Super Smash Bros. Ultimate

Lucina (SSBU)/Neutral aerial

Competitive.png This article or section may require competitive expertise.
You can discuss this issue on the talk page or edit this page to improve it.
Hitbox visualization showing Lucina's neutral aerial.

OverviewEdit

Lucina's Neutral Aerial is one of her fastest aerials and a very fast move overall (out at frame 6).

It is also one of her most versatile moves, with excellent shield safety (hits are -4 and -3 on shield respectively), but also great KO potential compared to the rest of her kit (killing a midweight like Chrom around 100% at Battlefield's ledge) ; on top of that, if hit while falling, the first hit can confirm into a forward tilt and even a forward smash at all percents, which might be her best kill confirm overall.

However, this move can be a bit unreliable in some situations, most importantly when used while rising from a full hop opponents can fall out of hit (get hit by the first hit but not the second one). Less importantly, the hitboxes behind lucina hit pretty high up, making it almost impossible to hit a grounded opponent with them, making the move less useful out of shield (specifially against crossups) than it may seem.

HitboxesEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Hit 1
0 0 0 4.275% 0   Standard 45 50 0   3.8 sword1 1.0 -1.3 1.6 1.0× 1.0× 0%               Slash   All All            
1 0 0 4.275% 0   Standard 45 50 0   4.0 armr -1.5 1.0 -1.5 1.0× 1.0× 0%               Slash   All All            
2 0 0 4.275% 0   Standard 35 50 0   3.3 sword1 1.0 -1.3 7.2 1.0× 1.0× 0%               Slash   All All            
Hit 2
0 0 0 8.55% 0   Standard 55 95 0   3.8 sword1 1.2 -1.1 1.5 1.0× 1.0× 0%               Slash   All All            
1 0 0 8.55% 0   Standard 55 95 0   4.0 armr -2.0 1.0 -1.6 1.0× 1.0× 0%               Slash   All All            
2 0 0 8.55% 0   Standard 55 95 0   3.4 sword1 0.8 -1.1 7.0 1.0× 1.0× 0%               Slash   All All            

TimingEdit

AttackEdit

Initial autocancel 1
Hit 1 6-7
Hit 2 15-21
Ending autocancel 47-
Interruptible 50
Animation length 49
                                                                                                 
                                                                                                 

Landing lagEdit

Interruptible 8
Animation length 27
                                                     
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Autocancel
 
Interruptible