Super Smash Bros. Ultimate

Isabelle (SSBU)/Forward tilt

Hitbox visualization showing Isabelle's forward tilt.

OverviewEdit

Isabelle swings a candy umbrella in front of her. With decent horizontal reach and eight frame startup, it's a solid spacing option. Its vertically wide hitboxes also allows it to two frame recovering opponents and punish ledge hangs, giving it edgeguarding utility. Having lower startup time than Forward aerial and especially Back aerial, Forward tilt can serve as a well disjointed 'get off me' tool- should Isabelle be approached.

While identical to Villager's forward tilt in terms of startup, hitboxes, and damage, Isabelle's stands out for being a stronger kill option; it launches at a lower launch angle and has significantly higher knockback scaling, being able to KO middleweights around 130% near the edge without any rage, while Villager's struggles to KO at all until damages beyond 200%. However, the move also has three more frames of endlag and worse safety on shield as a result, making it a move with both higher reward and higher risk.

For a shielding opponent, Isabelle's Down tilt is a better option. Similar to Isabelle's Down Smash, this move is one of her best panic options, offering a larger disjointed range at the cost of additional startup frames.

HitboxesEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
0 0 0 9.0% 0   Forward 56 90 0   4.5 haver 0.0 9.0 0.0 1.0× 1.0× 0%               Punch   All All            
1 0 0 9.0% 0   Forward 56 90 0   2.5 haver -5.0 7.0 0.0 1.0× 1.0× 0%               Punch   All All            
2 0 0 9.0% 0   Forward 56 90 0   2.5 haver 5.0 7.0 0.0 1.0× 1.0× 0%               Punch   All All            
3 0 0 9.0% 0   Forward 56 90 0   2.0 haver 0.0 4.0 to 1.0 0.0 1.0× 1.0× 0%               Punch   All All            

TimingEdit

Hitboxes 8-11
Interruptible 37
Animation length 48
                                                                                               
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Interruptible