Talk:Wavedash

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Revision as of 05:12, April 2, 2008 by 70.57.50.190 (talk)
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In Brawl, it's possible. I've done it.

  • Double Jump
  • fall backwards at the diagonal
  • Air Dodge near the bottom

takes forever, and it honestly isn't practical. But it is still in. User:Max2/Sig

That's a Waveland, not a Wavedash. --Sky (t · c · w) 01:02, 11 March 2008 (UTC)

really? I thought Wavelanding just made you land on a jump-through platform faster. User:Max2/Sig sorry then.

"Contrary to some belief, wavedashing is not a glitch, but instead is completely explainable by the physics system in the game, despite being an unintended physics byproduct."

Unfortunatly I have to disagree with this statment because a completely explainable by the physics system in the game, despite being an unintended physics byproduct, is the very definition of a glitch because the result was unintended thus yes, this is a glitch.

By your defininition Windows never has glitches all of the behaviour is perfectly explainable behaviour based on how the code was written, the result wasn't inteneded but it was the natural result.

70.57.50.190 10:12, 2 April 2008 (UTC)