Super Smash Bros. Melee

Peach (SSBM)/Edge getups (slow)

Hurtbox visualization of Peach's sluggish ledge stand.
Hurtbox visualization of Peach's sluggish ledge jump.
Hurtbox visualization of Peach's sluggish ledge roll.

OverviewEdit

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TimingEdit

All getup options occupy the ledge (prevent the opponent from grabbing it) for their entire animation length, except for jump, which loses ledge occupancy as soon as the character physically jumps off the ledge.

Neutral getupEdit

Intangible 1-55
Animation length 59
                                                                                                                     

Jump getupEdit

Intangible 1-20
Jump 21
Soonest fast fall 50
Animation length 48
                                                                                               

Roll getupEdit

Intangible 1-64
Animation length 79
                                                                                                                                                             
Legend (1 square = 1 frame)
 
Vulnerable
  
State change
 
Intangible