Hitbox visualization showing Isabelle's up tilt.
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OverviewEdit

Isabelle swings a broom in an arching motion above her. It combos into itself at low percents, while it combos into neutral aerial and up aerial at mid percents, as well as forward aerial situationally. Additionally, it can begin combos out of her jab when reversed. Its disjointed hitbox also makes it useful for anti-airing and juggling, all while its low startup (6 frames) and endlag (16 frames) make it an occasionally safe move to use in neutral.

The main drawbacks of this move are its puny range as a grounded neutral tool (A prevailing issue throughout much of her moveset), and being too short to reach most platforms- relying on up aerial instead. Additionally, inputting a reversed Up tilt quickly- especially in a neutral game state- is rather challenging.

Update HistoryEdit

  8.0.0

  •   Up tilt has less ending lag (FAF 33 → 30), improving its combo potential.

HitboxesEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
0 0 0 8.0% 0   Standard 52 76 0   3.5 havel 0.0 1.0 0.0 1.0× 1.0× 0%               Punch   All All            
1 0 0 8.0% 0   Standard 52 76 0   5.0 havel 0.0 7.5 0.0 1.0× 1.0× 0%               Punch   All All            

TimingEdit

Hitboxes 6-13
Interruptible 30
Animation length 49
                                                                                                 
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Interruptible