User:John3637881/Character concepts

This is where I will put my character concepts. If you remember, these characters used to be in the Super Smash Bros. Dream project on this wiki. After that project ended, I decided to put all my characters here in an attempt to save space, room, and to cut down on the edit count in the "Recent Changes" section.

This list should not be seen as a "prediction list" of any kind. In fact, I highly doubt most of these characters would ever be added to Smash. If you don't like my characters, then I recommend you make a character concepts page of your own. In any case, I'd be interested to see what kinds of ideas for characters you have.

Note: This list is not spoiler safe. Many characters say and do things in these concepts that could spoil key parts of their respective works for you.

Optimus PrimeEdit

Optimus Prime
in Super Smash Bros.
 

 
Universe Transformers
Final Smash Roll Out
Designed by John3637881
Optimus Prime Has Got The Touch!
—Introduction Tagline

Optimus Prime is a representative of the Transformers universe. He is the leader of the heroic Autobots and the rival of the evil Megatron. His respective voice actors, Peter Cullen and Tesshō Genda, could reprise their roles as Optimus Prime.

Reasons for inclusion/exclusionEdit

  •   An iconic character from a long-running and successful cartoon and movie franchise.
  •   Has a workable moveset that introduces some, but not many, new elements to Smash.
  •   Has appeared in numerous video games, but is not originally a video game character.
  •   Would be difficult to balance. Competitive players would probably write him off for being too slow, while casual players could see him as overpowered.
  •   Way too big (even bigger than Ridley).

AttributesEdit

Similar to Ganondorf, Optimus Prime sports slow but incredibly hard-hitting moves. Many of his moves are based off of those seen in various Transformers media. Optimus is a force to be reckoned with, as he is both taller and heavier than even Bowser. However, Optimus is vulnerable to both combos and gimping due to his high weight, extremely fast falling speed, and limited recovery options. On the plus side, the first two of those traits make it difficult for Optimus to be KO'ed vertically.

Walking speed Dashing speed Falling speed Air speed Gravity Air acceleration Weight Traction Jumpsquat Wall jump Crawl Midair jumps
Value 0.85 1.3 2.1 0.9 0.19 0.03 135 0.068 9 frames No No 1

MovesetEdit

Name Damage Description
Neutral attack 3% (first hit), 3% (second hit), 5% (last hit) Optimus punches three times. The last hit has decent knockback. Similar attacks are seen throughout the Transformers franchise.
Forward tilt 11% (fist), 9% (arm) Optimus punches forward with one hand. The sweetspot is the fist, which deals more damage and knockback. Based off of an attack Optimus uses in an episode of The Transformers.
Up tilt 10% Optimus swipes upwards with his arm. Based off of a move in Transformers: Devastation.
Down tilt 10% Optimus sticks his Energon Axe out in front of him. The move has upwards knockback so it can lead to combos at lower percentages. Based off of the finishing move of a combo in Transformers: Devastation.
Dash attack 12% (clean), 10% (late) Optimus shoulder rams the opponent. Resembles an attack from Optimus's fight with Megatron in Transformers: The Movie.
Forward smash 25% Optimus crouches slightly and performs a two-handed swing. An extremely powerful attack, this move meteor smashes opponents. Based off of the blow he finishes off Megatron with at the end of their fight in Transformers: The Movie.
Up smash 20.5% (fist), 18% (arm) Optimus performs an uppercut that causes high knockback. Resembles an uppercut Optimus used against Megatron in their fight in Transformers: The Movie.
Down smash 12%, 3% (shockwave) Optimus jumps slightly and slams down with his Energon Axe, creating a small shockwave. This move comes from his final battle with Megatron at the end of Fall of Cybertron.
Neutral aerial 11.5% (clean), 8.5% (late) Optimus swings his Energon Axe, similar to Ike's neutral aerial. Resembles a move Optimus performs at the end of the opening cutscene in Transformers: War for Cybertron.
Forward aerial 12%, 11% (late hit) Optimus extends his legs forward. Similar to Squirtle's forward aerial. Resembles similar moves Optimus performs in DreamMix TV World Fighters and Transformers: Devastation.
Back aerial 15% Optimus slashes behind with his Energon Axe. Similar in execution and function to Ike's back aerial, but slower and more slightly stronger.
Up aerial 10% (early), 8% (late) Optimus sticks his Energon Axe upwards. This move has a lingering hitbox.
Down aerial 13% (sweetspotted), 9.5% (sourspotted) Optimus stomps one foot downwards. The move can meteor smash if sweetspotted. Based off of one of the aerial attacks in Transformers: War for Cybertron.
Grab Optimus reaches forward and grabs the opponent with two hands. A similar move is performed by Optimus in Transformers: The Movie against Megatron.
Pummel 3% Optimus slaps the opponent's shoulder. Based off of an attack he hits Megatron with in Transformers: The Movie.
Forward throw 11% Optimus scoops up the opponent in his arms and hurls them forward. His throw from DreamMix TV World Fighters.
Back throw 12% Optimus lifts up the opponent and tosses them behind him over his shoulder. Seen during his fight with Megatron in Transformers: The Movie.
Up throw 1% (jump), 12% (slam) With the opponent in hand, Optimus jumps and flips in the air, then slams the opponent down. Similar to Charizard's up throw. Resembles an attack Optimus uses in the 2015 cartoon, Transformers: Robots in Disguise.
Down throw 1.5% (hits 1-6), 2.5% (last hit) Optimus steps on the opponent in robot form and spins his tires in the opponent's face. Hits multiple times and has a knockback trajectory similar to Shulk's down throw. Resembles a move seen in a fight with Megatron in Transformers: Prime.
Floor attack (front) 6% Optimus punches outwards with both arms, which hits on both sides of him, before getting back up.
Floor attack (back) 7% Optimus sweep-kicks his right leg and gets back up.
Floor attack (trip) 7% Optimus sweep-kicks his right leg and gets back up.
Edge attack 8% Optimus climbs up and lunges forward.
Neutral special Default Ion Blaster 5.5% Optimus fires his Ion Blaster. Causes flinching and possesses decent knockback. Other than that, they function similarly to Wolf's Blaster. Ion Blaster shots can be reflected and absorbed. The Ion Blaster is Optimus Prime's signature weapon in The Transformers. He also uses the weapon in the live-action film series, Transformers: Prime, and Transformers: War for Cybertron.
Side special Default Transform 12% (Truck), 14% (Trailer) Optimus transforms into a truck with a trailer and drives forward, damaging opponents in his way. Hitting back on the control stick will cause Optimus to spin around and swing his trailer at the opponents. This segment of the move is very slow, but has incredible range. After releasing the control stick, Optimus will transform back into robot mode. Can serve as a horizontal recovery move, but in the air, the move functions similarly to Egg Roll in that Optimus will descend quickly and be left in a helpless state. Optimus commonly hits enemies in vehicle mode in the Transformers cartoons, but the trailer swing is based off of an attack in DreamMix TV World Fighters.
Up special Default Axe Slash 12% (clean), 7.5% (late), 6.5% (late body) Optimus slashes upward with his Energon Axe. Very similar to Marth's recovery, but stronger and with more startup lag. Leaves Optimus helpless. Based off of an attack seen in Transformers: Devastation.
Down special Default Warcry 0% Optimus hovers a small distance above the ground, stretches his limbs, and yells as a red aura emanates from his body. After using this move, Optimus returns to the ground, and will be stronger overall for a 8 seconds, causing 15% damage and knockback, while receiving 15% less of the same. Any nearby allies in Team Battles will be affected as well, and covered in the same red aura. Takes a while before the move can be used again. Warycry is a move available to Optimus Prime and other Leader class Transformers in War for Cybertron. In the game's multiplayer mode, custom Transformers with the Leader class have the option of equipping the move. The move boosts the stats of the user and nearby teammates, making them more effective overall.
Final Smash Roll Out 10% (initial hit) 40% (remainder of attack) Optimus yells "Roll out!", transforms into a truck, and drives offscreen. If he fails to hit an opponent, Optimus will reappear where he started the move, and the attack fails. If he hits at least one opponent, a short cutscene will begin, similarly to Captain Falcon's Final Smash, in which Optimus runs over the opponents in vehicle mode, transforms back into robot mode while jumping upwards, fires at the opponents in midair, lands behind the opponents, and fires a few more times. The opponents will be sent flying as the cutscene ends. Opponents not hit by the move will stay in place. After the move, Optimus will fall from the middle of the upper blast line back onto the stage. The move is never named in any Transformers media. However, it is taken from an iconic scene in Transformers: The Movie in which Optimus turns the tide of the Battle of Autobot City single-handedly.

TauntsEdit

On-Screen AppearanceEdit

Optimus drives onto the stage and transforms into robot mode. If the match has only two players, Optimus will sometimes say "One shall stand, one shall fall!" If Megatron is present in the match, Optimus will sometimes say "Megatron must be stopped...no matter the cost!"

Idle PosesEdit

  • Optimus puts his hands on his hips and looks around.
  • Optimus puts one hand over his mouthplate and another on his hip, looking contemplative.

Crowd CheerEdit

Opti - mus!

Victory FanfareEdit

A remix of a portion of The Transformers theme song.

Victory PosesEdit

TrophiesEdit

Optimus Prime
Optimus Prime is the heroic leader of the Autobots, a faction of Transformers that is constantly engaged in battle with the evil Decepticons. His rival is the Decepticon leader, Megatron. Optimus has all the tools he needs to protect humanity and restore Cybertron, including the ability to transform into a truck, his trusty Ion Blaster, and the mysterious and powerful Matrix of Leadership.
The Transformers 9/1984
Transformers: Devastation 10/2015
Optimus Prime (Alt.)
Optimus has some extremely powerful attacks at his disposal. Opponents have to be careful when approaching the Autobot, or else he'll use one of his mighty smash attacks to send them flying! In particular, his forward smash is unique in that it can meteor smash airborne opponents. Try using it against opponents who are over the edge and watch them fall!
The Transformers 9/1984
Transformers: Devastation 10/2015
Roll Out
Although this move was never given an official name, it has proven to be one of the most famous in Transformers history. When performing stunts like this, Optimus proves he can change the tide of a battle single-handedly. In Smash Bros., it's the perfect move for KOing opponents at relatively low percentages!
Transformers: The Movie 7/1986

Alternate costumesEdit

  • Default - Optimus Prime as he appears in The Transformers cartoon.
  • Yellow - Based off of Bumblebee, an Autobot and one of Optimus' closest friends.
  • Red - Based off of Ironhide, a high ranking veteran Autobot and longtime friend of Optimus.
  • White - Based off of Jazz, a cool Autobot who transforms into a sports car.
  • Green - Based off of Hound, an Autobot with the ability to project holograms to confuse enemies.
  • Orange - Based off of Rodimus Prime, an Autobot who comes into prominence in Transformers: The Movie and the third season of The Transformers cartoon.
  • Blue - Based off of Ultra Magnus, a competent Autobot commander in Transformers: The Movie and the third season of The Transformers cartoon.
  • Purple - Based off of Optimus Prime from the Shattered Glass continuity, in which the Autobots are evil and the Decepticons are good.

Kirby HatEdit

Kirby gains the blue portion of Optimus' head as a helmet, in addition to his face plate. The move remains largely the same, except that since he is much shorter, Kirby fires much closer to the ground, and thanks to his slower falling speed and lower gravity, can fire more shots in the air than Optimus can.

MegatronEdit

Megatron
in Super Smash Bros.
 

 
Universe Transformers
Final Smash Galvatron
Designed by John3637881
Megatron Guns For Domination!
—Introduction Tagline

Megatron is the second representative of the Transformers franchise. He is the evil leader of the Decepticons and seeks to rule the universe. His respective voice actors, Frank Welker and Keiji Fujiwara, could reprise their roles as Megatron.

Reasons for inclusion/exclusionEdit

  •   An iconic villain. If Optimus were added to Smash it would only be fitting for his rival to also be playable.
  •   His Transform gimmick would arguably make him the most unique character in Smash history.
  •   Like Optimus, has appeared in numerous video games, but is not originally a video game character. Twp Transformers would probably also be overkill.
  •   Assuming his gun mechanic would even be programmable, would it work? Would Megatron be hopelessly overpowered or underpowered?
  •   You thought Optimus was too big? Megatron is even taller.

AttributesEdit

Megatron has perhaps the most unique ability in all of the Smash series: the ability to turn into an item with his down special, Transform. In robot form, Megatron is the largest and heaviest character in the game, while in pistol mode, he is the smallest and the lightest. Megatron’s singular traits make him well suited to doubles matches, where he can use Transform and his teammate can then use him as a weapon. Megatron’s strengths include his powerful and effective attacks, while his primary weakness is his large size, which makes him vulnerable to many attacks. Failing to use his pistol mode properly is also a sure-fire way to get KO’ed.

Walking speed Dashing speed Falling speed Air speed Gravity Air acceleration Weight Traction Jumpsquat Wall jump Crawl Midair jumps
Value 0.75 1.3 1.6 1.15 0.098 0.06 140 0.068 8 frames No No 1

MovesetEdit

Name Damage Description
Neutral attack 2% (first hit), 3% (hits 2-3), 6% (last hit) Megatron performs a three-hit sword slash combo, and ends with and overhead sword slam. Based off of an attack combo seen in the final fight of Transformers: Fall of Cybertron.
Forward tilt 10% (early), 7.5% (late) Megatron slashes forward with his sword. The attack is seen during his fight with Optimus in Fall of Cybertron.
Up tilt 9% Megatron kicks upward, akin to Wolf's up tilt, although there is no sweetspot. The low base knockback of this up tilt makes it good for combos at low percentages. One of Megatron's attacks in DreamMix TV World Fighters.
Down tilt 7% Megatron performs a backhand with his right arm. The fact that his Fusion Cannon is situated on his right arm gives this move disjointed range. The knockback from this down tilt is largely horizontal.
Dash attack 10% (clean), 8% (late) Megatron lunges forward, arms first. Based off of an attack he uses against Optimus in Transformers: The Movie.
Forward smash 17% Megatron kicks his leg out forcefully, similar to Ryu’s forward smash. Based off of an attack he uses against Optimus in Transformers: Prime.
Up smash 10%-14% Megatron swings his Energon Mace in a half-circle above himself, similar to Ness’s up smash.
Down smash 15% Megatron slams his fist onto the ground, creating a shockwave. Functionally similar to Charizard’s down smash. Based off of an attack he uses in Transformers: Devastation.
Neutral aerial 9% (clean), 6% (late) Megatron performs a kick similar to Mario’s neutral aerial. Based off of his aerial attack from DreamMix TV World Fighters.
Forward aerial 15% (clean), 12.5% (late) Megatron swings his Energon Sword forward, similarly to Ike’s and Cloud’s forward aerials. Can meteor smash if sweetspotted. Based off of his melee attack from Transformers: War for Cybertron.
Back aerial 13% (clean), 10.5% (late) Megatron kicks backwards, similarly to Snake’s back aerial. Resembles an animation from DreamMix TV World Fighters.
Up aerial 8% Megatron shoots a blast upwards from his Fusion Cannon. Similar to Mega Man’s up aerial, except that it only hits once and has slightly more knockback.
Down aerial 13% (sweetspot) (10% (sourspot) Megatron stabs diagonally downwards with his Energon Sword. Similar to Ryu’s down aerial. Can meteor smash diagonally if sweetspotted at the tip of the sword. Based off of Megatron’s aerial attack while wielding a sword in Transformers: Fall of Cybertron.
Grab Megatron reaches forward with his left hand.
Pummel 3% Megatron crushes the opponent’s head with his fist. Based off the way he finishes off an Autobot soldier in the opening cutscene of Transformers: War for Cybertron.
Forward throw 10% Megatron holds the opponent in his right arm, winds his arm back, and hurls forward. Megatron's throw from DreamMix TV World Fighters.
Back throw 11% Megatron holds up the opponent and shoots them away with his Fusion Cannon. Based off of a move he performs against Optimus during one of their battles in Transformers: Prime.
Up throw 9% Megatron lifts up the opponent and throws them upwards. Similar attacks are seen frequently in The Transformers cartoon.
Down throw 11% Megatron throws the opponent down at his feet and blasts their head with his Fusion Cannon. Resembles the way he kills Ironhide in Transformers: The Movie.
Floor attack (front) 7% Megatron swipes his right leg and then kicks his legs upward, propelling himself back onto his feet. Used against Optimus in Transformers: The Movie.
Floor attack (back) 7% Megatron sticks his right leg up and gets back up. Used against Starscream in an episode of The Transformers.
Floor attack (trip) 8% Megatron sweeps right leg around himself and gets back up. His getup attack from DreamMix TV World Fighters.
Edge attack 6% Megatron sticks his fist upwards and climbs back onto the stage.
Neutral special Default Fusion Cannon 5% (minimum) 27% (maximum) Megatron fires his signature Fusion Cannon, causing high damage and knockback. Can be charged for more range and power, although unlike Samus's charge shot, this attack must be fired immediately and cannot be stored.
Side special Default Drain 0.5% (per hit) Megatron uses the Drain ability from Transformers: War for Cybertron to lower enemy percentages while raising his own. Functions similarly to Nosferatu, except it is faster overall and has much greater range.
Up special Default Hover 12% (landing) 5% (shockwave) Megatron rises up into the air. He can be moved to the left or the right for a few seconds to assist with recovery before slamming into the ground. Pressing B will cancel the “hover” period and cause Megatron to slam down immediately. Upon crashing, a shockwave is emitted from the impact, causing additional damage. Moving up or down on the control stick while in the “hover” period will cause Megatron to become helpless. Overall, the move is similar to Super Dedede Jump.
Down special Default Transform 15% (pistol shot), 9% (pistol throw) Megatron transforms into a pistol. The player can fire powerful shots and change direction, but are limited as far as other controls go. As a pistol, Megatron functions as an item that can be held and used by other players.
Final Smash Galvatron Varies Megatron glows and is quickly reformatted into Galvatron. As Galvatron, Megatron moves faster and deals increased damage and knockback and takes much less of the same, similarly to Wario-Man. Galvatron’s Down B turns him into a cannon, which fires and deals 22% damage per hit. Right after firing, Galvatron returns to robot mode. After a while, Galvatron will glow again and yell before being turned back into Megatron.

TauntsEdit

On-Screen AppearanceEdit

Megatron flies in robot mode and lands on the stage.

Idle PosesEdit

  • Megatron puts his hands behind his back and looks forward.
  • Megatron clenches his fists and glares.

Crowd CheerEdit

Megatron! Megatron!

Victory FanfareEdit

A remix of a portion of The Transformers theme song.

Victory PosesEdit

  • Megatron's back is facing the camera. He turns his head around and asks "Why throw away your life so recklessly?"
  • Megatron holds a blaster in his right hand, points it towards the camera, and says "I would have waited an eternity for this."
    • If Optimus is present after a match, Megatron will sometimes finish the quote and add "It's over, Prime!"
  • Megatron laughs maniacally, transforms into a pistol, and shoots haphazardly multiple times.

TrophiesEdit

Megatron
Megatron is the evil leader of the Decepticons, a powerful faction of Transformers that seeks to conquer the universe. Megatron would love nothing more than to defeat his nemesis, Optimus Prime, and rule Cybertron unopposed. Fortunately, Optimus and the Autobots always find a way to stop Megatron's schemes and preserve freedom in the world.
The Transformers 9/1984
Transformers: Devastation 10/2015
Megatron (Alt.)
Megatron's abilities are unorthodox, even for a Decepticon. Being one of the only Transformers capable of transforming into a gun, the battle is always interesting when Megatron is on the field. As a pistol, his attacks are extremely powerful. Because of his strengths, few ever question Megatron's leadership. Now if only he could keep Starscream under control...
The Transformers 9/1984
Transformers: Devastation 10/2015
Galvatron
Left drifting helplessly through space, Megatron is found and reformatted by the mighty Unicron. Galvatron is even more powerful than Megatron, striking fear into the sparks of all who encounter him. In Smash Bros., you can only use Galvatron for a while before he reverts back to normal, so use the time you have to deal maximum damage!
Transformers: The Movie 7/1986

Alternate costumesEdit

  • Default – Megatron as he appears in The Transformers cartoon.
  • Red - Based off of Starscream, Megatron's treacherous second-in-command who constantly seeks to overthrow Megatron and rule the Decepticons for himself.
  • Blue - Based off of Soundwave, the Decepticon Communications Officer and loyal servant of Megatron.
  • Purple - Based off of Shockwave, the high ranking leader of the Cybertron Guard and one of Megatron’s most loyal Decepticons.
  • Green - Based off of Devastator, the large and powerful combined form of the Constructicons.
  • Yellow - Based off of Blitzwing, a violent Decepticon who eventually begins to think for himself.
  • Purple - Based off of Beast Wars Megatron.
  • White - Based off of Megatron from the Shattered Glass continuity, in which the Autobots are evil and the Decepticons are good.

TriviaEdit

  • Ironically, Megatron’s series symbol is the Autobot logo, despite him being the leader of the Decepticons.
  • Megatron’s crowd cheer is a reference to the scene in Transformers: The Movie where the Decepticons on Cybertron cheer for Galvatron after he takes power.
  • Upon being KO'd, Megatron will sometimes yell "Retreat!," which he says frequently when he has been defeated or one of his plans has been thwarted.

TorEdit

Tor
in Super Smash Bros.
 

 
Universe Neopets
Availability Starter
Final Smash Supernova Mote
Designed by John3637881
Tor Delivers!
—Introduction Tagline


Tor is a heroic Lupe knight from Meridell who goes on a quest to stop the Darkest Faerie. First appearing in Neopets: The Darkest Faerie, he represents the Neopets universe. Wally Wingert, who voiced Tor in The Darkest Faerie, could reprise his role.

Reasons for inclusion/exclusionEdit

  •   While his status as a swordsman, with many moves recycled from other chatacters prevents him from standing out much, Tor's Mote Toggle ability gives him a gimmick that no other character has.
  •   Could over-centralize the metagame.
  •   You're probably surprised Neopets still exists.

AttributesEdit

As a swordsman, Tor's moveset is similar to characters such as Link, Marth, and Shulk. Of the aforementioned characters, Tor most closely resembles Link, sharing several similar moves. What sets Tor apart from the other sword-wielding characters in Smash is his ability to change his alignment through use of his neutral special, Mote Toggle. The advantages and weaknesses of the different alignments force Tor to play each matchup differently.

Like Little Mac, Tor has a gauge located near his character portrait. This gauge is his Magic Meter. The gauge becomes active when Tor chooses an alignment via Mote Toggle. The meter starts out full, but when Tor attacks while equipped with a mote, it goes down. The meter also always goes down over time. When the meter is entirely depleted, Tor's mote status will end immediately. The Magic Meter resets itself after a while. Eating Food has a small chance of randomly resetting the gauge. Like Shulk's Monado Arts, the effects of Mote Toggle will last for about 15 seconds and it takes about 10 seconds for the Magic Meter to recharge.

Walking speed Dashing speed Falling speed Air speed Gravity Air acceleration Weight Traction Jumpsquat Wall jump Crawl Midair jumps
Value 1.11 1.455 1.65 0.88 0.108 0.04 105 0.064 5 frames No No 1

Alignment strengths/weaknessesEdit

Tor can use his motes to protect himself from various attacks or go on the offensive. Conversely, his motes can leave him more vulnerable to certain attacks.

Alignment effectsEdit

Tor can use one of six different motes. Each represents a different elemental alignment from the Neopets universe.

  • Fire: Represents Fire. Attacks cause flame damage. Increases the damage and knockback of attacks. Weak against Water.
  • Water: Represents Water. Attacks have a chance of freezing. Weak against Fire.
  • Leaf: Represents Earth. Attacks have a chance of causing the flower effect. Weak against Air.
  • Wind: Represents Air. While equipped, Tor will be faster overall and his smash attacks will have windboxes. Weak against Earth.
  • Light: Represents Light. Attacks have a chance of stunning opponents as if their shield was broken. Jigglypuff will not be instantly KO'ed if this occurs, and instead will be stunned like any other character. Weak against Dark.
  • Shadow: Represents Dark. Attacks have a chance of temporarily creating a purple cloud over opponents' heads, causing them to have weaker attacks.

Hit with same alignmentEdit

If Tor is hit with an elemental attack while using that attack's mote, he will take less of the effects of that attack. Following is a list of such strengths:

  • Equipped with Fire, hit with Fire attack: Tor will take less damage and knockback.
  • Equipped with Water, hit with Water attack: Tor will take less damage/knockback to water attacks, will not be moved as far/as fast with pushing water attacks such as Mario's F.L.U.D.D., will be frozen for less time, and will have better mobility when swimming.
  • Equipped with Earth, hit with Earth attack: Tor will take less damage/knockback, will be affected less by the flower effect, will be buried for less time.
  • Equipped with Air, hit with Air attack: Tor will not be pushed/pulled as fast/as far by wind/pulling attacks. In addition, Tor will not be paralyzed for as long.
  • Equipped with Light, hit with Light attack: Tor will take less damage and knockback. If Tor’s Shield is broken or any item used against him which causes dizziness, the effects will not last for as long.
  • Equipped with Dark, hit with Dark attack: Tor will take less damage and knockback, and will be put to sleep for less time than normal. Witch Time will have less of an effect on Tor.

Hit with opposite alignmentEdit

If Tor is hit with an elemental attack while using that attack's opposite mote, he will suffer from increased damage and knockback, and sometimes, other effects. Following is a list of effects that can happen:

  • Equipped with Fire, hit with Water attack: Water attacks, such as some of Greninja's moves, have a chance of freezing Tor. Mario's F.L.U.D.D. will push Tor much further and much faster than normal. Tor will accumulate 2% damage per second while in the water of stages like Pirate Ship.
  • Equipped with Water, hit with Fire attack: Fire attacks such as Bowser's Fire Breath will cause drastically increased knockback and damage.
  • Equipped with Leaf, hit with Air attack: Any effect that can push opponents back, like Donkey Kong's Storm Punch, will push Tor much faster and farther back than normal.
  • Equipped with Wind, hit with Earth attack: Earth attacks, like some of Ivysaur's moves, will give Tor the flower effect.
  • Equipped with Light, hit with Dark attack: Dark attacks, like Ganondorf's Warlock Punch, will give Tor the cloud effect, temporarily leaving him with weaker attacks.
  • Equipped with Dark, hit with Light attack: Stuns Tor as if his Shield was broken.

Attack alignment tableEdit

This is a list of various effects in Smash Bros., and what mote alignment they fall under. Some attacks may have more than one alignment.

Attack Alignment
Aura   Dark
Bury   Earth
Darkness   Dark
Electric   Light
Energy   Light
Flame   Fire
Flower   Earth
Freezing   Water
Grass   Earth
Magic   Light
Paralyze   Air
PK   Light
Pulling Air
Sleep   Dark
Water   Water
Wind Air

MovesetEdit

Name Damage Description
Neutral attack 2% (first hit), 2% (second hit), 1% (loop), 4% (last) Tor slashes twice, then jabs forward with his sword repeatedly, finishing with a final, more powerful slash. Comes from The Darkest Faerie.
Forward tilt 11% Tor slashes in front of himself.
Up tilt 10% Tor swings his sword above him, resembling a grounded version of Corrin's up aerial.
Down tilt 6% Tor pokes diagonally downwards with his sword.
Dash attack 8% (clean), 7% (late) Tor uses the thrust attack from The Darkest Faerie, dashing forward while stabbing.
Forward smash 16% Tor moves back slightly, charges up his sword with one hand, and swings hard. Tor's strongest KO move when fully charged. The charge attack from The Darkest Faerie.
Up smash 14% Tor stabs upwards, much like Marth's up smash. As there is no sweetspot, it is more like Lucina's up smash.
Down smash 13% (first hit), 6% (second hit), 5% (third hit), 4.5% (fourth hit), 2% (fifth hit), 1.5% (last hit) Tor spins around with his sword pointed downwards, much like Shulk's down smash. A multi-hitting attack that makes proper DIing a must. Tor's spin attack from The Darkest Faerie.
Neutral aerial 2% (first hit), 1.5% (second hit), 1.5% (third hit), 2.5% (fourth hit), 2.5% (fifth hit), 4% (last hit) Tor spins around in mid air. The hits do not link, making the move better for comboing at lower percentages. Identical origin as his down smash, although the individual hits are generally weaker.
Forward aerial 13% (clean), 9.5% (late) Tor chops downwards. Can spike if sweetspotted at the tip of the sword.
Back aerial 12% (sword), 8.5% (body) Tor stabs backwards, similarly to Robin's back aerial.
Up aerial 14% Tor stabs upwards, similarly to Link's up aerial, although the move does not have a lingering hitbox like Link's move.
Down aerial 10% (descent), 4% (landing) Tor chops downwards and brings his sword to the ground. A stall-then-fall move. Can spike if sweetspotted at the tip of the sword. Tor's aerial attack from The Darkest Faerie.
Grab aerial Rope Gun 3% Tor fires the Rope Gun in midair, similarly to Link's Clawshot.
Grab Rope Gun Tor fires the Rope Gun, trapping any opponents caught by the grapple.
Pummel 2% Tor hits the opponent with the hilt of his sword.
Forward throw 1% (throw), 8% (stab) Tor throws the opponent forward, then steps forward and stabs them. Visually similar to Roy's forward tilt in Project M.
Back throw 2% (throw), 8.5% (swing) Tor throws the opponent behind him and swings at them with his sword. Out of all of Tor's throws, this one causes the most knockback.
Up throw 1% (throw), 6% (slash) Tor throws the opponent up and slashes them.
Down throw 0.5% (throw), 8% (slash) Tor throws the opponent down and chops at them, similarly to his forward and down aerials.
Floor attack (front) 8% Tor chops forward with his sword and gets back up.
Floor attack (back) 7% Tor swings behind and gets back up.
Floor attack (trip) 3% (each hit) Tor swings to the left and the right before getting back up.
Ledge attack 7.5% Tor chops his sword onto the stage and stands back up.
Neutral special Default Mote Toggle 0% An interface appears above Tor with seven possible options. Releasing the B button will cause the interface to disappear. By moving the control stick, a player can hover over one of the seven options and release the B button to confirm their choice. Releasing the B button over the mote Tor is actively using will cause Tor to unequip that mote, as will releasing the B button over the blank option in the center of the interface. Each of the different motes represents a different alignment. If Tor is hit with an elemental attack while using that attack's opposite mote, he will suffer from increased damage and knockback, and sometimes, other effects. For details on the effects of Mote Toggle, read Tor's Attributes section above.
Side special Default Sword Combo 3% (first hit), 4% (second hit), 10% (last hit) Tor swings his sword three times, similar to Dancing Blade and its variants. The first two hits have set knockback so that they can easily combo into the third hit, which deals more substantial damage and knockback. Landing all three hits causes an elemental effect to be put on the opponent if Tor is using that mote.
Up special Default Rope Gun 3% (rope), 15% (tip) Tor fires his Rope Gun upwards. A tether recovery. Hitting an opponent with the tip of the grapple meteor smashes them. Missing the ledge leaves Tor helpless.
Down special Default Shield 1.5x damage for reflected projectiles Tor makes a defensive stance with his shield. He can move slowly forward or backwards if the down special is continuously held. Enemy projectiles will be reflected back at the firer if they shoot at Tor's shield. Additionally, attacks from the front will not harm Tor, but he is still vulnerable from all other directions.
Final Smash Supernova Mote 16% (sword swing), 5% (each hit from tornado), 7% (neutral special replacement), 10% (ball of magic from neutral special) Tor charges his sword in an animation similar to his forward smash and swings. He becomes surrounded in a rainbow tornado that deals damage and knockback to any enemy that touches it. Dealing enough damage to one enemy will cause them to suffer the effects of one of the six alignments, although the alignment is chosen at random. The move functions like Superspicy Curry in that Tor can use his entire moveset, although for the duration of Supernova Mote, Tor's neutral special involves him swinging his sword forward and sending forth a ball of elemental magic, which causes one of the aforementioned elemental effects on enemies it hits. After a while, the effects of the Supernova Mote wear off.

TauntsEdit

On-Screen AppearanceEdit

Spawns from a save point from The Darkest Faerie.

Idle PosesEdit

  • Tor swings his arms from side to side.
  • Tor scratches behind his ear with his hand.
  • Tor puts his hands on his hips and surveys the area.

Crowd CheerEdit

Gooooo Tor!

Victory FanfareEdit

One of two different flourishes that plays whenever a major quest has been completed. 19:12-19:16 in this video.

Victory PosesEdit

Alternate costumesEdit

  • Default - Tor wears the Knight's Plate and wields the Knight's Sword and Knight's Shield. This is the set Tor is most commonly associated with.
  • Brown - Tor wears the Farm Clothing and wields the Wooden Sword and Wooden Shield. The earliest possible set in The Darkest Faerie.
  • Red - Tor wears the Squire Mail and wields the Squire Sword and Iron Shield. This set is available in Act 1 in The Darkest Faerie.
  • Purple - Tor wears the Royal Armour and wields the Battle Blade and Golden Shield. This set can be found in Market Town.
  • Yellow - Tor wears the Gilded Plate and wields the Ancient Knight's Sword and Golden Shield. The armor and sword in this set are found in the dungeons beneath Meridell Castle.
  • Black - Tor wears the Altadorian Plate and wields the Razor Sword and Legendary Shield. This set can be found in Altador.
  • White - Based off of King Altador. Tor is colored after King Altador and wears his armor. He wields King Altador's Sword and the Legendary Shield.
  • Blue - Based off of Jeran. Tor is colored after Jeran and wears his armor. He wields Jeran's Sword and Jeran's Shield.

TrophiesEdit

Tor
Tor is a young Lupe who always dreamed of becoming a knight of Meridell. After his father gave him a package to deliver to the Army Recruitment Center in Meridell, Tor's life changed. Soon, he found himself on a spectacular adventure in which he battled the forces of the Darkest Faerie. After saving the realm from the great evil, Tor became the hero he always wanted to be.
Neopets: The Darkest Faerie 11/2005
Tor (Alt.)
Tor has brought his moves from The Darkest Faerie into Smash! With the power of his motes, Tor has a wide array of techniques at his disposal and the ability to counter almost any attack. Just be careful not to use the wrong mote or else you'll give the opponent the advantage instead!
Neopets: The Darkest Faerie 11/2005
Supernova Mote
In The Darkest Faerie, the most powerful mote was the rare Supernova Mote. If Tor charged his sword while using the Supernova Mote, he would become protected by a rainbow tornado that did damage to all who tried to attack him. In Smash Bros., the mote functions similarly. Use it while you can though, because the effects of the Supernova Mote don't last forever!
Neopets: The Darkest Faerie 11/2005

TriviaEdit

  • Tor's introduction tagline is a reference to the first major quest in The Darkest Faerie, where Tor must deliver a package to the Army Recruitment Center in Meridell.

Captain PriceEdit

Captain Price
in Super Smash Bros.
 

 
Universe Call of Duty
Final Smash Tactical Nuke
Designed by John3637881
Captain Price Dares To Win!
—Introduction Tagline

Captain Price is one of the main characters of the Modern Warfare series of Call of Duty games. His voice actor, Billy Murray (not to be confused with Bill Murray), could reprise his role.

Reasons for inclusion/exclusionEdit

  •   While similar in appearance to Snake, Captain Price brings a whole new element to Smash. He also proves that a Call of Duty character could work in Smash without relying solely on firearms.
  •   Represents a hugely popular franchise.
  •   Could be overpowered
  •   With his guns, Price would up the rating of the game from E10 to T.
  •   It's Call of Duty.

AttributesEdit

Captain Price's traits are similar to Snake's, and like Snake, has modern-day military-inspired moves taken from the Call of Duty franchise, specifically the Modern Warfare series (some of his perks are taken from Black Ops, however). While Snake and Captain Price share some similar moves, the latter is by no means a semi-clone. Through the use of his down special, One Man Army, Captain Price is able to change his attributes, as well as his special moves outside of down special. Each class has different weapons, equipment, and recovery moves. All classes outside of the default class have three perks and one deathstreak, each of which provides some sort of buff based on its effect from the Call of Duty game in which it appeared. All classes also come with 1-2 nerfs which are intended to balance them out.

Class Special moves Perks Deathstreak Description
Default Primary Weapon: M4 carbine
Pistol: M1911 pistol
Equipment: Semtex
Recovery: Helicopter Extraction
None None The default class Captain Price begins the match with. It shares some similarities to the Assault class, but with none of is exclusive benefits or disadvantages. This class is decisively average and is intended to be switched from over the course of the match.
Assault Primary Weapon: AK-47
Pistol: Desert Eagle
Equipment: Semtex
Recovery: Helicopter Extraction
Recon
Stopping Power
Commando
Hollow Points   Explosives cause more knockback (1.15x more knockback)
  Guns cause more knockback (1.2x more knockback)
  Knife-based and ice axe attacks have slightly disjointed range
  1.4x damage for a few seconds after losing a stock
  Slower attacks overall (0.8x the attack speed)

A slower class with an emphasis on knockback. Ideal to use as a finisher, although with proper timing it can serve as a decent class for racking up damage.
First Recon Primary Weapon: MP5
Pistol: Five-seven
Equipment: Flashbang
Recovery: Skyhook Extraction
Sleight of Hand
Lightweight
Stalker
Juiced   Reloading guns takes less time (-1 second)
  Faster walking, dash, air, and falling speed (1.2x faster)
  Can move forwards or backwards while using guns
  1.5x movement speed for a few seconds after losing a stock
  Much lighter overall (108 -> 88)

A faster class with an emphasis on speed and damage-racking, although it is lighter and moves do less damage with this class than some of the others.
Overwatch Primary Weapon: MG4
Pistol: M9 pistol
Equipment: Trophy System
Recovery: Reserve Parachute
Blind Eye
Blast Shield
Tactical Mask
Painkiller   Less knockback and damage taken while in the air
  Less knockback and damage taken against projectiles
  Paralyzing and dizziness effects last for less time
  One more second of invincibility after losing a stock
  Much slower attacks and movement speed (0.7x the speed)
  Attacks do less damage and knockback (0.9x the knockback)

A slower and weaker class that is centered around defensive play. Captain Price can survive much longer using this class, but deals less damage, akin to Shulk's Shield Monado Art.
Stealth Sniper Primary Weapon: M21 EBR
Pistol: USP 45.
Equipment: Throwing Knife
Recovery: Ice Axe
Ghost
Scout
Ninja
Martyrdom   Immune to homing attacks such as Samus's missiles or targeting attacks such as Lyn's Assist Trophy
  Faster weapon switch (-30 frames)
  Captain Price is completely silent
  A live grenade is sent flying in the opposite direction of the blast line Captain Price hits. The grenade's speed is dependent on the knockback and damage of the attack that KO'd Captain Price.
  Take more damage (1.1x more damage)
  Lighter overall (108 -> 95)

A longer-ranged class that is best suited for evasion and camping. This class has no automatic weapons, but its guns are of above-average power to compensate.
Walking speed Dashing speed Falling speed Air speed Gravity Air acceleration Weight Traction Jumpsquat Wall jump Crawl Midair jumps
Value 0.86 1.34 1.838 1.045 0.9 0.07 108 0.071 8 frames No Yes 1

MovesetEdit

  • Captain Price can crawl, going about as low as Snake. He can also wall cling, using ice axes from the mission Cliffhanger in Modern Warfare 2, but unique to characters that can wall cling, cannot wall jump.
Name Damage Description
Neutral attack 4% (first hit), 3% (second hit), 6% (last hit) A fairly standard punch, punch, kick combo. Comes from his final battle with Shepherd in Modern Warfare 2.
Forward tilt 12% (foot), 11% (leg) Captain Price kicks forward, similarly to Ganondorf's forward tilt. Captain Price kicks in this fashion several times in the Modern Warfare series.
Up tilt Bouncing Betty 2% (initial hit), 1% (rise), 11% (explosion) Captain Price throws a Bouncing Betty forwards and it rises up, exploding in front of and above Captain Price. Can trap opponents on the way up, forcing them to be hit with the explosion. The design for the Bouncing Betty comes from Modern Warfare 3.
Down tilt 6% While crouched, Captain Price stabs forward with his knife, in a move nearly identical to Snake's inputted down tilt in Project M. However, it also somewhat resembles the crouching knife slash seen in the Call of Duty franchise.
Dash attack 9% (clean), 7% (late) Captain Price runs forward and pushes the opponent. Resembles the way he saves Captain MacTavish at the end of Modern Warfare 2.
Forward smash 13% Captain Price swings his knife in front of him. The standard knife slash from the Call of Duty franchise.
Up smash Flare 2% (hits 1-3), 1% (hit 4), 8% (last hit) Captain Price fires a flare upwards. A multi-hitting move similar in function to Roy's up smash. Resembles the way Captain MacTavish fires a flare near the end of the mission The Gulag in Modern Warfare 2.
Down smash Care Package 1% (marker), 13% (Care Package) Captain Price throws a smoke signal in front of himself a short distance and an offscreen helicopter drops a Care Package where the signal landed a shortly afterward. The Care Package can meteor smash, but unlike Care Packages in the Call of Duty series, disappears immediately upon landing.
Neutral aerial 3% (hit 1), 5% (hit 2), 7% (hit 3) Captain Price kicks three times in succession, nearly identically to Snake's neutral aerial in Project M.
Forward aerial 3% (hit 1), 7% (hit 2) Captain Price performs a double kick. The hits link into each other, making it easier to combo.
Back aerial 12% Captain Price slashes behind himself with his knife. His quickest aerial move.
Up aerial Ice Axe 1% (startup), 13% (swing) Captain Price takes out an ice axe and hooks it upwards. Takes a while for the hitbox to come out but it is his most powerful aerial move.
Down aerial 9% (sweetspotted), 8% (sourspotted) Captain Price stabs from above with his knife. The move has a very small sweetspot that meteor smashes.
Grab Captain Price reaches forward with both hands. If he manages to grab the opponent, he will hold them from behind, like Snake's grab.
Pummel 3% Captain Price tightens his grip.
Forward throw 2% (run), 8% (punch) Captain Price runs with the opponent from behind, pushing them forward, before punching them in the head. He performs this move in The Gulag mission of Modern Warfare 2.
Back throw 9% Captain Price turns around and slams the opponent into the ground, nearly identically to Snake's back throw.
Up throw 1% (lift), 8% (punch) Captain Price lifts the opponent slightly upwards by their front and punches them upwards.
Down throw 1% (slam), 3% (first punch), 3% (second punch), 4% (last punch) Captain Price throws the opponent down and punches them three times in succession. Resembles his attack against Makarov at the end of Modern Warfare 3.
Floor attack (front) 7% Captain Price slashes on both sides with his knife and gets back up.
Floor attack (back) 7% Captain Price slashes on both sides with his knife and gets back up.
Floor attack (trip) 7% Captain Prices punches on one side and kicks on the other side before getting back up.
Edge attack 3% (first punch), 4% (second punch) Captain Price punches two times and climbs back onto the stage. Unusual for an edge attack as it hits twice. Loosely resembles the way he climbs aboard the helicopter at the end of Modern Warfare 3.
Neutral special Default Open Fire (per hit):
Primary Weapons:
1.75% (M4 carbine)
2.1% (AK-47)
1.8% (MP5)
1.25% (MG4)
1.9% (M21 EBR)

Pistols:
5% (M1911 pistol)
7.5% (Desert Eagle)
5.5% (Five-seven)
2.5% (M9 pistol)
5.8% (USP 45.)
Captain Price fires his active gun. Primary weapons (outside of the M21 EBR) can be fired for 5 seconds in total before needing to be reloaded, and it takes about 3 seconds (2 seconds with the Sleight of Hand perk) to reload. The M21 EBR can be fired 5 times before needing to be reloaded, but it has high range and does high shield damage to compensate. Using his down taunt, Captain Price can switch to his pistol and vice-versa, however, switching to the pistol is always faster. His pistols are much slower but generally do more damage per hit. Each of them can be fired three times before needing to be reloaded.
Side special Default Equipment Semtex: 1% (stick), 10% (explosion)
Flashbang: 1% (hit), 2% (explosion)
Trophy System: (2% drop/throw)
Throwing Knife: 5%
Captain Price uses his active piece of equipment. Semtex is a sticky grenade that explodes a few seconds after contact. Flashbang will briefly paralyze enemies who are caught in its explosion radius, akin to Pac-Man's Bell Bonus Fruit. Trophy System absorbs projectiles that come close enough towards it, and can take a maximum of 35%, either from hits or projectiles. Throwing Knife is a fast move with relatively minimal knockback and damage.
Up special Default Emergency Extraction Helicopter Extraction: 3% (jump)
Skyhook Extraction: 8% (sweetspot), 4% (sourspot)
Reserve Parachute: 4% (activation), 1% (flight)
Ice Axe: 12% (sourspot), 10% (sweetspot)
Captain Price uses his active recovery move. For Helicopter Extraction, Captain Price jumps onto an offscreen helicopter's ladder that has been dropped from above. The ladder rises for a good vertical distance for a few seconds before Captain Price jumps off. The downside is that enemies can jump onto the ladder to save themselves from falling as well. Like Snake's recovery move, Helicopter Extraction does not cause helplessness. Skyhook Extraction is a tether recovery with a sweetspot that is fired diagonally into the air. This recovery causes helplessness if used. Reserve Parachute functions similarly to Peach's recovery except that it is even worse for covering vertical distance. While it can hit during its flight, it has very low priority. For Ice Axe, Captain Price performs a jumping uppercut with his Ice Axe. It covers slightly less distance than Ryu's Shoryuken, but has a sweetspot at the tip of the Ice Axe. Like Skyhook Extraction, this move causes helplessness.
Down special Default One Man Army 0% Captain Price takes out a military bag, and a menu from Modern Warfare 2 appears onscreen with five different options: Default, Assault, First Recon, Overwatch and Stealth Sniper. The options can be scrolled through and selected using the A button. Pressing B again before making a selection will cancel out the menu. Each of the five options comes with distinct advantages and disadvantages in the form of attribute changes and special move changes. See the Attributes section for more specific changes.
Final Smash Tactical Nuke 60% (epicenter), 50% (ring 1), 40% (ring 2), 30% (ring 3), 20% (ring 4), 10% (ring 5) Captain Price flips a switch on a remote that appears in his hand. A voice yells "Tactical Nuke incoming!" over a com while an image of a spinning nuclear symbol with a timer with a 10-second countdown appears in the upper right corner of the screen. After the countdown ends, the match slows down as an extremely bright nuclear explosion appears in the background of the stage. Everything goes white before play resumes at normal speed; however, the stage, characters, and any other non-menu elements will have a reddish tint for the rest of the match. As the explosion occurs, an invisible "epicenter" occurs exactly at Captain Price's current location. Opponents will incur damage and knockback dependent on how close or far they were standing from Captain Price at the time the nuke went off. Opponents further away from Captain Price will take less damage and knockback but as the attack has a very large radius, it is difficult to escape without taking at least a minor hit.

TauntsEdit

  • Up Taunt: Captain Price says "Patience...don't do anything stupid!".
  • Side Taunt: Captain Price crosses his arms and says "How'd a muppet like you pass selection?"
  • Down Taunt: Captain Price switches his weapon. If he is currently using his machine gun, he will switch to his pistol, and vice-versa. Switching from machine gun to pistol is faster than pistol to machine gun, and is also faster than reloading the machine gun, making it a helpful taunt for emergency spacing.

On-Screen AppearanceEdit

An MH-6 Little Bird, carrying Captain Price, lands on the stage. He climbs off and cocks his machine gun as it flies away, sometimes saying "This is for the record."

Idle PosesEdit

  • Captain Price taps his holster, as if checking to make sure his M1911 pistol is still there.
  • Captain Price straightens his left hand and waves it as if he is chopping the air, several times in succession. Idle soldiers will sometimes do this in multiplayer matches in some Call of Duty games.

Crowd CheerEdit

Captain - Price!

Victory FanfareEdit

The Task Force 141 multiplayer victory theme from Modern Warfare 2.

Victory PosesEdit

  • Captain Price crouches down with his M4 carbine and says "Just like old times."
  • Captain Price aims his M1911 pistol towards the camera and says "History is written by the victor."
  • Captain Price, sitting down in a relaxed manner, uses a cigarette lighter in his left hand to start a cigarette he is holding in his right hand. He then casually takes a smoke.

TrophiesEdit

Captain Price
A former captain in the SAS, Captain Price is a decorated soldier, having seen it all during his distinguished military career, including hunting down an ultranationalist leader in Chernobyl, surviving an ice-cold Russian prison camp, and hijacking a nuclear submarine. However, his participation in the war against Vladimir Makarov truly sets him apart from the rest, as he was willing to do whatever it took to bring back the world he once knew.
 : Call of Duty 4: Modern Warfare 11/2007
Call of Duty: Modern Warfare Remastered 11/2016
Captain Price (Alt.)
Not many characters can adapt to situations as well as Captain Price. He can use One Man Army to make himself tougher, stronger, and faster. But no matter what class he's using, Captain Price is always a force to be reckoned with. After all, the more things change, the more they stay the same.
 : Call of Duty 4: Modern Warfare 11/2007
Call of Duty: Modern Warfare Remastered 11/2016
Tactical Nuke
In Modern Warfare 2's multiplayer, any player who can manage to get 25 consecutive kills without dying can call in the fearsome Tactical Nuke. A deadly explosion, complete with radiation, will travel across the map and lead to victory for the player skilled enough to cause it. The enemies of Captain Price would do well to stay clear of him once he's broken the Smash Ball!
Call of Duty: Modern Warfare 2 11/2009

Alternate costumesEdit

  • Default - Captain Price as he appears for most of the time in Modern Warfare 3.
  • Tan - Captain Price as he appears for most of the time in Modern Warfare 2.
  • White - Captain Price as he appears during arctic missions in Modern Warfare 2.
  • Green - Captain Price as he appears for most of the time in Modern Warfare.
  • Black - Captain Price as he appears in Crew Expendable, the second mission of Modern Warfare.
  • Tan - Captain Price in a Marine's combat uniform, as he appeared during a fake 2007 Infinity Ward Modern Warfare promotional video "starring" Vladimir Putin, who was supposedly reviewing the game.
  • Blue - Captain Price in his prisoner's outfit from The Gulag, a mission in Modern Warfare 2.
  • Red - Based off of Captain Price from the original Call if Duty.

TriviaEdit

  • Upon landing a Deadly Blow, Captain Price will sometimes yell "Gotcha!" which he says when he saves Captain Mactavish at the end of the mission Crew Expendable.
  • Captain Price's introduction tagline references the motto of the Special Air Service, a unit Captain Price was part of in Modern Warfare.
  • The final sentences of Captain Price's normal and alternate trophies reference the opening lines of Modern Warfare 3 and Modern Warfare 2, respectively.