Hitbox visualization showing Ike's down tilt.
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OverviewEdit

Update HistoryEdit

  8.0.0

  •   Down tilt has less knockback scaling (70 → 55), allowing it to combo at a wider percent range.

HitboxesEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
0 0 0 8.0% 0   Standard 70 55 0   3.4 sword -1.0 1.0 -4.0 1.0× 1.0× 35%               Ike Hit   All All            
1 0 0 8.0% 0   Standard 70 55 0   3.4 sword -0.3 4.0 -2.0 1.0× 1.0× 35%               Ike Hit   All All            
2 0 0 8.0% 0   Standard 70 55 0   3.4 sword 0.7 7.0 0.0 1.0× 1.0× 35%               Ike Hit   All All            
3 0 0 8.0% 0   Standard 70 55 0   3.0 sword 1.5 10.0 2.5 1.0× 1.0× 35%               Ike Hit   All All            

TimingEdit

Hitboxes 7-8
Interruptible 29
Animation length 45
                                                                                         
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Interruptible

TriviaEdit

  • The move has a 35% trip chance that can never actually happen, due to its vertical launch angle.