Super Smash Bros. Ultimate

Lucario (SSBU)/Side special

This article is about the hitbox analysis of an attack in Super Smash Bros. Ultimate. For the move itself, see Force Palm.
Hitbox visualization showing Lucario's side special, Force Palm.
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OverviewEdit

Update HistoryEdit

  3.1.0

  •   Force Palm has more grab range.

  9.0.0

  •   Force Palm's blast deals more knockback (45 base/48 scaling → 48/58).

HitboxesEdit

Grabboxes (Grounded only)Edit

ID Radius Bone Offset G A
0 3.0 top 0.0 6.0 5.3 to 1.0    
1 3.0 top 0.0 6.0 7.4 to 1.0    

Aura BlastEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
0 0 0 11.0% 0   Forward 45 48 0   5.6 top 0.0 0.0 4.0 to 8.0 1.0× 1.0× 20%               Lucario Hit   All All            
1 0 0 5.0% 0   Forward 45 48 0   3.0 top 0.0 0.0 2.0 to 22.0.0 1.0× 1.0× 20%               Lucario Hit   All All            
3 0 0 11.0% 0   Forward 45 48 0   2.0 top 0.0 -1.0 -4.5 1.0× 1.0× 20%               Lucario Hit   All All            

Throw DataEdit

Kind ID Damage Angle Angle type BK KS FKV Effect Type Sound
Throw 0 13.0%   Forward 66 86 0 0.0×       Lucario Hit

TimingEdit

Grab (grounded only) 9
Projectile 24-25
Interruptible 64
Animation length 79
Projectile                                                                                                                                                               
Grounded                                                                                                                                                               
Aerial                                                                                                                                                               

ThrowEdit

The hitbox is the size of the character being thrown.

Hitbox 23-24
Throw release 29
Interruptible 43
Animation length 71
                                                                                                                                             
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Prop event
 
Grab
  
Throw point
 
Interruptible