Super Smash Bros. 4

Little Mac (SSB4)/Up special/Default

This article is about the hitbox visualization in Super Smash Bros. 4. For the move itself, see Rising Uppercut.
Hitbox visualization showing Little Mac's Rising Uppercut.
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HitboxesEdit

Looping hit rehits every 4 frames.

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
Hit 1 (ground only)
0 0 3% 0   0 100 170 2.0 0 0.0 6.0 10.0 1.0x 1.5x 0%               Kick  
1 0 3% 0   0 100 160 3.0 0 0.0 5.0 5.0 1.0x 1.5x 0%               Kick  
Looping hit
0 0 1% 0   40 50 0 4.5 0 0.0 28.0 0.0 1.0x 1.0x 0%               Punch  
Final hit
0 0 3% 0   45 190 0 8.0 0 0.0 28.0 0.0 1.0x 2.5x 0%               Punch