Hitbox visualization showing Sora's dash attack.
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OverviewEdit

HitboxesEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless Shieldstun
Clean hit
0 0 0 9.6% 0   Forward 84 70 0   3.6 top 0.0 4.6 2.4 0.8× 1.0× 0%               Kick   All All             2.2×
1 0 0 9.6% 0   Forward 84 70 0   3.4 top 0.0 3.2 6.6 0.8× 1.0× 0%               Kick   All All             2.2×
2 0 0 9.6% 0   Forward 84 70 0   3.0 top 0.0 1.8 9.8 0.8× 1.0× 0%               Kick   All All             2.2×
Mid hit
0 0 0 7.6% 0   Forward 84 56 0   3.4 top 0.0 4.6 2.4 0.8× 1.0× 0%               Kick   All All             2.2×
1 0 0 7.6% 0   Forward 84 56 0   3.2 top 0.0 3.2 6.6 0.8× 1.0× 0%               Kick   All All             2.2×
2 0 0 7.6% 0   Forward 84 56 0   2.8 top 0.0 1.8 9.8 0.8× 1.0× 0%               Kick   All All             2.2×
Late hit
0 0 0 7.2% 0   Forward 84 56 0   3.2 top 0.0 4.6 2.4 0.8× 1.0× 0%               Kick   All All             2.2×
1 0 0 7.2% 0   Forward 84 56 0   3.0 top 0.0 3.2 6.6 0.8× 1.0× 0%               Kick   All All             2.2×
2 0 0 7.2% 0   Forward 84 56 0   2.6 top 0.0 1.8 9.8 0.8× 1.0× 0%               Kick   All All             2.2×

TimingEdit

During frames 22-39, Sora has an extra hurtbox between his legs to prevent low attacks from missing him, due to his legs going into the Z-axis.

Lower leg intangible 7-18
Extra hurtbox 22-39
Clean hit 7-12
Mid hit 13-18
Late hit 19-24
Interruptible 48
Animation length 60
Hitboxes                                                                                                                         
Lower leg                                                                                                                         
Extra hurtbox                                                                                                                         
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Hitbox change
 
Vulnerable
 
Intangible
 
Interruptible