Hitbox visualization showing Sonic's down aerial.

OverviewEdit

A diagonal flying kick. It is a stall-then-fall that can meteor smash. It is difficult to use as such, however, since its meteor hitbox is present only after frame 19. Originates from Sonic the Fighters, though it also resembles the Sonic Rocket from Sonic Battle. It is similar to Sheik's and Zero Suit Samus' and while it has more start up and landing lag than than their's, it has much less ending lag, making much safer to use off stage. Sonic can also land a footstool jump after use at certain percentages and because it's a stall-then-fall with not that much ending lag, he can meteor smash his opponents if landed right after a foot stool jump.

Update historyEdit

  1.0.8

  •   Ending lag (FAF 50 → 46), slightly improving its safety.

HitboxesEdit

ID Part Rehit rate Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct Hit bits Blockable Reflectable Absorbable Piercing Heedless No GFX Flinchless Stretch
Clean hit
0 0 0 8% 0   Standard 80 70 0 6.2 0 0.0 3.0 2.0 1.0x 1.0x 0%               Kick   63              
Mid hit
0 0 0 8% 0   Standard 80 70 0 6.2 0 0.0 3.0 2.0 1.0x 1.0x 0%               Kick   63              
1 0 0 8% 0   Forwards 30 90 0 3.5 0 0.0 1.3 2.8 1.0x 2.0x 0%               Kick   63              
Late hit
0 0 0 7% 0   Standard 80 70 0 7.0 0 0.0 3.0 2.0 1.0x 1.0x 0%               Kick   63              

TimingEdit

AttackEdit

Initial autocancel 1-3
Clean hit 17-18
Mid hit 19-22
Late hit 23-32
Ending autocancel 41
Interruptible 46
Animation length 61
                                                                                                                         
                                                                                                                         

Landing lagEdit

Animation length 38
                                                                           
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Autocancel
 
Interruptible