Super Smash Bros. 4

Shulk (SSB4)/Forward smash

Shulk forward smash hitbox visualization
ShulkFSmashUp.gif
ShulkFSmash.gif
ShulkFSmashDown.gif

OverviewEdit

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Update historyEdit

  1.0.4/  1.0.0

  •   Hit 1's far hitboxes are smaller (4u/4u → 2u/2u).
  •   Excluding the nearest hitbox, hit 1 now uses two extended hitboxes. Both of the hitboxes extend further (x offsets: 10/4.1 → 11/x stretch: 4; z offset: 1 → (2/-0.5)/z stretch: 2/-0.5), giving forward smash more range overall.
  •   Hit 1 has lower set knockback (45/45/31 → 28/28/28) and its angles have been altered (40°/75°/84° (downward) → 78°/10°/40°), allowing it to connect more reliably.
  •   Hit 2 has larger hitboxes (3.5u/2u → 4u/3u). The far hitbox has been moved closer to Shulk however (x offset: 22 → 21) to compensate for its horizontal range.

  1.0.4/  1.0.1

  •   Damage (5% (hit 1)/12.5%/11% (hit 2) → 5.5%/13%/11.5%).

HitboxesEdit

Angled upEdit

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct Stretch
Hit 1
0 0 5.5% 0   0 100 28 2.0 1004 11.0 0.0 2.0 1.0x 1.5x 0%               Kick   4.0 0.0 2.0
1 0 5.5% 0   0 100 28 2.0 1004 11.0 0.0 -0.5 1.0x 1.5x 0%               Kick   4.0 0.0 -0.5
2 0 5.5% 0   0 100 28 4.0 1004 -2.0 0.0 1.0 1.0x 1.5x 0%               Kick   N/A N/A N/A
Hit 2
0 0 13% 0   30 125 0 4.0 1004 8.0 0.0 1.0 1.0x 2.0x 0%               Slash   0.0 0.0 1.0
1 0 11.5% 0   30 125 0 3.0 1004 21.0 0.0 1.0 1.0x 2.0x 0%               Slash   0.0 0.0 1.0

Non-angled/angled downEdit

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct Stretch
Hit 1
0 0 5.5% 0   0 100 28 2.0 1004 11.0 0.0 2.0 1.0x 1.5x 0%               Kick   4.0 0.0 2.0
1 0 5.5% 0   0 100 28 2.0 1004 11.0 0.0 -0.5 1.0x 1.5x 0%               Kick   4.0 0.0 -0.5
2 0 5.5% 0   0 100 28 4.0 1004 -2.0 0.0 1.0 1.0x 1.5x 0%               Kick   N/A N/A N/A
Hit 2
0 0 13% 0   30 115 0 4.0 1004 8.0 0.0 1.0 1.0x 2.0x 0%               Slash   0.0 0.0 1.0
1 0 11.5% 0   30 115 0 3.0 1004 21.0 0.0 1.0 1.0x 2.0x 0%               Slash   0.0 0.0 1.0

TimingEdit

Charges between 8-9
Hit 1 (unangled, angled) 14-15, 14-16
Hit 2 23
Interruptible 68
Animation length 75
Unangled                                                                                                                                                     
Angled                                                                                                                                                     
Legend (1 square = 1 frame)
 
Lag time
  
Charge interval
 
Hitbox
 
Interruptible