Super Smash Bros. Brawl

Meta Knight (SSBB)/Back aerial

Hitbox visualization showing Meta Knight's back aerial.

OverviewEdit

Meta Knight slashes behind himself three times, in a similar manner to his forward aerial. In comparison to his forward aerial, the slashes are slower and more laggy, but the third slash has more knockback to the point where it is a more reliable KO move. Despite having sizable ending lag and landing lag, the move also has almost no startup lag (7 frames; only one frame slower than forward air's startup). The first two slashes are very useful for setting up other moves, such as forward tilts and grabs at lower percentages to rack up damage, or the back slash of a down smash at higher percentages for a KO setup. Overall, the move has many uses competitively, even though it is often an inferior option to Meta Knight's other aerials.

HitboxesEdit

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
Hit 1
0 0 3% 0   0 100 48 5.0 0 0.0 2.8 -8.0 1.0x 1.0x 0%               Slash  
1 0 3% 0   0 100 35 6.5 0 0.0 7.2 -12.0 1.0x 1.0x 0%               Slash  
2 0 3% 0   0 100 20 5.0 0 0.0 11.6 -8.0 1.0x 1.0x 0%               Slash  
Hit 2
0 0 3% 0   0 100 48 5.0 0 0.0 2.0 -8.0 1.0x 1.0x 0%               Slash  
1 0 3% 0   0 100 35 6.5 0 0.0 6.4 -12.0 1.0x 1.0x 0%               Slash  
2 0 3% 0   0 100 20 5.0 0 0.0 10.8 -8.0 1.0x 1.0x 0%               Slash  
Hit 3
0 0 4% 0   30 175 0 5.0 0 0.0 2.8 -8.0 1.0x 1.0x 0%               Slash  
1 0 4% 0   30 175 0 7.0 0 0.0 7.2 -12.0 1.0x 1.0x 0%               Slash  
2 0 4% 0   30 175 0 5.0 0 0.0 11.6 8.0 1.0x 1.0x 0%               Slash  

TimingEdit

AttackEdit

Initial autocancel 1-6
Hit 1 7-8
Hit 2 13-14
Hit 3 20-21
Ending autocancel 33-
Animation length 47
                                                                                             
                                                                                             

Landing lagEdit

Animation length 12
                       
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Autocancel