Hitbox visualization showing Zelda's up smash.
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Update historyEdit

  1.0.8

  •   Up smash's last hit's knockback growth increased: 190 → 214, its loop hits' hitbox sizes increased: 3u/3.8u/3u/3u → 3.5u/4.2u/3.5u/3.5u, and its SDI multipliers decreased: 1× → 0.5×. Altogether, these changes improve its KO potential and make its hits connect together better.

HitboxesEdit

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
Hit 1-4 (loop)
0 0 2% 0   0 105 40 3.5 0 0.0 11.0 0.0 0.5x 0.5x 0%               Magic zap  
1 0 2% 0   0 105 40 3.5 0 0.0 17.0 -5.0 0.5x 0.5x 0%               Magic zap  
2 0 2% 0   0 105 40 3.5 0 0.0 17.0 5.0 0.5x 0.5x 0%               Magic zap  
3 0 2% 0   0 105 40 4.2 0 0.0 18.0 0.0 0.5x 0.5x 0%               Magic zap  
Hit 5-7 (loop)
0 0 0.8% 0   0 100 40 3.5 0 0.0 11.0 0.0 0.5x 1.0x 0%               Magic zap  
1 0 0.8% 0   0 100 40 3.5 0 0.0 17.0 -5.0 0.5x 1.0x 0%               Magic zap  
2 0 0.8% 0   0 100 40 3.5 0 0.0 17.0 5.0 0.5x 1.0x 0%               Magic zap  
3 0 0.8% 0   0 100 40 4.2 0 0.0 18.0 0.0 0.5x 1.0x 0%               Magic zap  
Final hit
0 0 5% 0   24 214 0 7.0 0 0.0 21.0 0.0 1.0x 2.0x 0%               Magic zap  
1 0 5% 0   24 214 0 7.5 0 0.0 18.0 -6.0 1.0x 2.0x 0%               Magic zap  
2 0 5% 0   24 214 0 7.5 0 0.0 18.0 6.0 1.0x 2.0x 0%               Magic zap  
3 0 5% 0   24 214 0 8.0 0 0.0 15.0 0.0 1.0x 1.0x 0%               Magic zap  

TimingEdit

Charges between 3-4
Hits 1-4 9, 12, 15, 18
Hits 5-7 25, 28, 31
Hit 8 34
Interruptible 64
Animation length 71
                                                                                                                                             
Legend (1 square = 1 frame)
 
Lag time
  
Charge interval
 
Hitbox
 
Interruptible