Mario (SSBU)
Mario in Super Smash Bros. Ultimate | |
---|---|
Universe | Mario |
Other playable appearances | in SSB in Melee in Brawl in SSB4 |
Availability | Starter |
Final Smash | Mario Finale |
“ | Mario is an all-around fighter who uses his wide variety of techniques to respond to any situation. In Super Smash Bros. Ultimate, he shows up in his Wedding tux and his Builder outfit, and Cappy even makes an appearance! | ” |
—Super Smash Blog, Super Smash Bros. Ultimate Official Site |
Mario (マリオ, Mario) is a playable character in Super Smash Bros. Ultimate. He was suggested to appear in the then unnamed Ultimate in its first teaser trailer at the end of the March 8th, 2018 Nintendo Direct, and officially announced in Ultimate's E3 2018 trailer on June 12th. As in SSB4, Charles Martinet's portrayal of Mario from Brawl was repurposed for Ultimate.
Changes from Super Smash Bros. 4
Aesthetics
- As with all veterans returning from SSB4, Mario's model features a more subdued color scheme. His clothing and hair now feature simple detailing, similar to Brawl.
- Mario's standard cap has been replaced by Cappy from Super Mario Odyssey. This only appears to be an aesthetic change; Cappy's eyes can appear during Super Jump Punch.
- Mario's idle animation is altered slighty, with his head turned more towards the screen.
- Mario, like many other characters, has been made much more expressive in this game, to an even greater degree than its predecessor. In particular, he will sometimes smile and appear whimsical or happy in battle, in line with his canon depiction.
- Mario's attacks, especially ones involving fire, have been given brighter, flashier particle effects.
- Mario has two new taunts: one where he throws Cappy around in a circle, and another where he turns his back to the camera and gives a thumbs-up. They replace his previous up and side taunts, respectively.
- Mario's builder outfit from Super Mario Maker and his wedding tuxedo from Super Mario Odyssey are present as alternate costumes. They seem to have replaced his Wario-inspired costume and his Fire Mario costume, respectively.
- Mario's ledge hanging animation is different, he now hangs on with one hand instead of two, and has an angrier expression on his face.
Attributes
- Mario jumps higher.
- Like all characters, Mario's jumpsquat animation now takes three frames to complete.
Ground Attacks
- Forward tilt deals more knockback.
- Down tilt has more base knockback and a more horizontal launch angle, lowering its combo potential.
- Dash attack has an altered animation that no longer lowers Mario's hurtbox, which prevents him from sliding under certain attacks unlike his previous dash attack.
- Up tilt has slightly more ending lag, hindering its combo potential and no longer combos into itself.
- Dash attack travels further.
- Down smash's animation has been altered, resembling both the Sweep Kick move from Super Mario 64, and the break dance Mario performs on the cover of Dance Dance Revolution: Mario Mix.
Aerial Attacks
- Neutral aerial has reduced landing lag.
- Forward aerial has significantly less landing lag.
- Forward aerial has a different animation, with Mario now punching downwards with his opposite hand and twisting around afterwards instead of flipping.
- Up aerial does less damage.
- Down aerial hits connect significantly better into each other and the final hit has an altered animation involving Mario spreading his limbs out.
Throws/other attacks
- Pummel is faster.
- Pummel has a slightly different animation: Mario now uses one hand during his pummel instead of both of his hands like in previous installments, to keep consistent with his grab animation.
- Up throw has an altered, more exaggerated animation.
- Down throw has altered knockback and a more horizontal angle, making it harder to perform combos.
- Forward throw does less damage.
Special Moves
- When close to an opponent, Mario’s Fireballs can multi-hit which can lead up to new combos.
- Mario now wears the Cape around his neck when used, akin to how it's worn in Super Mario World.
- Cape now forces the opponents to show their back side while they're using their moves, whether if their stance is mirrored or not.
- The coins from the Super Jump Punch now have the chance to be regional coins found in Super Mario Odyssey’s Metro Kingdom.
- Super Jump Punch requires a longer travel distance before being able to sweetspot a ledge.
- F.L.U.D.D has an altered charging animation.
- Mario appears to be much angrier than in the previous games when unleashing Mario Finale.
Alternate costumes
Gallery
Taunting in his Builder outfit on Wrecking Crew.
Using F.L.U.D.D. on Arena Ferox.
Mario's new Wedding and Builder costumes on Princess Peach's Castle.
Buried by Inkling's Splat Roller on Mario Circuit.
With Olimar, Pac-Man, and Sonic on Gaur Plain.
With a giant Pikachu on Tortimer Island.
Trapped in the Black Hole item on Gaur Plain.
Getting buried by Donkey Kong's Headbutt on Gaur Plain.
With Young Link on Tomodachi Life.
With Donkey Kong, Link, Samus, Ice Climbers, Pit, Villager and Inkling on Battlefield.
With Peach and Bowser on Princess Peach's Castle.
Character Showcase video
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Trivia
- Mario's pose in his official artwork resembles his neutral aerial.
- The pose Mario strikes in his new up taunt resembles a piece of promotional artwork first released for Club Nintendo, but without the wink.
- The segment during the E3 2018 Nintendo Direct focusing on his new Builder suit features Mario knocking Squirtle off of a Pipe on Mushroomy Kingdom. This is likely a reference to the series' common Koopa Troopa enemies, which are also turtles.
- In the E3 demo of the game, Mario's portrait, strangely, used his in-game model as opposed to the render made for him in the game. This was also the case with Pikachu and Villager. This has since been fixed.
- Mario's trailer is the only one that uses a background song with English lyrics; in this case, "Jump Up, Super Star!", the main theme of Super Mario Odyssey.