Super Smash Bros. Melee

Male Wire Frame (SSBM)/Forward tilt

ImageNeeded.png This article is in need of additional images.
If you have a good image for this article, upload it here.

OverviewEdit

  This article or section may require competitive expertise.
You can discuss this issue on the talk page or edit this page to improve it.

HitboxesEdit

ID Part Damage SD Angle BK KS FKV Radius Bone Offset Clang Rebound Effect G A Sound
Angled up
0 0 9% 0   10 100 0 5.0778 14 0.0 0.0 5.0778             Kick
1 0 9% 0   10 100 0 3.906 13 0.0 0.0 3.906             Kick
2 0 9% 0   10 100 0 3.906 4 0.0 0.0 0.0             Kick
Angled mid up
0 0 9% 0   10 100 0 5.0778 14 0.0 0.0 5.0778             Kick
1 0 9% 0   10 100 0 3.906 13 0.0 0.0 3.906             Kick
2 0 9% 0   10 100 0 3.906 4 0.0 0.0 0.0             Kick
Angled forward
0 0 9% 0   10 100 0 5.0778 14 0.0 0.0 5.0778             Kick
1 0 9% 0   10 100 0 3.906 13 0.0 0.0 3.906             Kick
2 0 9% 0   10 100 0 3.906 4 0.0 0.0 0.0             Kick
Angled mid down
0 0 9% 0   0 100 0 5.0778 14 0.0 0.0 5.0778             Kick
1 0 9% 0   0 100 0 3.906 13 0.0 0.0 1.953             Kick
2 0 9% 0   10 100 0 3.5154 4 0.0 0.0 0.0             Kick
Angled down
0 0 9% 0   0 100 0 5.0778 14 0.0 0.0 5.0778             Kick
1 0 9% 0   0 100 0 3.906 13 0.0 0.0 1.953             Kick
2 0 9% 0   10 100 0 3.5154 4 0.0 0.0 0.0             Kick

TimingEdit

Hitboxes 9-11
Animation length 31
                                                             
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox

Similar movesEdit