In the sticker system used by Brawl and Smash Run enemy resistance data in Super Smash Bros. for Nintendo 3DS, some attacks are coded as being Specials: Direct. The criteria for being considered this type in Brawl are currently unknown, but there are two main hypotheses:
- Any attacks that are not Specials: Indirect (as is the case in Super Smash Bros. for Nintendo 3DS).
- Any special moves that are not Specials: Indirect. (Physical special moves, like Kirby's Hammer)