Adding the reflectable and absorbable propritesEdit
This hitbox table doesn't have reflectable and absorbable proprites in it for certain moves such as Fireball and Blaster Shot. Is there any way to enable them? Juju1995 (talk) 14:13, June 3, 2022 (EDT)
- I assume you want to have the option to enable or disable it by setting a parameter. If so, doing
!!Sound{{#if:{{{special|}}}|!!Reflectable!!Absorbable}}
should work for the header. As for the row, a similar thing could be done though the other games use a separate row template which may also need to be done in this case. --CanvasK (talk) 15:59, June 3, 2022 (EDT)- The Melee, Brawl, and SSB4 hitbox tables also don't have them, so does the same thing goes for them as well? Juju1995 (talk) 17:47, June 3, 2022 (EDT)
- Melee, Brawl, and SSB4 use similar code to what I pasted above for their headers, just put special=y in the header template to show them. For the rows, Melee, for example, uses {{MeleeSpecialHitboxTableRow}} instead of {{MeleeHitboxTableRow}} for things that are absorbable, reflectable, and blockable because apparently in those 3 games "special hitbox" coded for those properties and normal hitboxes didn't. May be reasonable to assume the Smash 64 uses a different hitbox for those things, so maybe a SSB64SpecialHitboxTableRow may need to be made. --CanvasK (talk) 18:10, June 3, 2022 (EDT)
- The Melee, Brawl, and SSB4 hitbox tables also don't have them, so does the same thing goes for them as well? Juju1995 (talk) 17:47, June 3, 2022 (EDT)
The original reason that this template didn't have those is that I cannot find the raw internal data for projectiles and items in SSB64, and thus do not know how these templates should treat them properly. If someone else has found the data and can direct me there, so that I know what would belong other than the two mentioned properties, that would be a positive change. Toomai Glittershine The Glow 10:33, June 4, 2022 (EDT)