Ice Climbers grab hitbox visualization.
Ice Climbers dash grab hitbox visualization.
Ice Climbers pivot grab hitbox visualization.

OverviewEdit

The leader of the duo moves their mallet aside to grab at nearby enemies with their dominant hand. While holding an opponent, their partner is made unable to move alongside them, though this can be circumvented with desyncs and/or input buffering.

The grab itself can be used for desyncing. Since the ZL and ZR buttons can do things besides grab, such as airdodging or throwing an item. One of the most beginner friendly means of desyncing involves simply grabbing and buffering a special move, causing the partner climber to use it at the exact same time rather than six frames later. This then leads to the desync due to the 2nd Climber's wider buffer window.

While grabbing offers near endless utility for the Ice Climbers specifically, its mediocre speed and miniscule range make it one of the worst grabs in the game.

Grabbox DataEdit

Standing GrabEdit

ID Radius Bone Offset G A
0 3.6 top 0.0 5.0 4.0 to 6.4    
1 1.8 top 0.0 5.0 2.2 to 8.2    

Dash GrabEdit

ID Radius Bone Offset G A
0 2.9 top 0.0 5.0 4.0 to 8.1    
1 1.45 top 0.0 5.0 2.55 to 9.55    

Pivot GrabEdit

ID Radius Bone Offset G A
0 3.6 top 0.0 5.0 -4.0 to -11.4    
1 1.8 top 0.0 5.0 -2.2 to -13.2    

TimingEdit

Standing grabEdit

Grab 8-9
Interruptible 40
Animation length 39
                                                                             

Dash grabEdit

Grab 10-11
Interruptible 48
Animation length 56
                                                                                                               

Pivot grabEdit

Grab 10-11
Interruptible 41
Animation length 46
                                                                                           
Legend (1 square = 1 frame)
 
Lag time
 
Grab
 
Interruptible