OverviewEdit

 
The hitbox of Pikachu’s d-smash.

Pikachu's down smash is similar to Peach's down smash as both attacks have multiple hits and are very effective against characters with large hurtboxes and/or those who are very resistant to knockback, both of which traits make it really easy for all hits to connect with the opponent. Giga Bowser, having the largest hurtbox of all the characters in Melee, is extremely vulnerable to Pikachu's down smash, as his heavy weight will keep him from flying away at low percentages which allows all six hits to connect and inflict heavy damage in a very short amount of time. Both metal and giant characters are also extremely vulnerable to Pikachu's down smash as their heavy weight will keep them from being knocked away by the attack at low percentages.

Unfortunately, unlike Peach's, Pika's down smash has much less knockback, not being able to KO opponents well past 150%. This leaves the role of kill moves to his up smash, which is even stronger than Fox's signature up smash, and forward smash, which has decent killing power and a massively disjointed hitbox.

HitboxesEdit

ID Part Damage SD Angle BK KS FKV Radius Bone Offset Clang Rebound Effect G A Sound
Hits 1-6
0 0 2% 0   70 30 0 4.6872 0 0.0 6.2496 -7.812             Shock
1 0 2% 0   70 30 0 4.6872 0 0.0 6.2496 7.812             Shock
2 0 2% 0   30 30 0 2.3436 0 0.0 3.906 0.0             Shock
Hit 7
0 0 3% 0   70 170 0 9.765 0 0.0 6.2496 0.0             Shock

TimingEdit

Charges between 5-6
Hits 1-6 7-8, 10-11, 13-14, 16-17, 19-20, 22-23
Hit 7 25
Interruptible 51
Animation length 54
                                                                                                           
Legend (1 square = 1 frame)
 
Lag time
  
Charge interval
 
Hitbox
 
Interruptible