Super Smash Bros. Ultimate

Ganondorf (SSBU)

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This article is about Ganondorf's appearance in Super Smash Bros. Ultimate. For the character in other contexts, see Ganondorf.
Ganondorf
in Super Smash Bros. Ultimate
Ganondorf SSBU.png
ZeldaSymbol.svg
Universe The Legend of Zelda
Other playable appearances in Melee
in Brawl
in SSB4
Availability Unlockable
Final Smash Ganon, The Demon King
Ganondorf (SSBU)
His new design matches his appearance in The Legend of Zelda: Ocarina of Time! Now he uses his sword for all his smash attacks. He's a bit slimmer then [sic] he was before, but his Warlock Punch is devastating! For his final smash he transforms into Ganon, The Demon King and quickly charges forward.
Super Smash Blog, Super Smash Bros. Ultimate Official Site

Ganondorf (ガノンドロフ, Ganondorf) is a playable character in Super Smash Bros. Ultimate. Takashi Nagasako reprises his role as Ganondorf after having previously voiced the character in The Legend of Zelda: Ocarina of Time and Super Smash Bros. Melee. Ganondorf is classified as fighter #23.

Changes from Super Smash Bros. 4

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Ganondorf was granted some of the most notable changes during the transition from Super Smash Bros. 4 to Ultimate. His design is now based off of his appearance in The Legend of Zelda: Ocarina of Time, and many of his moves feature different animations; notably, he now utilizes his sword from the Space World 2000 tech demo for his smash attacks, decloning them entirely from those of his semi-clone Captain Falcon.

As a stand-alone character, though, Ganondorf has been significantly buffed in Ultimate. Like Bowser from Brawl to Smash 4‚ most of his weaknesses were at least made better, as his mobility, while still rather lacking, is still faster overall, and his overall range is much better. Additionally, he benefits from many of the universal changes in Ultimate, as the decreased landing lag on his aerials and being able to dash cancel into his relatively fast forward and down tilts significantly improve his approach.

Aesthetics

  • Change Ganondorf's appearance is based off of his original design from Ocarina of Time. He bears a close resemblance to his official art from Ocarina of Time 3D.
  • Change Ganondorf's initial dash and running animations were altered, with his arms positioned further out to the side.
  • Change Ganondorf's on-screen appearance now shows him stepping out of a liquid-like vortex of darkness.
  • Change All attacks that utilize darkness have more intense particle effects.
  • Change Ganondorf has new victory animations:
    • The first has him flip his cape before pumping his fist.
    • The second has him levitate in the air, land on the ground while punching his palm, and then reel back before thrusting his hand towards the screen.
    • The third has him flip his cape before laughing wickedly. [1]

Attributes

  • Buff The universal 3-frame jumpsquat heavily improves Ganondorf's ground-to-air transitioning, down from 7 frames.
  • Buff The universal ability to dash cancel into any ground attack greatly benefits Ganondorf, allowing him to use his relatively quick forward tilt and down tilt while approaching.
  • Buff Ganondorf dashes faster, now being nearly on par with his Melee speed. His initial dash animation is both faster and goes a longer distance.
  • Buff Ganondorf jumps higher and has greater air speed.
  • Change Ganondorf is heavier, now weighing more than Charizard.

Ground attacks

  • Buff Neutral attack deals slightly more damage and no longer has a sourspot.
  • Buff Forward tilt and down tilt deal slightly more damage.
  • Buff Up tilt is significantly faster, with fewer startup frames and less end lag.
    • Change Up tilt now has Ganondorf longer holds up his leg with his hand similar to its animation in Melee, and now has a flame effect on his foot during startup.
  • Change All of Ganondorf's new smash attacks involve his sword from the Space World 2000 tech demo.
  • Forward smash:
    • Change Ganondorf has a new forward smash: a downward sword slash, similar to Ike's.
    • Buff Forward smash has disjointed hitboxes and overall vastly increased reach. It can now cover overhead.
    • Buff Forward smash deals slightly more damage.
    • Nerf Forward smash has more startup and ending lag.
    • Nerf Forward smash has a shorter duration.
  • Up smash:
    • Change Ganondorf has a new up smash: an overhead sword swing from front to back, similar to Ike's.
    • Buff Up smash has fewer startup frames and more active frames.
    • Buff Up smash has greatly improved range. It has a disjointed hitbox and covers around Ganondorf's body, now being able to hit behind him.
    • Nerf Up smash has more ending lag and interrupts significantly later, removing its ability to bait opponents into approaching.
  • Down smash:
    • Change Ganondorf has a new down smash: a forward hilt thrust that leads into a backwards stab, similar to Cloud's.
    • Buff Down smash's second hit sends opponents at a semi-spike angle, improving its edgeguarding potential.
    • Buff Down smash's second hit has slightly fewer startup frames and less end lag.
    • Buff Down smash's lower hitbox placement allows it to hit most crouching opponents and lowers Ganondorf's hurtbox.
    • Buff The hitbox on the first hit that previously sent opponents away from the second hit has been removed, allowing both hits to connect more reliably.
    • Nerf Down smash's first hit deals slightly less damage.

Aerial attacks

  • Buff All aerials have significantly reduced landing lag.
  • Buff Forward aerial has increased range due to Ganondorf leaning further forward as he punches.
    • Bug fix Forward aerial's auto-cancel window was restored.
  • Buff Back aerial deals more damage.
    • Change Back aerial's animation no longer has Ganondorf crossing his legs.
  • Up aerial:
    • Change Up aerial has Ganondorf kick with his right leg instead of his left.
    • Nerf Up aerial has more startup frames.
    • Nerf Up aerial's hitbox no longer hits below Ganondorf, significantly weakening its gimping potential and removing its jab reset combos.
  • Change Down aerial has Ganondorf lean back slightly as he stomps, similar to its animation in Melee.

Throws/other attacks

  • Buff Standing grab has more range.
    • Nerf Standing grab has slightly more startup frames and end lag.
    • Change Ganondorf now grabs with his left hand and has an altered dash grab animation.
  • Buff Pummel is much faster.
    • Nerf Pummel deals less damage.
  • Change Ganondorf has a new forward throw: an uppercut.
  • Buff Up throw deals more damage.

Special Moves

  • Warlock Punch:
    • Buff Warlock Punch deals more damage and knockback.
  • Flame Choke:
    • Buff Grounded Flame Choke has less end lag, significantly improving its combo potential and allowing more possible follow-ups on missed techs; in particular, a combo into down tilt is now guaranteed against all characters.
    • Buff Grounded Flame Choke stops when it reaches a ledge, making it safer to use.
    • Buff Grounded Flame Choke deals more damage.
    • Nerf Aerial Flame Choke can now be escaped by button mashing and is scaled with the opponent's damage percentage, significantly hindering Ganoncide's utility at low percentages.
  • Dark Dive:
    • Buff Dark Dive deals more damage.
    • Buff Dark Dive deals more knockback and launches opponents at a lower angle.
    • Buff Dark Dive's grab release has less end lag.
    • Buff Opponents grab released by trading attacks with Dark Dive now receive damage.
    • Change Dark Dive's attack now causes a vibrant burst of purple magic rather than a fiery explosion.
  • Bug fix The landing lag glitch on Flame Choke and Dark Dive have been fixed.
  • Wizard's Foot:
    • Buff Grounded Wizard's Foot deals more damage, and its late hits are just as strong as the early hit.
    • Buff Grounded Wizard's Foot no longer has a blindspot.
    • Buff Grounded Wizard's Foot travels faster and has significantly less end lag, making it safer to use at low percentages and giving the move combo potential.
    • Buff Aerial Wizard's Foot can no longer be teched by opponents during the initial hit.
    • Change Wizard's Foot's animation is closer to how it appeared in Melee.
  • Beast Ganon:
    • Change Ganondorf's Final Smash, Beast Ganon, is now based on his bipedal form from Ocarina of Time. Instead of slamming the ground with his body, Beast Ganon slashes with his swords before rushing forward. When Ganondorf activates his Final Smash, the Triforce of Power briefly flashes on the back of his hand.

Role in World of Light

Ganondorf was absent in the World of Light trailer, though he presumably became a spirit alongside the rest of the galaxy (sans Kirby) when Galeem unleashed its beams of light.

Alternate costumes

Ganondorf Palette (SSBU).png

Gallery

Character Showcase video

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Trivia

  • Ultimate marks the first time in the Smash series that Ganondorf utilizes a sword in his base moveset.
  • The voice clip played during Ganondorf's down smash features him shouting "Oooh-yah!", which was a clip that went unused in Melee. The clip also made an appearance in Brawl as Ganondorf's Wii Remote selection sound.
  • Ganondorf's entry on the official Super Smash Blog has a grammatical error, using the word "then" instead of the correct "than." Also, the words "Final Smash" are lowercase instead of uppercase like in other fighter entries.