Hitbox visualization showing Wolf's down aerial.
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OverviewEdit

HitboxesEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
0 0 0 13.0% 0   Standard 6 90 0   5.0 top 0.0 6.5 0.5 1.0× 1.0× 0%               Slash   All All            
1 0 0 15.0% 0   Standard 6 90 0   7.0 top 0.0 2.0 0.5 1.0× 1.5× 0%               Slash   All All            

TimingEdit

AttackEdit

Initial autocancel 1-4
Hitboxes 16-17
Ending autocancel 36-
Interruptible 54
Animation length 59
                                                                                                                     
                                                                                                                     

Landing lagEdit

Interruptible 20
Animation length 27
                                                     
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Autocancel
 
Interruptible

TriviaEdit

  • The sweetspot has a higher SDI multiplier than the sourspot, at 1.5×. This is rare for a sweetspot on a single hit move. However it is fairly common for sweetspots to have higher hitlag multipliers, such as with Marth's tipper hitboxes or the sweetspot on Lucas's dash attack, which suggests that the 1.5× multiplier was intended for the hitlag multiplier, but was applied to the SDI multiplier by mistake.