Hitbox visualization showing Shulk's up smash.

OverviewEdit

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Update historyEdit

  1.0.4/  1.0.1

  •   Damage (4% (hit 1)/13% (hit 2) → 4.5%/13.5%).

HitboxesEdit

ID Part Rehit rate Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct Hit bits Blockable Reflectable Absorbable Piercing Heedless No GFX Flinchless Stretch
Hit 1
0 0 0 4.5% 0   Standard 0 40 70 4.5 0 0.0 12.0 0.5 1.0x 1.0x 0%               Punch   63               0.0 10.0 0.5
1 0 0 4.5% 0   Standard 0 100 60 3.9 0 0.0 17.0 0.5 1.0x 1.0x 0%               Punch   63               0.0 10.0 0.5
2 0 0 4.5% 0   Standard 0 100 110 4.0 0 0.0 5.0 -7.0 1.0x 1.0x 0%               Punch   63              
3 0 0 4.5% 0   Standard 0 100 110 4.0 0 0.0 5.0 9.0 1.0x 1.0x 0%               Punch   63              
Hit 2
0 1 0 13.5% 0   Standard 45 98 0 3.5 0 0.0 35.0 0.9 1.0x 1.0x 0%               Slash   63               0.0 7.0 0.9
1 1 0 13.5% 0   Standard 45 98 0 6.0 0 0.0 16.0 0.9 1.0x 1.0x 0%               Slash   63               0.0 9.0 0.9

TimingEdit

Charges between 10-11
Hit 1 (early, late) 18-21, 22-29
Hit 2 30-33
Interruptible 68
Animation length 79
                                                                                                                                                             
Legend (1 square = 1 frame)
 
Lag time
  
Charge interval
 
Hitbox
  
Hitbox change
 
Interruptible