Super Smash Bros. Ultimate

Sora (SSBU)/Forward tilt/Hit 1

Hitbox visualization showing Sora's forward tilt 1.
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OverviewEdit

Sora performs an uppercut with his Keyblade. From there, holding or tapping the button will cause the move to transition into a three-strike combo; otherwise, the move will become its single-hit variant.

HitboxesEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless Hitstun Shieldstun
Early hit
0 0 0 5.2% 0   Forward 24 14 0   3.4 haver 0.0 0.0 0.0 0.3× 1.0× 0%               Sora Slash   All All             +13 frames
1 0 0 5.2% 0   Forward 22 14 0   3.4 haver 0.0 4.6 0.0 0.3× 1.0× 0%               Sora Slash   All All             +13 frames
2 0 0 5.2% 0   Forward 30 18 0   3.4 haver 0.0 9.2 0.0 0.3× 1.0× 0%               Sora Slash   All All             +12 frames
3 0 0 5.2% 0   Forward 30 18 0   3.4 haver -3.2 9.2 -3.6 0.3× 1.0× 0%               Sora Slash   All All             +12 frames
Mid hit
0 0 0 5.2% 0   Forward 24 14 0   3.4 haver 0.0 0.0 0.0 0.3× 1.0× 0%               Sora Slash   All All             +13 frames
1 0 0 5.2% 0   Forward 22 14 0   3.4 haver 0.0 4.6 0.0 0.3× 1.0× 0%               Sora Slash   All All             +13 frames
2 0 0 5.2% 0   Forward 30 18 0   3.4 haver 0.0 9.2 0.0 0.3× 1.0× 0%               Sora Slash   All All             +12 frames
3 0 0 5.2% 0   Forward 30 18 0   3.4 haver -3.2 9.2 -7.6 0.3× 1.0× 0%               Sora Slash   All All             +12 frames
Late hit
0 0 0 5.2% 0   Forward 24 14 0   3.4 haver 0.0 0.0 0.0 0.3× 1.0× 0%               Sora Slash   All All             +13 frames
1 0 0 5.2% 0   Forward 22 14 0   3.4 haver 0.0 4.6 0.0 0.3× 1.0× 0%               Sora Slash   All All             +13 frames
2 0 0 5.2% 0   Forward 24 14 0   3.4 haver 0.0 9.2 0.0 0.3× 1.0× 0%               Sora Slash   All All             +12 frames
3 0 0 5.2% 0   Forward 30 18 0   3.4 haver -3.2 9.2 -7.6 0.3× 1.0× 0%               Sora Slash   All All             +12 frames

TimingEdit

On frame 12, the move checks if the attack button is held or has been pressed again beforehand to continue into the second hit of the forward tilt; otherwise, the single-hit variant is used.

Hitboxes 13, 14-15, 16-17
Continuation frame 28
Interruptible 41
Animation length 60
                                                                                                                       
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Hitbox change
  
Earliest continuable point
 
Interruptible

TriviaEdit

  • This move's continuability window into the second forward tilt is coded to be active from frame 28 to 44; however, as the input is checked during the move's startup to decide whether to use the single-hit or combo variant, it cannot transition into the second forward tilt any later than frame 28.