Hitbox visualization showing Wario-Man's up smash.

OverviewEdit

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HitboxesEdit

ID Part Rehit rate Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct Blockable Reflectable Absorbable Flinchless Heedless Piercing Strechy ?2 ?5 ?6 ?11 Hit Bits
Multihits
0 0 4 2% 0   Standard 15 70 0 10.0 0 0.0 14.0 0.0 1.0x 1.0x 0%               Punch                         11111111111111
1 0 4 2% 0   Standard 15 70 0 10.0 0 0.0 8.0 0.0 1.0x 1.0x 0%               Punch                         11111111111111
2 0 4 0% 0   Standard 0 100 50 38.0 0 0.0 16.0 0.0 1.0x None 0%               Punch                         11111111111111
The windbox is also active during the final hit.
ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
Final hit
0 0 15% 0   60 90 0 12.0 0 0.0 14.0 0.0 1.0x 1.0x 0%               Kick  
1 0 15% 0   60 90 0 12.0 0 0.0 6.0 0.0 1.0x 1.0x 0%               Kick  

TimingEdit

Charges between 4-5
Head intangible 11-24
Multihits 11-24
Final hit 25
Interruptible 27
Animation length 46
                                                                                           
Head                                                                                             
Body                                                                                             
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Invincible
 
Intangible
 
Interruptible