Super Smash Bros. Ultimate

Mythra (SSBU)/Neutral aerial

Hitbox visualization showing Mythra's neutral aerial.
Hitbox visualization showing Mythra's neutral aerial, when landing.
Competitive.png This article or section may require competitive expertise.
You can discuss this issue on the talk page or edit this page to improve it.

OverviewEdit

HitboxesEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless Shieldstun
Multihits
0 0 3 2.0% 0   Standard 0 50 80   4.0 haver -4.0 12.0 0.0 0.75× 1.0× 0%               Slash   All All            
1 0 3 2.0% 0   Standard 0 50 50   4.0 haver -4.0 12.0 0.0 0.75× 1.0× 0%               Slash   All All            
2 0 3 2.0% 0   Standard 0 50 50   6.0 haver -4.0 5.0 0.0 0.75× 1.0× 0%               Slash   All All            
Final hit (early)
0 0 0 3.0% 0   Standard 55 105 0   4.0 haver -4.0 12.0 0.0 1.0× 1.0× 0%               Slash   All All            
1 0 3 2.0% 0   Standard 0 50 50   4.0 haver -4.0 12.0 0.0 0.75× 1.0× 0%               Slash   All All            
2 0 0 3.0% 0   Standard 55 105 0   4.0 haver -4.0 5.0 0.0 1.0× 1.0× 0%               Slash   All All            
3 0 0 3.0% 0   Standard 55 105 0   10.0 top 0.0 10.0 0.0 1.0× 1.0× 0%               Slash   All All            
Final hit (late)
0 0 0 3.0% 0   Standard 55 105 0   4.0 haver -4.0 12.0 0.0 1.0× 1.0× 0%               Slash   All All            
1 0 3 2.0% 0   Standard 0 50 50   4.0 haver -4.0 12.0 0.0 0.75× 1.0× 0%               Slash   All All            
2 0 0 3.0% 0   Standard 55 105 0   4.0 haver -4.0 5.0 0.0 1.0× 1.0× 0%               Slash   All All            
Landing
0 0 0 2.0% 0   Standard 65 105 0   3.0 top 0.0 3.0 -4.0 to 4.0 0.75× 1.0× 0%               Slash   All All             0.2×

TimingEdit

AttackEdit

The move enables ledge grabs from both sides starting on frame 75.

Initial autocancel 1-7
Multihits 8-13 (rehit rate: 3)
Final hit (early, late) 14-17, 18-19 (ID 1 rehit rate: 3)
Ending autocancel 38-
Interruptible 51
Animation length 78
                                                                                                                                                           
                                                                                                                                                           

Landing lagEdit

Hitbox 1
Interruptible 14
Animation length 41
                                                                                 
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Hitbox change
 
Autocancel
 
Interruptible