Hitbox visualizationsEdit
Type | First | Second | Third | Fourth |
---|---|---|---|---|
Up | ||||
Forward | ||||
Down |
OverviewEdit
HitboxesEdit
First hitEdit
Second hitsEdit
Third hitsEdit
Fourth hitsEdit
TimingEdit
First hitEdit
Hitboxes | 9-11 |
---|---|
Earliest continuable | 12 |
Continuability window | 2-30 |
Interruptible (grounded) | 40 |
Interruptible (aerial) | 30 |
Animation length | 66 |
Grounded | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Aerial | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Continuability |
Second hitEdit
UpwardEdit
Hitboxes | 4-7 |
---|---|
Earliest continuable | 8 |
Continuability window | 2-29 |
Interruptible (grounded) | 39 |
Interruptible (aerial) | 41 |
Animation length | 51 |
Grounded | |||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Aerial | |||||||||||||||||||||||||||||||||||||||||||||||||||
Continuability |
ForwardEdit
Hitboxes | 5-7 |
---|---|
Earliest continuable | 8 |
Continuability window | 2-29 |
Interruptible (grounded) | 39 |
Interruptible (aerial) | 41 |
Animation length | 48 |
Grounded | ||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Aerial | ||||||||||||||||||||||||||||||||||||||||||||||||
Continuability |
Third hitEdit
UpwardEdit
Hitboxes | 5-7 |
---|---|
Earliest continuable | 8 |
Continuability window | 2-24 |
Interruptible (grounded) | 44 |
Interruptible (aerial) | 47 |
Animation length | 51 |
Grounded | |||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Aerial | |||||||||||||||||||||||||||||||||||||||||||||||||||
Continuability |
ForwardEdit
Hitboxes | 4-6 |
---|---|
Earliest continuable | 7 |
Continuability window | 2-24 |
Interruptible (grounded) | 44 |
Interruptible (aerial) | 47 |
Animation length | 53 |
Grounded | |||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Aerial | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Continuability |
DownwardEdit
Hitboxes | 5-7 |
---|---|
Earliest continuable | 8 |
Continuability window | 2-24 |
Interruptible (grounded) | 44 |
Interruptible (aerial) | 47 |
Animation length | 53 |
Grounded | |||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Aerial | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Continuability |
Fourth hitEdit
UpwardEdit
Hitboxes | 6-10 |
---|---|
Interruptible | 45 |
Animation length | 66 |
ForwardEdit
Hitboxes | 7-9 |
---|---|
Interruptible | 56 |
Animation length | 75 |
DownwardEdit
Hits 1-4 | 7, 10, 13, 16 |
---|---|
Hit 5 | 19-21 |
Interruptible | 75 |
Animation length | 87 |
Lag time |
Hitbox |
Continuable |
Earliest continuable point |
Interruptible |
ParametersEdit
Horizontal speed multiplier on startup | 0.5 |
---|---|
Added vertical speed in the air | 1.4 |
TriviaEdit
- Despite being a forward-angled attack, the second hit's standard variant is named "SpecialS2Lw" (or "SpecialAirS2Lw" in the case of the aerial version) within the game's files, using the suffix of the downward-angled attacks instead.
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