Super Smash Bros. 4

Pikachu (SSB4)/Forward tilt

Pikachu forward tilt hitbox visualization
PikachuFTiltUp.gif
PikachuFTilt.gif
PikachuFTiltDown.gif
Competitive.png This article or section may require competitive expertise.
You can discuss this issue on the talk page or edit this page to improve it.
Data.png This article or section may require additional technical data.
You can discuss this issue on the talk page or edit this page to improve it.

HitboxesEdit

Angled upEdit

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
0 0 10% 0   15 100 0 3.5 5 4.0 0.0 0.0 1.0x 1.0x 0%               Kick  
1 0 10% 0   15 100 0 3.0 5 0.0 0.0 0.0 1.0x 1.0x 0%               Kick  
2 0 10% 0   15 100 0 2.5 3 0.0 0.0 0.0 1.0x 1.0x 0%               Kick  

Angled forwardEdit

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
0 0 9% 0   15 100 0 3.5 5 4.0 0.0 0.0 1.0x 1.0x 0%               Kick  
1 0 9% 0   15 100 0 3.0 5 0.0 0.0 0.0 1.0x 1.0x 0%               Kick  
2 0 9% 0   15 100 0 2.5 3 0.0 0.0 0.0 1.0x 1.0x 0%               Kick  

Angled downEdit

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
0 0 8% 0   15 100 0 3.5 5 4.0 0.0 0.0 1.0x 1.0x 0%               Kick  
1 0 8% 0   15 100 0 3.0 5 0.0 0.0 0.0 1.0x 1.0x 0%               Kick  
2 0 8% 0   15 100 0 2.5 3 0.0 0.0 0.0 1.0x 1.0x 0%               Kick  

TimingEdit

Hitboxes 6-8
Interruptible 30
Animation length 49
                                                                                                 
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Interruptible