Hitbox visualization showing Sonic's up aerial.

OverviewEdit

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HitboxesEdit

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
Hit 1
0 0 3% 0   0 100 70 4.0 0 0.0 7.0 4.0 1.0x 1.0x 0%               Kick  
1 0 3% 0   0 100 70 4.0 0 0.0 7.0 -4.0 1.0x 1.0x 0%               Kick  
2 0 3% 0   0 100 130 5.0 0 0.0 7.0 9.0 1.0x 1.0x 0%               Kick  
3 0 3% 0   0 100 130 5.0 0 0.0 7.0 -9.0 1.0x 1.0x 0%               Kick  
Hit 2
0 0 6% 0   63 90 0 7.0 0 0.0 20.0 0.0 1.0x 1.0x 0%               Kick  
1 0 6% 0   63 90 0 6.0 0 0.0 15.0 0.0 1.0x 1.0x 0%               Kick  
2 0 6% 0   63 90 0 4.5 0 0.0 10.0 0.0 1.0x 1.0x 0%               Kick  

TimingEdit

Initial autocancel 1-4
Hit 1 5-7
Hit 2 14-18
Ending autocancel 19-
Interruptible 40
Animation length 44
                                                                                       
                                                                                       

Landing lagEdit

Animation length 21
                                         

TriviaEdit

The late auto-cancel window is listed to start on frame 11 but as it is listed after the command to remove the second hit's hitboxes in the move's script, it does not auto-cancel until frame 19. The move was likely intended to be auto-cancellable from frame 30 but due to the wrong timer being used, the move is listed to auto-cancel on frame 11 instead of being listed to auto-cancel after 11 frames. Interestingly, this error was never fixed and is still present in later games.

Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Autocancel
 
Interruptible