Hitbox visualization showing Lucina's up tilt.
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OverviewEdit

HitboxesEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Clean hit (early)
0 0 0 7.6% 0   Standard 65 100 0   3.5 sword1 0.0 0.0 2.0 1.0× 1.0× 0%               Slash   All All            
1 0 0 7.6% 0   Standard 65 100 0   3.0 armr 0.0 0.0 0.0 1.0× 1.0× 0%               Slash   All All            
2 0 0 7.6% 0   Standard 65 100 0   2.0 colonells 0.0 0.0 0.0 1.0× 1.0× 0%               Slash   All All            
3 0 0 7.6% 0   Standard 65 100 0   3.5 sword1 0.0 0.0 6.7 1.0× 1.0× 0%               Slash   All All            
4 0 0 7.6% 0   Standard 65 100 0   3.5 sword1 0.0 to 4.5 0.0 2.0 1.0× 1.0× 0%               Slash   All All            
5 0 0 7.6% 0   Standard 65 100 0   3.5 sword1 0.0 to 6.0 0.0 6.7 1.0× 1.0× 0%               Slash   All All            
Clean hit (late)
0 0 0 7.6% 0   Standard 65 100 0   3.5 sword1 0.0 0.0 2.0 1.0× 1.0× 0%               Slash   All All            
1 0 0 7.6% 0   Standard 65 100 0   3.0 armr 0.0 0.0 0.0 1.0× 1.0× 0%               Slash   All All            
2 0 0 7.6% 0   Standard 65 100 0   2.0 colonells 0.0 0.0 0.0 1.0× 1.0× 0%               Slash   All All            
3 0 0 7.6% 0   Standard 65 100 0   3.5 sword1 0.0 0.0 6.7 1.0× 1.0× 0%               Slash   All All            
Late hit
0 0 0 8.075% 0   Standard 52 100 0   3.5 sword1 0.0 0.0 2.0 1.0× 1.0× 0%               Slash   All All            
1 0 0 8.075% 0   Standard 52 100 0   3.0 armr 0.0 0.0 0.0 1.0× 1.0× 0%               Slash   All All            
2 0 0 8.075% 0   Standard 52 100 0   2.0 colonells 0.0 0.0 0.0 1.0× 1.0× 0%               Slash   All All            
3 0 0 8.075% 0   Standard 52 100 0   3.5 sword1 0.0 0.0 6.7 1.0× 1.0× 0%               Slash   All All            

TimingEdit

Clean hit (early, late) 6, 7-8
Late hit 9-12
Interruptible 34
Animation length 52
                                                                                                       
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Hitbox change
 
Interruptible