List of updates (SSBU)/3.0.0 changelog

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This is a list of known changes in version 3.0.0 of Super Smash Bros. Ultimate.

Universal

The new update brings new features on the general gameplay side:

  •   Perfect shields will no longer activate multiple times when the shield button is released once. This was creating more downtime than a single perfect shield.
  •   Dodges are more punishable when staled.
  •   Perfect shielding against a projectile has less ending lag.

Mario

  •   At the start of Mario Finale, nearby opponents will be slowed more, and for longer.
  •   Fireball deals less shield damage.

Donkey Kong

  •   Giant Punch has more range, no longer missing opponents up close.

Link

Samus

  •   Charge Shot deals less shield damage.
  •   Charge Shot deals more hitlag, making it safer when shielded (Advantage: -20 → -13) and perfect shielded (Advantage: -19 → -15).

Dark Samus

  •   Charge Shot deals less shield damage.
  •   Charge Shot deals more hitlag, making it safer when shielded (Advantage: -20 → -13) and perfect shielded (Advantage: -19 → -15).

Yoshi

Kirby

  •   Up smash's clean hit has a longer duration, with the late hit having a shorter duration instead (frame 12 (strong)/13-14 (mid)/15-17 (late) → 12-14/15-16/17).
  •   Neutral aerial has less ending lag (FAF 63 → 55) and auto-cancels earlier (frame 56 → 51).
  •   The first 9 hits of down throw deal more damage (0.8% → 1%, total: 10.2% → 12%).
  •   Kirby is less likely to lose Copy Abilities received by Inhale when getting hit.
  •   Final Cutter can snap to the ledge earlier (frame 36 → 33).

Pikachu

Ness

  •   PK Flash has more range.
  •   Up smash and down smash are automatically unleashed from charging state earlier and hit less often while charging (frames between hits: 3 → 5).

Jigglypuff

  •   Puff Up has a bigger pushbox while growing.

Peach

  •   Toad no longer stalls continuously in the air after the first use.
  •   Vegetable deals less shield damage.
  •   Peach Blossom has a reduced sleep time period.

Daisy

  •   Toad no longer stalls continuously in the air after the first use.
  •   Vegetable's knockback values match those of Peach's Vegetable (30 (base), 35 (scaling) → 25/45).
  •   Vegetable deals less shield damage.
  •   Daisy Blossom has a reduced sleep time period.

Bowser

Ice Climbers

  •   Iceberg via the FS Meter deals more knockback.

Sheik

  •   The neutral infinite's finisher has less ending lag (FAF 42 → 36).
  •   Down tilt's tipper hitbox is easier to land.
  •   Forward aerial has more range.
  •   Needle Storm can be charged faster.
  •   Changes to shield mechanics makes charged Needle Storm much harder to perfect shield, as each needle must be manually perfect shielded.

Zelda

Dr. Mario

  •   Megavitamin deals less shield damage.
  •   At the start of Doctor Finale, nearby opponents will be slowed more, and for longer.

Pichu

  •   Thunder Jolt deals less shield damage.
  •   Pichu's aerial hitstun and landing animations have been changed so his body doesn't shift as much, which could cause certain multihit attacks (e.g. Dancing Blade, Peach's dash attack) to miss.

Marth

  •   Dash grab has more range.

Lucina

  •   Dash grab has more range.

Young Link

Ganondorf

  •   Ganondorf's aerial hitstun animation has been changed so his legs don't shift as much, which could cause certain multihit attacks (e.g. Dancing Blade, Peach's dash attack) to miss.

Mewtwo

  •   Mewtwo's weight has been increased (77 → 79).
  •   Neutral attack has less startup lag (frame 6 → 5).
  •   Forward tilt deals 1% more damage, but with knockback compensated.
  •   Up tilt deals 1% more damage, but with knockback compensated.
  •   Up tilt's tip hitbox has an altered angle that allows it to combo much better.
  •   Forward smash has more range.
  •   Up aerial deals 1% more damage, but with knockback compensated.
  •   Edge roll grants more intangibility.
  •   Edge attack has slightly more range.
  •   Shadow Ball deals more knockback.
  •   Shadow Ball deals less shield damage.

Roy

  •   Dash grab has more range.
  •   Blazer connects more reliably.

Chrom

  •   Chrom's victory theme was corrected to Id (Purpose), matching Lucina and Robin's themes.
  •   Dash grab has more range.

Mr. Game & Watch

  •   Octopus traps opponents for a longer period of time.

Pit

Dark Pit

Wario

  •   Chomp can eat projectiles more easily.

Snake

  •   Up smash has more ending lag, lowering the mortar fire rate.
  •   Back aerial has more knockback growth.
  •   Hand Grenade deals less shield damage.
  •   Remote Missile lingers shorter.

Ivysaur

Charizard

  •   Grounded Flare Blitz can more easily hit enemies below it.

Diddy Kong

  •   Dash attack has less startup lag (frame 9 → 8).
  •   Forward tilt has a longer duration.
  •   Down smash deals more knockback.
  •   Neutral aerial has more range.
  •   Up aerial deals more damage (6% → 7%), but with its knockback compensated.

Sonic

  •   Super Sonic has more range.
  •   Super Sonic via the FS meter has more range and has higher knockback.
  •   Spin Charge no longer loses his double jump when performed on platforms.

King Dedede

Olimar

  •   Olimar's smash attacks now properly have their damage scale when charged.
  •   Forward smash deals less shield damage.
  •   Pikmin Throw deals less shield damage.

Lucario

R.O.B.

  •   Robo Beam deals less shield damage.
  •   Gyro deals less shield damage.

Toon Link

Wolf

  •   The front hit of down smash deals less knockback.
  •   Blaster deals less shield damage.
  •   Using an air dodge before Wolf Flash no longer reduces its landing lag.

Villager

  •   Slingshot attacks (forward and back aerials) deal less shield damage.
  •   Lloid Rocket deals less shield damage.

Mega Man

  •   Mega Man pellets (Neutral Attack, Forward Tilt, and Neutral Aerial) deals less shield damage.
  •   Up smash deals more knockback.
  •   Metal Blade deals less shield damage.
  •   Leaf Shield has more startup and ending lag, and Mega Man can no longer throw items during it.

Wii Fit Trainer

  •   Neutral attack's finisher has more bury range.
  •   Sun Salutation deals less shield damage.
  •   Header deals less shield damage.
  •   The interaction of Header's soccer ball with stage collision was fixed, removing several setups.
  •   Deep Breathing's effect lasts longer when successful (9.8 seconds → 13).

Rosalina & Luma

  •   If Luma is close, Luma will move in front of Rosalina when using a reversed down tilt or forward tilt.
  •   Luma Shot deals less shield damage.
  •   Star Bits deal less shield damage.
  •   At the start of Grand Star, nearby opponents will be slowed more, and for longer.

Greninja

Mii Swordfighter

Mii Gunner

Palutena

Pac-Man

  •   Bonus Fruit deals less shield damage.
  •   Fire Hydrant has more range when it is falling.
  •   Fire Hydrant deals less shield damage.

Robin

  •   Thunder and Elthunder deal less shield damage.
  •   Arcfire deals less shield damage.

Bowser Jr.

  •   Neutral attack 2 deals more hitstun, allowing it to connect into the rapid jab more easily.

Duck Hunt

  •   Trick Shot deals less shield damage.
    •   However, this also makes it safer for Duck Hunt to shield the can himself (after the opponent hits it back for example).
  •   Because perfecting shielding projectiles has less ending lag, Duck Hunt can act before the opponent if he perfect shields a can from Trick Shot that his opponent shields. This allows him to start a variety of combos.
  •   Clay Shooting deals less shield damage.
  •   The shots from Wild Gunman will no longer sometimes go through opponents.

Ryu

  •   Edge attack deals less hitstun.

Ken

  •   Edge attack deals less hitstun.

Cloud

Corrin

  •   Forward smash's charging loop hits connect more reliably.
  •   Up smash has a longer duration (frames 13-15 → 13-17) and the sweetspot has more range.
  •   Down aerial's looping hits connect more reliably against lightweight characters.
  •   Uncharged Dragon Fang Shot travels more distance before disappearing (61 frames → 71).
  •   Dragon Ascent grants more intangibility (frames 10-17 → 7-17), connects more reliably and the final hit deals more knockback.

Bayonetta

Inkling

Ridley

Simon

  •   Edge attack has more range.
  •   Cross deals less shield damage.

Richter

  •   Edge attack has more range.
  •   Cross deals less shield damage.

King K. Rool

  •   Forward tilt's sweetspot has a longer duration.
  •   Forward aerial's sweetspot has a longer duration.
  •   Up aerial has less ending lag (FAF 82 → 72).
  •   Up throw is no longer affected by windboxes while throwing.
  •   Crownerang deals less shield damage.
  •   Fixed crown duplication with Villager or Isabelle’s Pocket.
  •   Gut Check has less ending lag (Fail/Succeed: FAF 68/48 → 63/43).
  •   The desync glitch involving King Dedede has been fixed.

Isabelle

  •   Slingshot attacks (forward and back aerials) deal less shield damage.

Piranha Plant

  •   Edge attack has more range.
  •   Ptooie has a larger hitbox.