Hitbox visualization showing Zelda's down smash.

OverviewEdit

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HitboxesEdit

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
Clean hit
0 0 12% 0   20 95 0 5.0 18 -2.0 7.0 0.0 1.0x 1.0x 30%               Kick  
1 0 12% 0   20 95 0 5.0 18 0.0 3.0 0.0 1.0x 1.0x 30%               Kick  
2 0 12% 0   20 95 0 4.0 18 0.0 0.0 0.0 1.0x 1.0x 30%               Kick  
Late hit
0 0 10% 0   20 85 0 5.0 18 -2.0 7.0 0.0 1.0x 1.0x 30%               Kick  
1 0 10% 0   20 85 0 5.0 18 0.0 3.0 0.0 1.0x 1.0x 30%               Kick  
2 0 10% 0   20 85 0 4.0 18 0.0 0.0 0.0 1.0x 1.0x 30%               Kick  

TimingEdit

Charges between 1-2
Leg intangibility 4-14
Hit 1 4-6
Hit 2 12-14
Animation length 39
Hitboxes                                                                               
Leg                                                                               
Legend (1 square = 1 frame)
 
Lag time
  
Charge interval
 
Hitbox
 
Vulnerable
 
Intangible