Super Smash Bros. Ultimate

Palutena (SSBU)/Side special

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Hitbox visualization showing Palutena's side special, Explosive Flame.

OverviewEdit

Update historyEdit

  3.0.0

  •   Explosive Flame deals less shield damage (0 → -0.7 (looping hit), -2.7 (final hit)).

HitboxesEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Looping hit
0 0 5 1.5% -0.7   Standard 50 100 0   4.8 top 0.0 0.0 0.0 1.0× 0.4× 0%               Bomb   All All            
Frame 32: Radius increases to 6.0u.
Frame 36: Radius increases to 7.2u.
Frame 40: Radius increases to 8.4u.
Frame 44: Radius increases to 9.6u.
Frame 48: Radius increases to 10.8u.
Frame 52: Radius increases to 12.0u.
Final hit
0 1 0 5.5% -2.7   Forward 60 141 0   15.5 top 0.0 0.0 0.0 1.5× 0.4× 0%               Bomb   All All            

TimingEdit

Looping hits 28-55
Final hit 57
Interruptible 72
Animation length 99
Flame                                                                                                                                                                                                       
Palutena                                                                                                                                                                                                       
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Hitbox change
  
Prop event
 
Interruptible

ParametersEdit

Horizontal speed multiplier on startup 0.8
Flame x-offset 45
Flame x-offset with stick flick 75