Super Smash Bros. Brawl

Toon Link (SSBB)/Up special

Hitbox visualization showing Toon Link's grounded up special, Spin Attack.
Hitbox visualization showing Toon Link's aerial up special, Spin Attack.

OverviewEdit

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HitboxesEdit

GroundedEdit

ID Part Rehit rate Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct Blockable Reflectable Absorbable Flinchless Heedless Piercing Strechy ?2 ?5 ?6 ?11 Hit Bits
Early multihits
0 0 4 1% 0   Standard 0 40 80 3.0 25 -1.0 0.0 -1.0 1.0x 0.5x 0%               Kick                         11111111111111
1 0 4 1% 0   Standard 0 70 80 3.0 25 -3.0 0.0 -1.0 1.0x 0.5x 0%               Kick                         11111111111111
2 0 4 1% 0   Standard 0 100 80 2.7 25 6.0 0.0 -1.0 1.0x 0.5x 0%               Kick                         11111111111111
3 0 4 1% 0   Standard 0 100 10 2.7 0 0.0 5.0 0.0 1.0x 0.5x 0%               Kick                         11111111111111
Late multihits
0 0 5 1% 0   Standard 0 30 50 3.0 25 -1.0 0.0 -1.0 1.2x 0.5x 0%               Kick                         11111111111111
1 0 5 1% 0   Standard 0 70 50 3.0 25 -3.0 0.0 -1.0 1.2x 0.5x 0%               Kick                         11111111111111
2 0 5 1% 0   Standard 0 100 50 2.7 25 6.0 0.0 -1.0 1.2x 0.5x 0%               Kick                         11111111111111
3 0 5 1% 0   Standard 0 100 10 2.7 0 0.0 5.0 0.0 1.2x 0.5x 0%               Kick                         11111111111111
Final hit
0 0 0 3% 0   Standard 25 160 0 4.0 0 0.0 8.0 -11.0 0.0x 2.0x 0%               Kick                         11111111111111
1 0 0 3% 0   Standard 25 160 0 4.0 0 0.0 7.0 -6.0 0.0x 2.0x 0%               Kick                         11111111111111
2 0 0 3% 0   Standard 25 160 0 5.3 0 0.0 6.0 0.0 0.0x 2.0x 0%               Kick                         11111111111111
3 0 0 3% 0   Standard 25 160 0 4.0 0 0.0 5.5 4.0 0.0x 2.0x 0%               Kick                         11111111111111
4 0 0 3% 0   Standard 25 160 0 4.0 0 0.0 5.5 8.0 0.0x 2.0x 0%               Kick                         11111111111111

AerialEdit

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
Hit 1
0 0 4% 0   0 100 90 5.0 25 8.0 0.0 0.0 0.5x 1.0x 0%               Kick  
1 0 4% 0   0 100 100 5.0 25 2.0 0.0 0.0 0.5x 1.0x 0%               Kick  
2 0 4% 0   0 100 50 4.0 18 0.0 0.0 0.0 0.5x 1.0x 0%               Kick  
3 0 4% 0   0 100 78 4.0 15 0.0 0.0 0.0 0.5x 1.0x 0%               Kick  
Hit 2
0 0 2% 0   0 100 88 6.0 25 8.0 0.0 0.0 0.5x 1.0x 0%               Kick  
1 0 2% 0   0 100 100 4.0 25 2.0 0.0 0.0 0.5x 1.0x 0%               Kick  
2 0 2% 0   0 100 50 4.0 18 0.0 0.0 0.0 0.5x 1.0x 0%               Kick  
3 0 2% 0   0 100 78 5.0 15 0.0 0.0 0.0 0.5x 1.0x 0%               Kick  
Hit 3
0 0 2% 0   0 100 77 6.0 25 8.0 0.0 0.0 0.5x 1.0x 0%               Kick  
1 0 2% 0   0 100 90 4.0 25 2.0 0.0 0.0 0.5x 1.0x 0%               Kick  
2 0 2% 0   0 100 40 4.0 18 0.0 0.0 0.0 0.5x 1.0x 0%               Kick  
3 0 2% 0   0 100 55 5.0 15 0.0 0.0 0.0 0.5x 1.0x 0%               Kick  
Hit 4
0 0 2% 0   0 100 60 6.0 0 0.0 14.0 10.5 0.5x 1.0x 0%               Kick  
1 0 2% 0   0 100 70 4.0 0 0.0 11.0 8.0 0.5x 1.0x 0%               Kick  
2 0 2% 0   0 100 40 4.0 0 0.0 9.0 5.0 0.5x 1.0x 0%               Kick  
3 0 2% 0   0 100 43 5.0 0 0.0 7.0 2.0 0.5x 1.0x 0%               Kick  
Hit 5
0 0 4% 0   40 163 0 7.0 25 8.0 0.0 0.0 1.0x 1.4x 0%               Kick  
1 0 4% 0   40 163 0 4.0 25 2.0 0.0 0.0 1.0x 1.4x 0%               Kick  
2 0 4% 0   40 163 0 4.0 18 0.0 0.0 0.0 1.0x 1.4x 0%               Kick  
3 0 4% 0   40 163 0 6.0 15 0.0 0.0 0.0 1.0x 1.4x 0%               Kick  

TimingEdit

GroundedEdit

Charges between 7-8
Multihits 11-20, 21-51
Final hit 53-54
Animation length 82
                                                                                                                                                                   

AerialEdit

Hitboxes 8-10, 16-18, 22-24, 30-32, 47-51
Animation length 79
                                                                                                                                                             
Legend (1 square = 1 frame)
 
Lag time
  
Charge interval
 
Hitbox
  
Hitbox change