Hitbox visualization showing Marth's up tilt.

OverviewEdit

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HitboxesEdit

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
Clean hit
0 0 9% 0   40 120 0 5.0 65 0.0 0.0 1.1 1.0x 0.7x 0%               Slash  
1 0 9% 0   40 118 0 3.5 61 0.0 0.0 0.0 1.0x 0.7x 0%               Slash  
2 0 8% 0   40 116 0 2.5 34 0.0 0.0 0.0 1.0x 0.7x 0%               Slash  
3 0 12% 0   40 90 0 3.5 65 0.0 0.0 5.1 1.0x 1.25x 0%               Slash  
Late hit
0 0 10% 0   40 120 0 5.0 65 0.0 0.0 1.1 1.0x 0.7x 0%               Slash  
1 0 9% 0   30 118 0 3.5 61 0.0 0.0 0.0 1.0x 0.7x 0%               Slash  
2 0 9% 0   30 116 0 2.5 34 0.0 0.0 0.0 1.0x 0.7x 0%               Slash  
3 0 12% 0   40 90 0 3.5 65 0.0 0.0 5.1 1.0x 1.25x 0%               Slash  

TimingEdit

Clean hit 6-8
Late hit 9-12
Animation length 39
                                                                             
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox