Super Smash Bros.
“ | Something's gone wrong in the happy-go-lucky world of Nintendo! | ” |
—North American commercial |
Super Smash Bros. | |
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Developer(s) | HAL Laboratory, Inc. |
Publisher(s) | Nintendo |
Designer(s) | Masahiro Sakurai |
Released | Nintendo 64: January 21, 1999 April 26, 1999 November 19, 1999 iQue Player: November 15, 2005 Virtual Console: January 20, 2009 June 12, 2009 December 21, 2009 |
Genre(s) | Fighting game Platforming |
Mode(s) | Single-player, multiplayer (2-4) |
Ratings | ESRB: E PEGI: 7 OFLC: G8+ |
Platform(s) | Nintendo 64 iQue Player Virtual Console |
Media | 128 megabit cartridge Flash Card (China) |
Super Smash Bros., released in Japan as Nintendo All Star! Dairantō Smash Brothers (ニンテンドウオールスター! 大乱闘スマッシュブラザーズ, Nintendo All-Star! Great Fray Smash Brothers), often shortened to "SSB", retronymously "Smash 64" or "SSB64", is the first game of the Super Smash Bros. series.
The game released in Japan on January 21st, 1999, in North America on April 26th, 1999, and in Europe on November 19th, 1999. The game is playable on Nintendo 64, and is available on the Wii's Virtual Console. It was later released on the iQue Player in China on November 15, 2005. The Virtual Console version released on January 20th, 2009 in Japan, a day before its 10-year anniversary, and later, 2009 in Europe and North America, respectively. When the Virtual Console is discontinued on Wii on January 30th, 2019, the only way to obtain the game will be through purchasing a used copy. Happy 20th Anniversary Super Smash Bros.
Opening movie
The opening movie in Super Smash Bros., unlike later games in the Super Smash Bros. series, completely lacks pre-rendered footage, instead opting to render everything in real-time.
When the opening movie starts, two random starter characters are chosen to be placed by Master Hand on top of a desk, which transitions to a scenery resembling Peach's Castle. This process is repeated every time the opening movie is played.
At the end of the opening movie, the figures of the four unlockable characters are quickly shown against a white background. If a character hasn't been unlocked, it will simply be shown as a silhouette; reversely, they will be deobfuscated once unlocked.
After this, the opening movie directly segues into the title screen, a trend which would be followed by future installments, along with the announcer calling out the game's title.
Characters
There are twelve playable characters in Super Smash Bros., eight of which are available from the start, and four of which are unlockable.
The most amount of slots are given to the Mario and Pokémon universes with each getting two characters: Mario alongside his brother Luigi, and Pikachu and Jigglypuff, respectively, with the latter characters in both universes being unlockable.
Two more slots are given to reoccurring Mario characters Donkey Kong and Yoshi as representatives of their sub-universes, Donkey Kong and Yoshi respectively.
The remaining starter characters are Link, Samus, Kirby and Fox from The Legend of Zelda, Metroid, Kirby and Star Fox universes respectively. Along with Luigi and Jigglypuff, two more characters are unlockable, being Ness and Captain Falcon from the EarthBound and F-Zero universes respectively.
Starters (8) | |||
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Mario |
Yoshi |
Donkey Kong |
Link |
Samus |
Kirby |
Fox |
Pikachu |
Unlockables (4) | |||
Luigi |
Jigglypuff |
Captain Falcon |
Ness |
Stages
Stages
Stages | ||||
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Peach's Castle |
Congo Jungle |
Hyrule Castle |
Planet Zebes |
Mushroom Kingdom |
Yoshi's Island |
Dream Land |
Sector Z |
Saffron City |
Shown in bold, Mushroom Kingdom is the only unlockable stage in Super Smash Bros.
1P Game-only stages
1P Game-only stages | |||||
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File:Mario Target Smash SSB.jpg Break the Targets |
Board the Platforms |
Meta Crystal |
Race to the Finish |
Battlefield |
Final Destination |
These stages only appear in the 1P Game.
Non-playable stages
Non-playable stages | ||
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Small |
New |
Tutorial Stage |
These stages cannot be unlocked or played on in any way without hacking.
Modes
1-Player
Multi-player
Tournament play
Unlike its successors, Super Smash Bros. never enjoyed a large professional competitive scene in North America. However, interest in the game has been renewed in recent years with the popularity of its sequels. Players can play Super Smash Bros. online through Kaillera using the Project64k emulator. Recently, there have been more and more tournaments of Super Smash Bros. due to an influx of new players. Most Super Smash Bros. tournaments are paired up with Melee events and most (offline) SSB tournaments are located in California, Canada, New Jersey or Peru.
The standard tournament rules differ little from that of Melee. The most common standard tournament rules are as follows:
- The required number of victories to win are generally the best of 3 matches; the only exceptions are finals, in which the number of matches is 5 or 7.
- Double eliminations are in place.
- 4 stock with a 8-minute time limit, if it is possible; the original game does not support placing a time limit on stock matches, but emulators and mods can implement one.
- Items are disabled.
- Handicaps are off.
- The first match is played on Dream Land.
- For the first match, characters are chosen double-blind - at the same time, so that neither player knows their opponent's character beforehand.
- Players may re-pick characters after each match. However, the loser of each match gets to pick last (known as slob picks).
Development
Masahiro Sakurai was interested in making a fighting game for four players. His initial design for the game was called Kakuto-Geemu Ryuoh (Dragon King: The Fighting Game)[1], which featured simple characters. After presenting the game to co-worker Satoru Iwata, he helped Sakurai continue on with the project. Sakurai understood that many fighting games did not sell well, so he tried to make his game original.[1] His first idea was to include famous Nintendo characters and put them into the fray.[1] Knowing he would not get permission to do so, Sakurai created a prototype of the game without sanction from Nintendo and did not inform them until he was sure the game was well-balanced.[1] The prototype he presented featured Mario, Donkey Kong, Samus Aran, and Fox McCloud as playable characters. The idea was later approved.[1][2]
Super Smash Bros. features music from some of Nintendo's most popular gaming franchises. While many tracks are new arrangements for the game, some songs are taken directly from their sources. The music for Super Smash Bros. was composed by Hirokazu Ando, who later returned as sound and music director for Super Smash Bros. Melee. A complete soundtrack was released on CD in Japan through Teichiku Records in 2001.[3]
Reception
SSB reviews | |
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Publication | Score |
Famitsu | 31 of 40[4] |
GameSpot | 7.5 of 10[5] |
IGN | 8.5 of 10[6] |
Nintendo Power | 7.7 of 10[7] |
Compilations of multiple reviews | |
Metacritic | 79 of 100[8] |
Game Rankings | 78.81%[7] |
Awards | |
IGN "Best Fighting Game" |
Super Smash Bros. was a commercial success, selling 5 million copies worldwide with 2.93 million sold in the United States and 1.97 million copies sold in Japan. It was the 5th best selling game for the Nintendo 64. Reviews were mostly positive, with many critics praising the game's addictive and fun multiplayer gameplay and simple controls, but it was criticized as well, mainly due to the game's lack of content and somewhat limited single player mode.
Gallery
- SSB64Logo.jpg
English logo.
Differences from later Super Smash Bros. games
Super Smash Bros. is the only game in the series with the following distinctions:
- Using the phrases "Game Set" and "Time Up" in matches in all regions. Later games use the phrases "Game!" and "Time!" in the English version, while each one still uses "Game Set" and "Time Up" in the Japanese version.
- Lacking stages from the F-Zero and EarthBound universes.
- Introducing new characters from the Yoshi and F-Zero universes.
- Not having Bowser as the heaviest character, as he did not make his first playable appearance until Melee. Rather, the heaviest character is Donkey Kong.
- Featuring only playable protagonists. However, two characters had previously appeared as antagonists -- Donkey Kong in Donkey Kong, its Game & Watch counterpart, Donkey Kong 3 and Donkey Kong (Game Boy), and Mario in Donkey Kong Jr. and Donkey Kong Circus.
- Being rated "E" for Everyone by the ESRB, as its successors Super Smash Bros. Melee and Super Smash Bros. Brawl would be rated "T" for Teen, and Super Smash Bros. 4 and Super Smash Bros. Ultimate would be rated "E10+" for players who are aged ten and over. As a result, it is also the only game not to share its ESRB rating with another game in the franchise.
- Showing the stage's 3D model when highlighted on the Stage Selection screen, as well as restricting the cursor to the squares depicting the stage.
- Not having Battlefield and Final Destination as normally playable stages.
- Not allowing characters to grab ledges from behind in any way.
- Not include Side special moves moves, as these would be added in later games.
Trivia
- The starting eight characters are placed in the order of when they first appeared in their respective debut titles on the character selection screen, starting with the oldest, Mario and Donkey Kong, and ending with the most recent, Pikachu. This same order is used when listing the cast of the original Super Smash Bros. in later games, such as when organizing trophies. This chronological ordering also applies to the four unlockable characters on the character selection screen, though this is only relative to each other and not the other characters.
- Super Smash Bros. marks the first appearances of Samus, Kirby, and Ness in 3D.
- Additionally, this game is the only Nintendo 64 title in which Samus or Ness appears.
- This game has the least amount of unlockable characters, at four, and also has the least amount of unlockable stages (out of games that have them), at one.
- This game is one of two that uses 2D illustrations on the box art, alongside Super Smash Bros. Ultimate.
- If the player achieves No Miss x11 at the end of classic mode, on the victory screen the announcer will say "Incredible!" instead of congratulations.
External links
- Official Japanese Super Smash Bros. website
- Official English Super Smash Bros. website (archived)
- Official Japanese Virtual Console Super Smash Bros. website
- Official European Super Smash Bros. game page
- Official North American Virtual Console Super Smash Bros. game page
- Official Chinese Super Smash Bros. website
References
- ^ a b c d e Iwata Asks: Super Smash Bros. Brawl. Nintendo. Retrieved on 2008-01-31.
- ^ 社長が訊く『大乱闘スマッシュブラザーズX』 (Japanese). Nintendo. Retrieved on 2008-01-31.
- ^ Nintendo All-Star! Dairanto Smash Brothers Original Soundtrack. Soundtrack Central (2002-01-17). Retrieved on 2008-04-16.
- ^ ニンテンドウ64 - ニンテンドウオールスター!大乱闘スマッシュブラザーズ. Weekly Famitsu. No.915 Pt.2. Pg.32. 30 June 2006.
- ^ Gerstmann, Jeff (1999-02-18). Super Smash Bros. Review. GameSpot. Retrieved on 2008-04-26.
- ^ Schneider, Peer (1999-04-27). Super Smash Bros. Review. IGN. Retrieved on 2008-04-26.
- ^ a b Super Smash Bros. Reviews. GameRankings. Retrieved on 2013-07-14.
- ^ Super Smash Bros. (n64: 1999): Reviews. Metacritic. Retrieved on 2013-07-14.
Super Smash Bros. series | |
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Super Smash Bros. · Super Smash Bros. Melee · Super Smash Bros. Brawl · Super Smash Bros. 4 (for Nintendo 3DS · for Wii U) · Super Smash Bros. Ultimate |