Super Smash Bros. Ultimate

Min Min (SSBU)/Neutral attack

OverviewEdit

Min Min's neutral attack consists of a straight kick and a low sweep followed by either a high kick or a flurry of kicks.

For the technical data of each individual hit, see:

Quickest loopEdit

Min Min's first jab has one extra frame of startup than what is coded in its scripts, due to her performing the held variant of the attack before the game checks for a button release. This happens even if the input is buffered, unlike Ryu and Ken's tapped attacks, but does not apply to Min Min's following jabs.
The third jab and rapid jab have different continuability windows, with the latter being shorter and taking priority. The move transitions into the rapid jab if, since the start of the first jab and before the end of the rapid jab window, the attack button has been pressed and released at least 3 times. Otherwise, it transitions into the third jab.

Jab 1 5-6
Consecutive jab 15
Jab 2 17-18
Jab 3 29-30
Rapid jab 28, 30, 32, 34, 36, 38, 40
Rapid jab finisher 47-48
Interruptible 25, 41, 59, 82
Animation lengths 38, 48, 72, 96
                                                                                                                                                                                               
                                                                                                                                                                                               
                                                                                                                                                                                               
                                                                                                                                                                                               
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Loop point
  
Earliest continuable point
 
Interruptible