Lection categoriesEdit
0. Meta [META]Edit
In these videos, I explain how I make my videos, how debug mode works and similar stuff.
META1 - Setting up Dolphin for Melee researchEdit
META2 - Debug mode guideEdit
META3 - OBS streaming and recordingEdit
META4 - Gamecube controller reparationEdit
META5 - Hitbox propertiesEdit
1. Basic knowledge and techniques [BKT]Edit
This category covers staple techniques like short hop, L-cancel, fast fall, wavedash, waveland, ledgedash and pivot – everything Wak’s SSBM Advanced How To Play treats and more.
Reference: Techniques explained in Wak’s SSBM AHTPEdit
How to play video, short hop, fast fall, L-cancel, shffl, wavedash, waveland, shield grabbing, shield up-B and up smash, shield wavedash, teching, wallteching, walljumpteching, edgehog, edgehop, ledgedash, dashdance, run cancel, pivot, JC grab, chain throw, trajectory DI, crouch cancel, walljump, meteor cancel, reverse neutral-B, powershield
List of techniques that I plan to explainEdit
- Initial up-B reversing
- Lagless landing
- Shield / shai dropping
- Buffering
BKT1 - Wavedash and basic movementEdit
BKT2 - Getting hit: DI, SDI, ASDI, DSDI, (power)shield, techingEdit
==== BKT3 -
2. Advanced in-depth techniques [AIT]Edit
Difficult or situational techniques belong in this section, for example ledgedashstalls, moonwalks and pivot edgehogs.
AIT1 - intangible ledgestallsEdit
3. Character-specific techniques [CST]Edit
Up-B ledgestalls and complicated attack priorities will be explained here. This section attempts to be more like character guides than the others.
4. Micro-situation analysis [MSA]Edit
This section’s videos explain a character’s options in certain situations and showcase high-level gameplay – why these players made these decisions and what would have been optimal.
MSA1 - Marth’s techchases against fastfallersEdit
5. Have you ever wondered … [HYEW]Edit
Questions that don’t have much competitive relevance but still might be interesting for curious players will be answered here. Rare phenomena also belong here.