Hitbox visualization showing Shulk's up aerial.

Update historyEdit

  1.0.4/  1.0.1

  •   Damage (4% (hit 1)/9% (hit 2 near)/6.5% (hit 2 far) → 5%/10%/7.5%).

  1.1.3

  •   Damage (5% (hit 1)/10% (hit 2 near)/6.5% (hit 2 far) → 5.5%/10.5%/8%).
  •   Landing lag (17 frames → 15).

HitboxesEdit

ID Part Rehit rate Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct Hit bits Blockable Reflectable Absorbable Piercing Heedless No GFX Flinchless Stretch
Hit 1
0 0 0 5.5% 0   Standard 0 100 80 6.2 0 0.0 15.0 0.0 1.0x 1.2x 0%               Kick   63               0.0 15.0 0.0
1 0 0 5.5% 0   Standard 0 100 60 6.0 0 0.0 20.0 0.0 1.0x 1.2x 0%               Kick   63               0.0 15.0 0.0
Hit 2
0 0 0 10.5% 0   Forwards 55 100 0 6.5 0 0.0 20.0 0.0 1.0x 1.2x 0%               Slash   63               0.0 15.0 0.0
1 0 0 8% 0   Forwards 55 100 0 3.8 0 0.0 40.0 0.0 1.0x 1.2x 0%               Slash   63               0.0 15.0 0.0

TimingEdit

AttackEdit

Initial autocancel 1
Hit 1 14-15
Hit 2 24-25
Interruptible 60
Animation length 78
Ending autocancel 79-
                                                                                                                                                           
                                                                                                                                                           

Landing lagEdit

Animation length 16
                               
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Autocancel
 
Interruptible