward) Chance
Grin 10% 60.14%
Stare 10% 10.14%
Closed Eyes 10% 8.62%
Surprised 10% 5.17%
Happy 10% 5.14%
Wink 15% 6.89%
Dot-Eyes 22% 1.72%
Stitch-Face 29% 1.72%
Mr. Saturn 7~9% 0.6%
Bob-omb 25~36% 0.4%

On-screen appearance

  • Appears spinning out of a shower of hearts, then winks and poses with her parasol saying "Hi!".

Taunts

  • Up taunt: Faces the screen, and takes out and twirls her parasol. She says "Sweet!" as she does this.
  • Side taunt: Dances once in a taunting manner as little music notes flutter around her, while singing "La la la la laaa laaa!" in a tune similar to "Ring Around the Rosie".
  • Down taunt: Faces the screen, and winks and points with her index finger in a somewhat bent posture and says "Uh-huh!" A heart will also pop up by her head.

Idle poses

  • Looks over her shoulders and brushes something off her dress.
  • Raises arms up and stretches.
  • Adjusts her ring before raising her hand and looking at it.
  • Fiddles with her hair.

Victory poses

  • Left: Whilst motioning from right to left, she leans on her parasol. She then raises it while doing a stationary twirl, and poses with it open while resting it on her shoulder. Throughout the motioning, she says "Aw, did I win?"
  • Up: Twirls with her arms raised as hearts surround her. Afterwards, she poses with her right hand on her hip and her left hand up towards her chest while saying "This is fun!"
  • Right: Waves while walking forward, blows a kiss (in the form of a pink heart), and says "Peachy!" Afterwards, she rests her right arm across her waist, and waves with her left hand.
A flourished remix of the Course Clear Fanfare used in Super Mario Bros., slightly sped up.

In competitive play

At the beginning of Ultimate's metagame, players immediately recognized the viability of Peach. They also noticed how she has incredibly improved from the last installment. Her combo game became possibly the best in the game, with her down tilt, aerials, Vegetable, forward tilt, and up tilt serving as devastating and powerful combo starters. Together with her echo fighter, Daisy, Peach has amassed results that are among the best, resulting in being a top-tier threat.

Prior to patch 3.1.0., Peach was considered as a definite top-tier and even potentially the best character in the game. However, future patches have nerfed her. While she is still possibly a top-tier, it’s still questionable as to whether her nerfs will affect her or not. Nevertheless, Peach still continues to find more success across the meta.

Notable players

Any number following the Smasher name indicates placement on the Spring 2019 PGRU, which recognizes the official top 50 players in the world in Super Smash Bros. Ultimate from February 1st, 2019 to July 7th, 2019.

Classic Mode: No Damsel in Distress

Peach's congratulations screen.

Peach's opponents are villains in various universes that have all captured a certain damsel before.

Round Opponent Stage Music Notes
1 Bowser Jr. Bowser Jr. (SSBU) Mushroom Kingdom Delfino Plaza
2 Ganondorf Ganondorf (SSBU) Mushroomy Kingdom Dark World (for 3DS / Wii U)
3 Donkey Kong Donkey Kong (SSBU) 75m (Battlefield form) Donkey Kong / Donkey Kong Jr. Medley
4 Koopalings Bowser Jr. (SSBU)Bowser Jr. (SSBU)Bowser Jr. (SSBU)Bowser Jr. (SSBU)Bowser Jr. (SSBU)Bowser Jr. (SSBU)Bowser Jr. (SSBU) Mushroom Kingdom U Fortress Boss - Super Mario Bros. 3 The Koopalings are fought in the order Mario faces them in New Super Mario Bros. U.
5 King K. Rool King K. Rool (SSBU) Jungle Japes Gang-Plank Galleon
6 Bowser Bowser (SSBU) Peach's Castle King Bowser - Super Mario Bros. 3
Bonus Stage
Final Master Hand Final Destination Master Hand (Less than 7.0 intensity)
Master Hand / Crazy Hand (Intensity 7.0 or higher)
On Intensity 7.0 or higher, Crazy Hand teams up with Master Hand.

Note: All stages Peach travels to are either Mario or Donkey Kong stages.

Credits roll after completing Classic Mode. Completing it as Peach has Slide accompany the credits.

Role in World of Light

Finding Peach in World of Light

Although Peach does not appear in the World of Light opening cutscene, she was vaporized and later imprisoned alongside the rest of the fighters (except Kirby) when Galeem unleashed his beams of light.

Peach is in a desolate platform in the Molten Fortress sub-area where Giga Bowser is fought, a callback to her usual role as a damsel in distress. The player must enter the pipe and free the spirit of Aisya to activate the blue ! Switch in order to progress to Peach.

Fighter Battle

No. Image Name Type Power Stage Music
13
Peach SSBU.png
Peach Grab 7,500 Mushroom Kingdom U Fortress Boss - Super Mario World

Template:-

Spirits

Peach's Fighter Spirit can be obtained by completing Classic Mode. It is also available periodically for purchase in the shop for 500 coins. Unlocking Peach in World of Light allows the player to preview the first spirit below in the Spirit List under the name "???". As a Fighter Spirit, it cannot be used in Spirit Battles and is purely aesthetic. Each Fighter Spirit has an alternate version that replaces them with their artwork in Ultimate.

Additionally, Peach makes an appearance in various Primary and Support Spirits.

In Spirit battles

As the main opponent

Spirit Battle parameters
No. Image Name Series Enemy Fighter(s) Type Power Stage Rules Conditions Music
29
Peach Wedding Spirit.png
Peach (Wedding) Super Mario series Peach Peach (SSBU)
Mario Mario (SSBU)
Shield
9,900 New Donk City Hall •Flowery •Defeat the main fighter to win
•You constantly take minor damage
•The enemy tends to avoid conflict
Break Free (Lead The Way)
44
Pidgit Spirit.png
Pidgit Super Mario series Peach Peach (SSBU)
Shield
3,600 Mushroom Kingdom II N/A •The enemy starts the battle with a Rocket Belt
•The enemy has increased jump power
Ground Theme - Super Mario Bros. 2
79
Pauline spirit.png
Pauline Super Mario series Peach Peach (SSBU)
Mario Mario (SSBU)
Donkey Kong Donkey Kong (SSBU)
Shield
13,700 75m (hazards off) •Jump Power ↓ •Defeat the main fighter to win
•You have reduced jump power
•Reinforcements will appear during the battle
Jump Up, Super Star!
88
Toad in cheep charger.png
Cheep Charger Mario Kart series Peach Peach (SSBU)
Grab
1,900 Mario Circuit N/A •The enemy favors grabs and throws
•The enemy has increased move speed
Mushroom Gorge - Mario Kart Wii
91 Badwagon Mario Kart series •Metal Peach Peach (SSBU)
Shield
9,700 Mario Circuit N/A •The enemy is metal Mario Circuit - Mario Kart 8
107
Princessshroob.png
Princess Shroob Mario & Luigi series Peach Peach (SSBU)
Neutral
3,800 Princess Peach's Castle •Giant
•Attack Power ↑
•The enemy is giant when the enemy's at high damage
Stamina battle
•The enemy has increased attack power when the enemy's at high damage
The Grand Finale
123
Perry.png
Perry Super Mario series Peach Peach (SSBU)
Shield
1,800 Golden Plains (Battlefield form) N/A •The enemy's up special has increased power
•The enemy favors up specials
•The enemy falls slowly
Ground Theme - Super Mario Bros. (Melee)
129
Rabbidpeach.png
Rabbid Peach Mario + Rabbids Kingdom Battle •Bunny Peach Peach (SSBU)
Shield
4,500 3D Land •Item: Super Scope •Timed battle
•The enemy tends to avoid conflict
•The enemy heals over time
Arcade Bunny's Theme
225 Agitha The Legend of Zelda series Peach Peach (SSBU)
Bayonetta Bayonetta (SSBU)
Grab
1,900 Kongo Falls •Item: Beehive •Take your strongest team into this no-frills battle The Hidden Village
561
Magearna.png
Magearna Pokémon series •Metal Peach Peach (SSBU)
Mega Man Mega Man (SSBU) (×2)
Neutral
9,500 Wily Castle (hazards off) N/A •Defeat the main fighter to win
•Reinforcements will appear during the battle
•The enemy is metal
Battle! (Gladion)
746
Princess Shokora.png
Princess Shokora Wario Land series Peach Peach (SSBU)
Mr. Game & Watch Mr. Game & Watch (SSBU)
Wario Wario (SSBU)
Shield
2,900 Mushroom Kingdom II •Item: Transforming Types •Defeat the main fighter to win
•Timed battle
•The enemy tends to avoid conflict
Ruins - Wario Land: Shake It!
842
Joan.png
Joan Animal Crossing series Peach Peach (SSBU)
Villager Villager (SSBU)
Attack
3,800 Town and City N/A •The enemy favors down specials Town Hall and Tom Nook's Store - Animal Crossing: Wild World
1,033
Annie and moe.png
Annie Splatoon series Peach Peach (SSBU)
Shield
3,600 Moray Towers N/A •The enemy is easily distracted by items Kraken Up
1,321
Peachette Spirit.png
Peachette Super Mario series Peach Peach (SSBU)
Mii Brawler Mii Brawler (SSBU) (Toad Hat, Yellow Toad Outfit)
Luigi Luigi (SSBU)
Mario Mario (SSBU)
Shield
10,000 Mushroom Kingdom U •Easy to Launch
•Low Gravity
•All fighters are easy to launch
•Timed battle
•Gravity is reduced
Ground Theme - New Super Mario Bros. U

As a minion

Spirit Battle parameters Inspiration
No. Image Name Series Enemy Fighter(s) Type Power Stage Rules Conditions Music Character
47
Wart.png
Wart Super Mario series King K. Rool King K. Rool (SSBU)
Peach Peach (SSBU)
Grab
4,000 Skyworld (Battlefield form) •Hazard: Slumber Floor •Defeat the main fighter to win
•The floor is sleep-inducing
Boss Theme - Super Mario Bros. 2 Vegetables
104 Geno Super Mario RPG: Legend of the Sever Stars Sheik Sheik (SSBU)
Peach Peach (SSBU)
Kirby Kirby (SSBU)
Bowser Bowser (SSBU)
Mario Mario (SSBU)
Attack
13,700 Mario Galaxy (Battlefield form) N/A •Defeat the main fighter to win
•Timed battle
•The enemy's FS Meter charges quickly
Rainbow Road Medley Peach
118
Wanda Spirit.png
Wanda Super Mario series •Tiny Palutena Palutena (SSBU)
Yoshi Yoshi (SSBU)
Peach Peach (SSBU)
Mario Mario (SSBU)
Shield
1,500 Green Greens (Battlefield form) N/A •Defeat the main fighter to win
•Reinforcements will appear after an enemy is KO'd
Mario Paint Medley Peach
128
MC Ballyhoo Big Top.png
MC Ballyhoo & Big Top Mario Party series Mario Mario (SSBU)
Yoshi Yoshi (SSBU)
Peach Peach (SSBU)
Luigi Luigi (SSBU)
Shield
1,600 Mario Circuit •Item Tidal Wave •Certain items will appear in large numbers after a little while Pandemonium Peach
132
Mario Tennis Spirit.png
Mario (Mario Tennis Aces) Mario Tennis Aces Mario Mario (SSBU)
Peach Peach (SSBU)
Neutral
8,800 Wuhu Island
(Swordplay Colosseum)
Assist Trophy Enemies (Color TV-Game 15) •Hostile assist trophies will appear
•The enemy favors smash attacks
Title Theme - Mario Tennis Aces Peach
976 Gangster, Lady, & Policeman Hogan's Alley Wolf Wolf (SSBU)
Peach Peach (SSBU)
Ike Ike (SSBU)
Attack
1,700 Tomodachi Life (Battlefield form) N/A •Defeat the main fighter to win Duck Hunt Medley Lady
1,240
Miomayu.png
Mio & Mayu Amakura Fatal Frame series Daisy Daisy (SSBU)
Peach Peach (SSBU)
Shield
4,700 Luigi's Mansion Assist Trophy Enemies (Yuri Kozukata) •Timed battle
•Hostile assist trophies will appear when the enemy's at high damage
•The enemy tends to avoid conflict
On the Hunt -Gloomy Manor Ver.- (Instrumental) Mayu Amakura
1,300 Dice Block Super Mario series Mario Mario (SSBU)
Peach Peach (SSBU)
Grab
1,900 Princess Peach's Castle •Item Tidal Wave •Items will be pulled toward the enemy
•Certain items will appear in large numbers
Pandemonium Peach
1,311 Ann Takamaki Persona series Zero Suit Samus Zero Suit Samus (SSBU)
Peach Peach (SSBU)
Attack
4,500 Castle Siege •Item: Fire Flower •Defeat the main fighter to win Last Surprise Carmen

As an ally

Spirit Battle parameters Inspiration
No. Image Name Series Enemy Fighter(s) Type Power Stage Rules Conditions Music Character
30
SPI-Bowser (Wedding).png
Bowser (Wedding) Super Mario series Bowser Bowser (SSBU)
•Ally: Peach Peach (SSBU)
Grab
9,700 New Donk City Hall N/A •You lose if your CPU ally is KO'd
•The enemy favors dash attacks
•The enemy has increased attack power
Underground Moon Caverns Peach (Wedding)
137 Donkey Kong & Lady Donkey Kong series •Giant Donkey Kong Donkey Kong (SSBU)
•Ally: Peach Peach (SSBU)
Grab
13,500 75m •Item Tidal Wave •You lose if your CPU ally is KO'd
•The enemy has super armor and is hard to launch or make flinch
•Timed Stamina battle
Donkey Kong / Donkey Kong Jr. Medley Pauline

Alternate costumes

Palette swap (SSBU)
Peach (SSBU) Peach (SSBU) Peach (SSBU) Peach (SSBU) Peach (SSBU) Peach (SSBU) Peach (SSBU) Peach (SSBU)

Gallery

Character Showcase Video

Trivia

  • Super Smash Bros. Ultimate is the first Smash Bros. game where Peach holds an object, specifically her parasol, in her official artwork.
  • One of Peach's new victory poses resembles part of her Hole-in-One animation from Mario Golf: World Tour, albeit without the parasol.
  • There are two inconsistencies on Peach's model that were not present in her model in Super Smash Bros. for Wii U:
    • The red lace at the bottom of her dress will vanish when viewed from inside.[2]
    • Looking around her neck will expose a gap.[3]
  • Possibly due to Daisy being an Echo Fighter of her, this is the first Smash game where Peach no longer has her Daisy-based alternate costume since Melee.
  • Peach is the only character who travels to Mushroom Kingdom in Classic Mode.
  • As Zelda's third idle pose has been removed. Peach is the only character who has more than the standard 2 idle poses - with even her echo fighter Daisy not having as much.
  • Along with her Echo Daisy, Peach is the heaviest lightweight character.
  • With the addition of the Peachette Spirit, Peach is now one of the few characters who can appear in their default costume as a puppet in Spirit battles. The others are Mr. Game & Watch, Bowser Jr., Yoshi, Mario, Luigi, R.O.B., Inkling, Robin and Joker.
    • This is not counting Alph and female Corrin, who use their main colors in a few spirit battles, but themselves are alternate costumes.
  • Peach is one of five characters whose unlocking battle in World of Light is not on either Final Destination or an Ω form. The other four are Daisy, King K. Rool, Toon Link, and Mii Gunner.
  • Peach, Zelda, Falco, Olimar, Duck Hunt, and Dark Pit are the only fighters to appear as allies in spirit battles.
    • Peach appeared in two spirit battles as an ally, unlike the listed fighters that appeared in one spirit battle.

References