Hitbox visualization showing Lucario's up smash.
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OverviewEdit

Update HistoryEdit

  3.1.0

  •   Up smash's hits connect more reliably.

HitboxesEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Hit 1
0 0 0 4.0% 0   Standard 24 100 100   3.0 top 0.0 7.0 -5.0 to 5.0 0.7× 0.4× 0%               Punch   All All            
Hit 2, clean
0 0 0 14.0% 0   Standard 32 103 0   8.8 top 0.0 23.5 0.0 1.0× 1.0× 0%               Lucario Hit   All All            
1 0 0 12.0% 0   Standard 32 103 0   3.5 top 0.0 16.0 to 10.0 0.0 1.0× 1.0× 0%               Lucario Hit   All All            
The mid hit reduces both hitboxes' damage to 9.0%, then the late hit reduces the ID 0 hitbox's radius to 6.5.

TimingEdit

Charges between 11-12
Hit 1 15-17
Hit 2, clean 19-20
Hit 2, mid 21
Hit 2, late 22-23
Interruptible 64
Animation length 70
                                                                                                                                           
Legend (1 square = 1 frame)
 
Lag time
  
Charge interval
 
Hitbox
  
Hitbox change
 
Interruptible