Super Smash Bros. Ultimate

Simon (SSBU)/Forward smash

Simon forward smash hitbox visualizations
SimonFSmashUp.gif
SimonFSmash.gif
SimonFSmashDown.gif
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OverviewEdit

HitboxesEdit

If the whip collides with a solid surface, it bounces off and does not generate any hitboxes.

ID Radius Bone Offset G A
Collision detector (angled up)
0 3.0 top 0.0 7.0 to 13.0 17.0 to 45.0    
Collision detector (angled forward)
0 3.0 top 0.0 7.0 17.0 to 45.5    
Collision detector (angled down)
0 3.0 top 0.0 7.0 to 1.0 17.0 to 45.0    
ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Hitboxes (angled up)
0 0 0 14.0% 0   Forward 60 74 0   6.0 top 0.0 6.5 17.0 1.2× 1.0× 0%               Simon Whip   All All            
1 0 0 16.0% 0   Forward 60 80 0   4.0 top 0.0 9.5 25.5 1.2× 1.0× 0%               Simon Whip   All All            
2 0 0 16.0% 0   Forward 60 80 0   4.0 top 0.0 11.0 33.0 1.2× 1.0× 0%               Simon Whip   All All            
3 0 0 18.0% 0   Forward 60 80 0   3.5 top 0.0 12.0 40.0 1.2× 1.0× 0%               Simon Whip   All All            
4 0 0 18.0% 0   Forward 60 80 0   3.0 top 0.0 13.0 45.0 1.2× 1.0× 0%               Simon Whip   All All            
Hitboxes (angled forward)
0 0 0 14.0% 0   Forward 60 74 0   6.0 top 0.0 6.5 17.0 1.2× 1.0× 0%               Simon Whip   All All            
1 0 0 16.0% 0   Forward 60 80 0   4.0 top 0.0 7.0 25.5 1.2× 1.0× 0%               Simon Whip   All All            
2 0 0 16.0% 0   Forward 60 80 0   4.0 top 0.0 7.0 33.0 1.2× 1.0× 0%               Simon Whip   All All            
3 0 0 18.0% 0   Forward 60 80 0   3.5 top 0.0 7.0 40.0 1.2× 1.0× 0%               Simon Whip   All All            
4 0 0 18.0% 0   Forward 60 80 0   3.0 top 0.0 7.0 45.5 1.2× 1.0× 0%               Simon Whip   All All            
Hitboxes (angled down)
0 0 0 14.0% 0   Forward 60 74 0   6.0 top 0.0 6.5 17.0 1.2× 1.0× 0%               Simon Whip   All All            
1 0 0 16.0% 0   Forward 60 80 0   4.0 top 0.0 4.5 25.5 1.2× 1.0× 0%               Simon Whip   All All            
2 0 0 16.0% 0   Forward 60 80 0   4.0 top 0.0 3.0 33.0 1.2× 1.0× 0%               Simon Whip   All All            
3 0 0 18.0% 0   Forward 60 80 0   3.5 top 0.0 2.0 40.0 1.2× 1.0× 0%               Simon Whip   All All            
4 0 0 18.0% 0   Forward 60 80 0   3.0 top 0.0 1.0 45.0 1.2× 1.0× 0%               Simon Whip   All All            

TimingEdit

Charges between 5-6
Collision detector 22-23
Hitboxes 24-25
Interruptible 63
Animation length 105
                                                                                                                                                                                                                 
Legend (1 square = 1 frame)
 
Lag time
  
Charge interval
 
Hitbox
 
Interruptible
 
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