Hitbox visualization showing Marth's dash attack.
Competitive.png This article or section may require competitive expertise.
You can discuss this issue on the talk page or edit this page to improve it.

OverviewEdit

Marth lunges forward and performs a rising slash in front of him. Marth's dash attack is generally considered a risky move. It has great horizontal reach due to the speed at which Marth dashes into the strike, and the tipper hit can kill surprisingly early, functioning as an anti-air. Consider using it when trying to punish opponents who recover by moving down towards the ledge from slightly above. However, failing to get the tipper hit leaves Marth extremely vulnerable, owing to the lengthy ending lag. Even on hit, the weak hit of the move is almost never safe having low knockback, and DIing in denies Marth a reliable follow-up. Typically, using Marth's dash attack is seen as a novice mistake or a desperate play to win neutral since Marth has much better options in most situations.

Update HistoryEdit

  12.0.0

  •   The tipper of dash attack deals 1% more damage (12% → 13%), the blade hitbox has been moved back slightly (Z: 2 → 0.5), and deals more knockback (BKB: 95 → 93, KBG: 55 → 58).

HitboxesEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless Shieldstun
Early hit
0 0 0 10.0% 0   Forward 70 55 0   3.5 sword1 1.0 0.0 0.5 0.875× 1.0× 0%               Slash   All All             1.5×
1 0 0 9.0% 0   Forward 35 60 0   3.0 armr 0.0 1.0 0.0 1.25× 1.0× 0%               Slash   All All             1.5×
2 0 0 9.0% 0   Forward 35 60 0   2.0 colonells 0.0 0.0 0.0 1.25× 1.0× 0%               Slash   All All             1.5×
3 0 0 13.0% 0   Forward 93 58 0   3.5 sword1 1.0 0.0 6.5 1.5625× 1.0× 0%               Marth Sword   All All             1.5×
Late hit
0 0 0 10.0% 0   Forward 70 55 0   3.5 sword1 1.0 to 8.0 0.0 to 1.5 0.5 to -2.5 0.875× 1.0× 0%               Slash   All All            
1 0 0 9.0% 0   Forward 35 60 0   3.0 armr 0.0 1.0 0.0 1.25× 1.0× 0%               Slash   All All             1.5×
2 0 0 9.0% 0   Forward 35 60 0   2.0 colonells 0.0 0.0 0.0 1.25× 1.0× 0%               Slash   All All             1.5×
3 0 0 13.0% 0   Forward 93 58 0   3.5 sword1 1.0 to 12.0 0.0 to 1.5 6.5 to -2.5 1.5625× 1.0× 0%               Marth Sword   All All            

TimingEdit

Early hit 13-15
Late hit 16
Interruptible 50
Animation length 59
                                                                                                                     
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Hitbox change
 
Interruptible