Super Smash Bros. Ultimate

Little Mac (SSBU)/Floor attack (trip)

Hitbox visualization showing Little Mac's getup attack when tripped.
Competitive.png This article or section may require competitive expertise.
You can discuss this issue on the talk page or edit this page to improve it.

OverviewEdit

Update HistoryEdit

  8.0.0

  •   Trip attack has one frame more ending lag (FAF 49 → 50), matching the rest of the cast.

HitboxesEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Hit 1
0 0 0 5.0% 8.0   Standard 60 50 0   4.5 top 0.0 4.5 10.0 to 4.0 1.0× 1.0× 0%               Punch   All All            
Hit 2
0 0 0 5.0% 8.0   Standard 60 50 0   4.5 top 0.0 4.5 -8.5 to -4.0 1.0× 1.0× 0%               Punch   All All            

TimingEdit

Intangibility 1-7
Hit 1 18-19
Hit 2 22-23
Interruptible 50
Animation length 49
                                                                                                 
                                                                                                 
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Vulnerable
 
Intangible
 
Interruptible